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Lotus

Pathfinder
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Everything posted by Lotus

  1. We still meme about the Polar Dungeon being released in the February update, that was named the March Megaupdate, that was released in April, that didn't have the Polar Dungeon. That was May... The Kraken 2.0 was lackluster it looked cool but was trivial. Polar Dungeon looked awesome but was really underwhelming. We did Polar with 12-15 people on our first kill. When the announce anything they get criticized by the community. So if they announce something then they change their mind they get criticized for no reason. I would release information as little as possible. June update for instance... people are like yay cat or oh stupid cat... so lets say they don't release the cat because people thought it was stupid. Now the people that were excited are mad. I don't forsee them not putting the cat in but they had that bank flag repairhouse that was going to replace claims at one point which some people still think is the best idea ever but because they didn't put it in the people are now like... ~Lotus
  2. 1) 300 ships is more than enough to block out enemy boats, then you put pillars around the island so they can't get tames in and now you have tames and they don't. 2) My agenda is to make the game fair. Yours is to make decisions then want a handicap for them or a penalty for people that made good ones. 3) Actually the smaller companies have less stress if they play their cards right. If you are small and diplomatic it's pretty nice. 4) I think the ladder should count up enemy boats sunk, players killed, flags held, and flags taken. That is how I would quantify strength in PvP. 5a) The upkeep is maintaining all those boats, NPCs, Land, etc. More money more problems type things. Fair would be if every company was treated equal. This system would cause exclusion of casuals from companies if they arn't active daily. Which would hurt the playerbase. You are choosing to not have more people and believe the ones that do it should have a penalty... 5b) The server optimization is something that is being talked about in another thread. Basically too many things in a small area just ruins the user experience. There's a couple possible culprits but the bottom line big battles are not playable imo. As a group of 15 we did not want to field a galley because we could not man the support ships and the galley at the same time to use it effectively. The development team is either winging it or just takes steps towards an ultimate goal. I see tons of flaws in the game. The main flaw I believe is lack of extreme consequences to cheaters. My situation is actually EU-PvE though I jump in and out of different situations in this game to see other ways to play ~Lotus
  3. @Sinappia You talked about how Talono has a valid point. I will show you what I read from this and we can see where our opinions differ Guys (Greeting) i really enjoy my pirate life inside your persistant Atlas world (I like this game) . I just dont like how you absolutely focus on mega patches only for mega tribes. (Belief that the patches are only for large companies, This is not true BTW) I am quite sure that the majority of your players are solos/small tribes/casuals. (State opinion with no basis) Why lock them out from fun stuff like subs and torpedoes ? (False statement) One of the big advantages in Conan Exiles is the ability for everybody to gain anything solo. (Atlas is easier than Conan) Not easily, but with the correct preparation and planning. (Conan would be a like 4/10 for difficulty as a solo, Atlas as a solo a 2/10?) Please consider a similar strategy and i am quite sure that the 50.000 players from game launch in december will be back here soon. (Wild optimism, the game being too easy is actually costing a lot of players on the top end for PvE) Dont let the Atlas galleon crush into the next iceberg. (? Atlas is more like a schooner with 3 small sails, 1 left, 1 right, 1 is on backwards, with 2.5 steering wheels) So now after reading this I get the message that Talono believes Atlas is too hard for the average player. So your first post says that people are not understanding the original poster's message. Your second post says it is possible for smaller groups to do the content which is saying the original post is wrong but your first post says it is right. I'm trying to understand what you are trying to say there. As for Grapeshot, what exactly was promised? The problem is what the definition for Grapeshot and what the definition for each player is different. ~Lotus
  4. I just read this article earlier. It had a quote from a guy that works in the gaming industry that talks about how dealing with the communities is like having a group of people that are all like King Joffrey from Game of Thrones. I kinda want to just start posting pictures of Joffrey now when people want stuff handed to them. ~Lotus
  5. Foundation spam is an offense that can lead to a company wipe. It is clearly stated in the Code of Conduct. The game has a few GM's and they take time to do things. Trying to strong arm them this way can have consequences. ~Lotus
