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Bluestone

Pathfinder
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Everything posted by Bluestone

  1. Make sure you have abstract items visible:
  2. Looking at the http://antihax.github.io map, 4 out of the 5 islands in o6 have honey. But not much. Might be hard to find because its limited there. A structure could be blocking the node as well. Also it looks like the one island without honey is the one with nectar.
  3. It is not a 'Play Anywhere' title in the Microsoft Store though and so he will not be able to install it on his PC after buying it for Xbox unless he purchases the Steam version. I have not heard anything about it coming to the Microsoft PC store, nor of it becoming a play anywhere game Wilhelm.
  4. Medium cannons do the trick. Especially if you get a decent blueprint.
  5. Hello Green Day. Yes, all 4 islands in a freeport zone are identical (just rotated) and so they all have the NPC port. Personally I get easily disoriented in games and walk in circles haha which makes it harder to find the actual port. What I would suggest is to sail around the island, and into bigger bays until you find the port since it will always be on the coast.
  6. Thats likely for I7 not 17 https://exploreatlas.co.uk/explore/region-127
  7. Hello! Freeports will always have 4 identical islands. North/East/West/South positions. This makes them relatively easy to identify on the map.
  8. If you are a comcast customer this thread may help you:
  9. The prefab structure looks familiar to me. Quite a large one at the top of a mountain. Such a nice spot. But that map location needs to move so best to report it so it can eventually be altered. Sucks to lose out on the time and reward this time though.
  10. After you press enter to start typing then you can press tab to cycle the channels. / instead of enter to type to company.
  11. You can cut out the radial menu move to ship step as they will teleport onto the ship when you are on the ship if they are close enough. Personally I just jump in then quickly pay them all then quickly get myself back on the boat. If you have a friend they can whistle them from the boat as well which should speed up their teleport.
  12. Hello, this has now been changed. A new field for choosing your platform was added and is required, and also, while the Steam URL field is still there it is no longer required to complete a ticket.
  13. Also, since you are in Single Player you can use the temporary workaround of teleporting to another grid where you should hopefully start gaining experience.
  14. That was an issue that was meant to be fixed: v400.41 - Fixed issue where players no longer gained EXP on freeports So if it's happening to you there may be lingering issues so please submit a bug report.
  15. Very nice Pegleg. Clean and tidy set up, just how I like it.
  16. The rates were accidentally set to lower rates by a dynamic ini file. The rates should be back to normal now as they implemented the fix on the live servers "a little differently in the code for the time being". That was nearly 40minutes ago and they said it could take 20-30minutes to take effect.
  17. All the below is my personal opinions and may not reflect the views of other players. Bear - As much as I hate to admit it, this is kind of the super animal atm for me. And that either means the others need bringing up to the same level or it needs nerfing. Chicken - I want to shoulder mount my chickens, and since chickens eat bugs IRL they could be a Bee/Ant deterrent when shoulder mounted. Cow - I kind of like that you can not mount the cow, I have never seen someone ride a cow, but can you please add a leash or something similar to help manoeuvre them. Bull - Currently annoying to tame and useless once acquired. Needs a purpose and then needs that purpose enhanced. Could it have a charge that knocks players/animals unconscious? Like a bull rush. Crow - Look awesome, sadly I find intelligence a very lacking stat and so find myself not desiring a buff to it. Perhaps intelligence needs a boost to make the crow more desirable. Razortooth - Have not acquired one of these yet to have any thoughts. Shieldhorn - Have not acquired one of these yet to have any thoughts. Elephant - Recent weight changes were good, I find my elephant much more useful now, however, the turning circle is awful in many cases, and it spazzes out on many inclines making it impossible to manoeuvre except in direct reverse. Just needs some handling tweaks IMO. Giant Pig - Handy little pooper, useful that it doesn't need a saddle. Seems to fit the pooper and basic mount role well I think, don't see a need to alter it atm. Giraffe - Have not tamed one yet because of the reports that it isn't actually very good and its intended purpose of gathering thatch. I go through a lot of thatch and so I would want it to be significantly better than other means. (such as a bear gathering low lying thatch, rushes I think) Horse - People don't like taming horses due to the process. I think a different approach would be good, something more in line with breaking in wild horses. If the leash I suggested for cows was usable on wild horses then you mount the horse and do something (maybe some of those mini-games you guys like) to break the horse in with a risk of being thrown off if you fail. Lion - The grab is too annoying on wild Lions. When they spawn in packs of 2 or more you can not avoid being grabbed and dying. It is a mechanic that is unique to them so we should keep it, but I would suggest that the player doesn't take so much (or any) damage from the lion while grabbed. You would still be open to other lions and predators attacking you so it wouldn't remove all the risk. And the annoyance of being dismounted if you were mounted when grabbed remains (and unmounted tames are not as deadly as mounted ones). Monkey - I think the monkey is ok atm. Ostrich - I have not tried the Ostrich, there have never been many where I have settled. Parrot - I think the parrot is ok atm. I don't know exactly what degree of heat protection it currently provides but I think it should give outright protection from overheating when shoulder mounted (completely block the overheated state that causes health damage). Penguin - Similar to the parrot, I don't know exactly what degree of cold protection the penguin currently provides but I think it should give outright protection from freezing when being hugged (completely block the freezing state that causes health damage). Rabbit - Is there any use for rabbits beyond a hide source on freeports? Rhino - I have limited time with a rhino. As long as they are much better at their gathering purpose than other methods then it is fine. Do they gather metal and stone well from the respective nodes or better at one and mediocre at the other? Seagull - I have not tamed one of these and don't feel any desire to. I believe they increase the viewable fog of war area? It is not enough to make me want one. Sheep - Except for late tier blueprints needing an extra hide source they are essentially useless IMO. I would never tame one, I would just slaughter wild ones for fleece. Perhaps they could have a flock area buff that has a positive effect for all nearby tames and crew. Something along the lines of having a flock of sheep makes the area feel more secure and safe (because you wouldn't have a flock of sheep where they could be mauled of course). And this could boost tame and crew resistance which would have a positive impact on base defence and encourage players to have flocks of sheep at their bases and thus improve their general aesthetic. Tiger - A bit weak. I have lost L70+ tamed tigers to L4 wild solo lions so fast, even after recent tamed animal adjustments. They need a health boost, especially as a T3 tame. I would like to see Tigers become the preferred mount for treasure hunting over bears. Also, their carry weight base is ridiculous, it should be able to carry at least the players base carry weight by default. Vulture - Annoying, but I think that is working as intended lol. Wolf - An easy animal to skip when seeking mounts. Would only tame one if it was convenient, would certainly not go out of my way to acquire a wolf. They need something to make them desirable. When I think of wolves I think of them prowling in the night. So maybe a stealth feature so you are less detectable to other animals and/or players when riding a wolf.
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