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George Catcher

Pathfinder
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Posts posted by George Catcher


  1. Yeah. We've been asking about that since first Ramming Galley appeared.

    But... to be honest. I found myself a way to make maintenance of modulars as cheap as it possible. I'm patching only leaks. After each battle I just sail to nearest island and allow my crew to repair my ship. They use really small amount of resources from box.


  2. 17) - Invisible islands. The longer U in the game - the worse it's working.

    Ok, here is the problem. The more U use a portals or cross the border - the worse all things in the game. First - size of textures go to lowest point possible (and there is no way to bring them back). If U continue to cross and use portals - all islands will be disappeared. The only structures and animals will left.

    U'll see like buildings in the waters.

    BBE3LTY.jpg

    That's not just visual. U will have weird twitchy walk on the water surface. Unfrotunatelly from this point U can't log out to reload the game. U'll have "forever loading screen" and If U do - windows "task manager" is you only option. Or instead of "log out" - U can use Alt+F4 option.


  3. 15 - Thanks.

    I really enjoying some PVE changes that is improved my QoL.

    a) - Vits depletion timers. For the first time ever I no more need to dodge left-right naked while cold, to make stamina low and high for several times, to loose my hunger. So I could eat, and regain my vits. Those were just annoying actions for like nothing. Right now even in far travels my hunger and vits are decreasing reasonable way.

    b) - Sinking timers for modulars. I was riding my Boardsider and got my 3 planks gone "0", and I was able to save my ship. I hope there are same positive changes to all other modulars.

    c) - Better ship BPs. It's really fun to have extra sails points. Unfortunately there are not much of modules yet, so extra modules points not that important. 

    d) - I do like new map. With portals changes it became easy to get wherever you want. No more half atlas travels, 2h along the border, watching youtube.

    e) - New skills. It's way better now.

    f) - Cog - is gr8 ship for getting started.


  4. 12 - Sails ponts and crossing. (This is important one!!!)

    Ok right now we have plenty of ships BPs with x-tra modular points or x-tra sails points (or both). Unfortunatelly after we cross with ships like that, all x-tra sails points are reset to default values. What happens to x-tra sails. Well, as for me... first I crossed one of my sails got to inoperable state. It just stuck in one position. I couldn't use it. Even lantern attached to mast didn't light up from my steering wheel.

    After I crossed another time - this sail just disappeared.

    13 - Painting makes gunport modules randomly rotate.

    When I paint gunport modules - they are rotates from inside to outside. After that - they might looks fixed. Or not. Or some of them going inside out, another - are fine. They brakes and fixes themselves randomly and I couldn't find out - what causes that.

    3DBZHOH.jpg

    14 - Gunports brakes and fixes for no reason.

    When I was riding my Boardsider and hunting damned ships, once I've got WHOLE DECKS of gunports not working!!! It happened only once. I've got only 10 cannons (of 20) working. All gunports were opened, but only cannons from low decks were moved to shooting position (btw it happened after I engaged lvl-35 damned galley). Then, after a battle it was fixed for some reason.

    Actually - all gunports are STILL BROKEN. I still can NOT replace cannons there (new one will be either forbidden to place, or pointing forward or backward and not operable). I even can't demolish cannons from gunports modules in my new Ramming Galley. One of my cannons in Ramming Galley not working at all (I have 9 cannons from one side, and only 8 from another side).


  5. 10 - Teleport Issues.

    As I mentioned in the beginning - after you teleport or cross - loading music plays forever non stop (mixing with other music). But also all textures turns to greatly reduced state.

    ypTmGRs.jpg

    UPD: That's happen, when you cross or teleport with game on background. Like you alt-tab or something.


  6. 06 - More about Farms radius...

    U know... I still not very happy with all this farm radius stuff. Like check picture below. I show all territory I've got for just myself. I've got my base and 1st farm in the middle. I've got 2 towers far away. There is my territory too. But there is NOTHING there. Just tower. One farm. And huge circle forbidden to build on for every1 except me. And I'm not planning to build there.

    So... maybe one day, when ppl will looking for their settle spot, they will see alot of empty captured lands... I mean. I've got just 3 land and 1 water tower. But I've got my neighbor and for last 3 days I keep seeing his claiming more and more. Like he wanna half of island for himsel.

    25klS9c.jpg

    Limit farms per island would be way better here.

    • Like 1

  7. 04 - QoL. Blueprint frame at night tints surroundings to BLACKOUT!!!

    As far as I understand this - when you look at bright objects in the game, all picture darken a bit to balance the picture brightness (I can't remember proper name of this effect. It can be found in many games). The problem here in ATLAS comes when you try to do precision engineering at night!!!🌒 When you try to place object - game count this blueprint frame as the brightest object ever and do endless blackout, so in just 3 second all you see is just frame.

    This one is here since season 4 I guess... and I keep forgetting to mention that. It reduces QoL alot.

    kS6AJjd.jpg


  8. Ok, as far as I can see - ALOT of ppl are wondering HOW DO THEY VISIT FREEPORTS?

    For cosmetic?

    For crew hire?

    Right now all portals from Rocky Cove are "one way". I mean... they surrounded by pier on exit side and there is a guy standing there, who can warp you back inside without ship and stuff (including gold). So... what do we do to hire? How do we obtain cosmetic? Should we search merchant ships for that?


  9. Previous thread is here : ))

    Shall we???

    01 - Forever music after crossing.

    When we cross - there is a picture of atlas and music playing background. After we cross - this background music stays forever. Another music (like from leveling, or from high noon - play at the same time).

    02 - Creepy dude in freeport.

    He stays at D4, north freeport. And he scared me alot.

    ckDduqp.jpg

    03 - Cog ship hitbox is bigger than visual model.

    Yeah - check how far ahead this ship is cutting through waves?

    9x03rR9.jpg

    • Like 1

  10. Jeez guys. You killing me : )) It's 2am in Moscow Russia and I'm jumping in... (I'm gonna die of no sleeping).

    You know seing Carrack in patchnotes makes me happy. Maybe we'll get some sail ships as they were in sail ages romance?

    And yeah. Time of wipe pls. I could sleep for at least couple of hours...


  11. So... all happening tomorrow and we don't have any beta or any info. If there is new map, does this mean that DEVs wanna us explore new map ourselves???

    I mean it's cool, but... when last map was introduced, alot of ppl settled around freeports as they usually do, and then found that the idea was to go far and settle near valuable resources spots... when that revealed - all spots were already taken : ))

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