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Wolff

Pathfinder
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About Wolff

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    Landlubber

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  1. Wolff

    Captain's Log 36: Dev Livestream!

    Semantics. It still boils down to the original MMO focus being abandoned recently.
  2. Wolff

    Captain's Log 36: Dev Livestream!

    Welcome aboard, Erik. You will have much work to do. Maybe a good start would be to refocus on the MMO side of Atlas. Right now the playerbase is shrinking by the week and GS is focused on a single player map.....
  3. I play on PVE and have sunk hours into powerstones, building up my base and breeding a top line of animals. If there is a wipe at this point I will not return. Without a serious amount of new content and actually repeatable end game stuff there is just no point in rebuilding. I will move on instead. With games like Ashes of Creation on the horizon, there is plenty of new online games to try for me. Plus, I still have a whole Steam liberary of single player games I never finished.
  4. Wolff

    Atlas "Nations" System

    1. You haven't put much thought into this, have you? Data stored locally can be altered in many different ways. Console commands would be just one of these. There is a good reason why many MMO's and online games never store characters or items locally on the player's PC. Really dude, this should be a no brainer. 2. I doubt Grapeshot is willing to invest resources in this at this time. The only way they would have the resources for a bigger map would be to merge all the existing servers. However, that would result in another wipe and at this stage that would be the last proverbial nail in the coffin for this game. Especially for the PVE player base. 3. I played EU PVP during the first few months of Atlas and I did not have such "friendly" encounters while trying to tame stuff. Regions being "dead now-a-days" is not even an argument since the whole point of your whole post is about getting people back to the game, which means zones would no longer be dead. If players return, so do the griefers. Right now there are no griefers, because there is nobody around to grief.
  5. I am guessing the amount of parts used in a ship also adversely affects memory? I have played Empyrion on several private servers. In that game you build every vehicle out of blocks. You can go crazy on on designs and customization but the more blocks added the more memory would get affected, especially when everyone built huge ships. My average designs would take up anywhere from 6000 to 12000 blocks. Have many people doing that and it adds up. So the server owners were constantly increasing restrictions on the max number of blocks allowed per vehicle or structure.
  6. Wolff

    Atlas "Nations" System

    All in all a good write up. BUT, I do see a few problems with some of the proposed features: 1) Storing stuff locally on a player's computer is a no no for me. This opens the door to hacking and cheating. Homesteads should always be instanced areas on a server. 2) Mixing PVE and PVP. You clearly suggest this in your post but I get the impression that in your setup PVE'ers would be restricted to a few crowded grids. Fyi, EU PVE currently has more players than EU PVP. So there needs to be a much better balance between PVP vs PVE grids. I am thinking around 50/50. Golden age should always be PVE, otherwise its going to be a troll and griefer fest. 3) Taming in PVP grids. This is and always will be a grief fest. Trolls will be patrolling these zones with one thing in mind: to fuck up your taming. This can be done by outright killing your tame in progress with a simple bow (3 or 4 shots will usually do it). I have done taming on PVP and it is NOT fun.
  7. Wolff

    ATLAS hates us, or not?

    I think Scrooge McDuck would disagree with you here. There is no such thing as too much gold.
  8. Wolff

    Arrows vs Firearms

    I haven't used them in a long long long time. When I did it was more as a fun gimmick for setting creatures on fire just because I could.
  9. Wolff

    Arrows vs Firearms

    If you are killing a hydra or the dragon for your powerstone I would recommend a carbine. In all other situations screw firearms and use bows. A couple of headshots with a bow will do any lion in and wolves were nerfed into the ground and are no longer good at anything. If you have riding T3 I recommend to get a tiger, you'll kill anything with it on regular islands without too much trouble. Bears are pretty decent to, especially for treasure maps since they are tanky.
  10. Wolff

    pve EU PVE - WTB Legendary Torch Blueprints

    *bump* Still looking for Mastercraft and Legendary torch blueprints of 80+ durability.
  11. Wolff

    pve EU PVE - WTB Legendary Torch Blueprints

    Yes there are mythical blueprints with higher durability. I have masterworks already with the same durability. For that durability its just too expense in terms of mythos. If it was mastercraft or legendary I would have gladly taken it off your hands.
  12. Wolff

    pve EU PVE - WTB Legendary Torch Blueprints

    Unfortunately the durability is too low, so I'll have to pass on this blueprint. Blueprints with 97+ durability is what I am after.
  13. Wolff

    pve EU PVE - WTB Legendary Torch Blueprints

    If available I will also buy blueprints of mythical quality.
  14. Wolff

    pve EU PVE - WTB Legendary Torch Blueprints

    In addition, I am also interested in buying mastercraft or legendary torches with a durability of 97 and higher.
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