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Greyleaf

Pathfinder
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Posts posted by Greyleaf


  1. 6 hours ago, Lotus said:

    To my understanding more players want the whole island system. Big tribes wanted 1 island claims, the smaller tribes wanted 1 claim per person. What was unanimous was no freebuild on claims.

    ~Lotus

    This poll tells me that +75% of pve players want limited claims (49% - 1 claim/person, 27% - more than 1 claim/person)

    https://www.playatlas.com/index.php?/forums/topic/53160-poll-who-wants-an-island/

     

    • Like 1

  2. 1 hour ago, UncleMike said:

    I call myself "We" because if you read my original post, it is me and my company, I'm not speaking for anyone else.

    You can speak for me as well Unclemike, as I share your opinion. I spoke up on this issue enough to sound like a broken record, so I stopped....no one was listening.


  3. 28 minutes ago, Winter Thorne said:

    There IS enough land for for everyone in pve to have their own claims.  There aren't enough islands for everyone to have their own island.  

    All the brainstorming about removing claims and fixing foundation/pillar spam has shown that this gets SO complicated, requires lots of interlocking rules and pieces to work.  It turns the design into a spaghetti mess.  If you wanted to change anything later, you'd have to pick through that pile of rules very carefully, and the chances of screwing something up are very high.  If I end up building on lawless, the first thing I'll do is pillar spam, because the radius there is @ 4 tiles.    Someone's shack ends up right outside your window and now you've got no space to put your buildings.   Every solution anyone has proposed to that gets very complicated, and in the end....they've reinvented claims!  

    The current proposal doesn't even work for landowners if you think about it.  With the earlier claims, some of us were unhappy that the timer didn't give us enough time to be away from the game for normal human activities.  Now it's 12 hours.  If you can't log on every 12 hours, you'll still own land, but it could be a garbage dump by then.   And now you have to pay for that garbage dump.  :classic_laugh:

    Well I'm open to anything as long as it doesn't have me living under someone else.


  4. 15 minutes ago, José Gaspar said:

    I do not see how any claim system works, in PvE.   There is not enough islands to claim for all the players needed to needed to keep a server populated.   

     

    As much as I like a claims, they should remain a PvP mechanism.   As much as I would like a claim, the only way PvE works is to make everything effectively lawless, and focus no reducing pillar spam.  Having upkeep related to amount space you occupy is the best way of going.

     

    The more I read, and the more I think about it....I have to agree. I really didn't have an issue with removing claims as long as they were able to deal with the foundation/pillar spam. The system they propose now is completely wrong for PVE and does not solve the issue of people finding their OWN piece of land to build on. It works for people who expect to be land owners, but that is not the majority of your player base. I'm confident that most people would rather build on lawless than build on land controlled by someone else.


  5. 34 minutes ago, awakatanka said:

    And biggest Problem that Dev do not answer the questions and let the negative grow. A clear road map and answer to question solves a lot. 

    And discord/Twitter/ Facebook and other possible forms of communication is not helping. It must be central. I'm not going to read post on x forms of communication if there is a official forum.

    I agree with this completely. They need to address the communities concerns in one central place....the official forums. Otherwise why is the forum even here? They need one official channel of communication.


  6. 7 minutes ago, MajorAvatar said:

    Maybe make it simple and clean, land bases are PVE (cannot be raided) but ships can always be attacked, no matter from who. That makes for a decent balance and more ship fights while allowing companies (no matter what size) to recover their ship battle losses in their permanent, non-raidable base.

    Throw in incentives that makes it really worthwhile to build boats and sail around, you solved the whole issue. PVE flagged players will simply be abused as banks. For those who say PVE players do not want to mix with PvP players, well to be fair, this is a pirate game with, all in all, little 'Environment' to play against, this mix will make it good and balanced for everyone and will shift the focus back to ship battles.

    Thoughts?

     

    If you want to add PVE aspects to PVP, that's fine. Just don't do it at the expense of PVE players. We like our servers without the PVP content.

    • Like 1

  7. Good landlord or bad landlord, I don't want one...period. I am not looking for "renters protections" either. I just want a piece of land for myself.

    For me, PVE is about doing my own thing without any other player having any power whatsoever over how I decide to play the game. 

    • Like 6

  8. 3 hours ago, TheSeer said:

     People who left because of the bad claim system will just leave again and renting is terrible because there is no protection. I think this will just force more people to leave or go unofficial on PVE.

    I think more people will leave because of an even worse claiming system. Renting for a lot of people is not an option...we do not want to live under someone else's rule (that's a pirate thing isn't it?). And I for one wouldn't go unofficial because the maps are too small. I would just stop playing....unfortunately.


  9. 19 minutes ago, Winter Thorne said:

    I just don't remember anybody ever living on lawless and saying "If only they would appoint some player with the power to destroy our bases to come in here and tax us and tell us what to do,.  That would fix everything!"

    ROTFL Thank you, that's the funniest thing I've read this week! 


  10. 24 minutes ago, Winter Thorne said:

    Well, that was the message from the forums.  Who knows what they've been saying in discord or in some of those private convos that supposedly some of the more privileged are having?

    That's why I don't sit in Discord all day hoping that I'll catch one of them on. That's why I respond to posts in the forums....so the devs can see the conversations that are happening throughout the day, not just from the people who happen to be online when they are.


  11. 25 minutes ago, UDO said:

    its not just that change what about having the same flag claim system in pve , i dont want a landlord in pve that will set the tax rate at 30%

    I have said it time and time again....I have zero interest in building under someone else's rule. I want a piece of land to call my own. If they used the old/current claim system with limitations on number of flags, I see no issue in being able to find a piece of land to claim. Especially since they are also adding 200+ islands did they say?

     

    • Like 2

  12. These pve changes are just pushing me out the door....and I don't want to go. The one flag per island just forces people to build under someone else's rule. I have zero interest in that, but as a solo player that's what I'll be forced into. Unfortunately, after 800+ hours, I don't see myself playing this game any more if that's the case. I do not understand what was wrong with the old system if you are adding islands, and were to limit claims to something like 1 per player....or some type of tweak that makes it work. The biggest problem with that claiming system was people claiming entire islands to themselves. There ended up being no land (or very little) available to claim. Please rethink this. You say you listen to the community, and on one hand you do....you are keeping the claiming system. But you are not listening to the community on what they want in a claiming system, because we have told you time and time again, in multiple posts, by multiple people, that we want the old system with limits.

    I would rather have no claiming system at all than the one you propose.

    • Like 5

  13. 6 hours ago, 8ball said:

    Oh, I don't know, in Conan Exiles you had PvP, PVE and PVE-Conflict. PVE-C, buildings were untouchable, the Conflict came during set hours, you could attack other players.  That worked.

    It may work for that game, but that doesn't mean that the pve players of this game want any part of it. I would not want it added to the existing pve servers, and to add a third type of server to the mix would stretch out an already struggling player base (numbers wise) over 6 servers instead of 4.


  14. 1. Yup

    2.Yup

    3. Nope. This would mean that people on pve servers would have to sail around zones to avoid pvp zones. Bringing any kind of pvp to pve is a bad idea in my books.

    4. This COULD be a good idea, but until we see the repair boxes in action it's hard to tell.


  15. 17 hours ago, microphobe said:

    Yeah because you will be willing to wait 4 hours to do the Kraken because John Q Chucklenuts has signed up but is nowhere in the area, thanks but no thanks, those systems only work because of teleportation to zones is a thing.

    There's no reason why they couldn't add in teleporting people to the same location. That would be part of the system.

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