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Shanks Black

Pathfinder
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About Shanks Black

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    Pathfinder
  1. No one cares about pve. It's basically a glorified private server.
  2. You don't need number 1. to do the numbers 2-7 Thank you come again.
  3. I'm in a large company and I love this idea. We have the manpower and resources to make it near impossible for you take the capital flag in any of our grids. This will allow us to further entrench and cement our land claims, no more pesky people trying to claim our land on the outskirts of our territory. We just need to put a capital flag on top of the highest cliff and honeycomb it. Thank you for the great idea!
  4. News flash, everyone in the world gives up some of their freedom for protection unless you live by yourself in the wild. This is how communities and civilizations work. Your quote reeks of im14andthisisdeep. What a bunch of nonsense.
  5. Why don't you play the diplomacy game and get protection from these larger companies in exchange you settle on their border islands to help defend it from attackers????
  6. horse cannon swimming underwater, get with the times bro. Y'all are playing last week's pvp meta
  7. You think the top 10 companies spend most of their time pirating and raiding instead of farming? Just shows you've never been in a large company. Raiding/pirating is less efficient than farming if the goal is to acquire resources. The only reason to pirate/raid is to grief your enemy. Sailing out to attack randoms and getting their loot is a waste of time and is something that noobs do. When this change goes live, the top 10 companies (which are all trade/farming companies) will pirate the routes of their enemy to disrupt their farm, not to take their stuff.
  8. You do realize pirates can't exist without trade/merchant ships right? This is basic common sense that you're lacking. Not to mention, when you create a group they're called companies and not pirate crews. Atlas is a fantasy age of sail mmo that has pirates. It is not strictly a pirate game.
  9. I know this bug happened due to integer overflow and it's clear that company claim numbers are updated on a +1/-1 basis. Solution is to implement a method in your company class to recalculate the number of company claims every time a claim is gained/lost in addition to the +1/-1 update.
  10. I know this bug happened due to integer overflow and it's clear that company claim numbers are updated on a +1/-1 basis. Solution is to implement a method in your company class to recalculate the number of company claims every time a claim is gained/lost in addition to the +1/-1 update.
  11. Please fix this bug. Many companies are losing territories because of this. Also decrease claim time for smaller companies. It's very easy to exploit. Members temporarily leave Parent company and send a small group of people to contest claims and place 2x1 stone sleeper pods. It takes them 15 minutes to declaim and it takes 5 hours for the other company to take it back. That's massive design oversight from the devs. ALWAYS assume your playerbase will exploit.
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