  6. Everything should be unlocked for everybody no progression or effort should be required. Since it's too hard to get it's the mega's faults. They are why all bad things happen in the world. I am pretty sure if they had launched Empire's server with the new claim system it would have done better. Everybody hated that system. The meta to hit a mega was to just harass claims and force them to waste farm time to deal with your harass or you got a mortar down and started bombing their base Nakeds, Nakeds everywhere! All powerstones can be done with 1 person FYI. It sounds like you joined a mega without doing much research on how they work. That is on you not on the mega. We joined one that was sink first sort out the politcal crap later Blackwood isn't going to be on official to my knowledge. I could see some people going to it but unofficial to me is gross. Some people enjoy it though. Also I don't know where you got the 50% playerbase things from. I'm curious about that source. ~Lotus
  7. Generally they read these what I have noticed though is they are more likely to do things that both PvE and PvP get something from. PvP still has a significantly higher player base than PvE so more things go to them. ~Lotus
  8. They have yet to give something to PvE that PvP doesn't get. ~Lotus
  9. We use cannons on the top deck just makes the fight easier. It's not safe for the cannons though so we don't put the fancy ones up there. People will want the best but on PvP you don't have easy access to every resource so the difference between a fine to masterwork to mythic is quite a lot of investment because it's super risky. ~Lotus
  10. For Kraken only brigs we use common maybe a fine. The fight doesn't really require more than that and 2 orbs blows off almost all cannons on 1.0. ~Lotus
  11. For some companies though a mythic BP is expensive so they are looking for good low end vs bad high end. Powerstones should have a min level of 20 for ships though because a level 8 there is kinda like meh wtf? ~Lotus
  12. Depends on what you are searching for. I've seen commons cannons at 120%+ dmg just cause it's a lower level group does not mean the BP's will be bad. Also if people are not cycling on powerstone grids they are doing it wrong and that is why they have a low return for time invested especially since they changed the spawn timer. ~Lotus
  13. 1) Ok so now I just surround by island with invulnerable ships. 2) Colonies is for smaller companies compared to what it was. Dynasty had around 500 active members inside of it before wipe was announced. 3) When we were new to PvP's politics we found a smaller guy that was probably a tribe of about 10. We hit his base smashed his defenses, killed his animals, took what we could, popcorned the rest. This guy was a tax tribe for a beta tribe for Dynasty. We were a Tax tribe for HSBB at the time. Dynasty and HSBB were super close (like a week before the merger). We basically hit an ally's ally because we didn't know they were allies and that guy lost all his stuff. This is when the setups was Alliance 1 the mega with it's betas. Alliance 2 is the Beta with allied megas. Alliance 3+ is the Beta with it's tax tribes. Who do you think will be getting left out with less alliances? The new mentality would be ok you want to live here join this tribe so you can be allied. If you arn't allied then run the risk of getting hit. DNG/DNH lists are always in place but sometimes stuff happens and basically we were taught to sink first sort out the politics later. 4) It's on the front page of the website and somebody was bragging about it to me a few days ago. The game is about purpose and for some that ladder means a lot. 5a) Maybe they should use actual tax information bigger company = less risk to a loan so they should have to spend less. Altering prices based on company size is dumb. 5b) How many people do you think each boat needs in PvP? ~Lotus
  14. 1) Anchored ships would be used as defense towers. 2) cause 50 is not enough. 3) this hurts the little tribes because they are the ones that won't be allied, red is dead is how a lot of tribes operate so it becomes join or die. 4) land ownership is the current way to measure strength 5) The game was marketed to have massive naval battles adding penalties to being large would make it so they would just be small skirmishes. By scaling off company size you are literally catering to smaller companies -_- There's a lot of things that could be added but currently they have more servers than are needed. For the server with 24 people that doesn't help casuals in smaller tribes you still have to deal with getting beaten by sheer economy. Factions don't really work. Basically one faction will get substantially stronger and just wipe out the other. The other problem is you are then forcing small companies and solos to play with larger ones. The other problem is you then have trolls you don't want on your side and are stuck with them. A lot of people didn't do research on this game. People think this is supposed to be like Ark where you could solo the whole game. ~Lotus
  15. My suggestion when the packs of SotD came out was to make it so you have to kill all of them to get the loot box. You would need to leash them together though which would make the kiting strat harder but oh well it's how they should be it's a fleet -_- ~Lotus
  16. And how many of those did you solo the current content in? ~Lotus
  17. I am pretty sure it is supposed to just be rendered. I wonder if it has to do with them changing the ship unclaim that is making it wonky. Also if you have a ship that you haven't stepped on in 3 weeks do you really need that ship? ~Lotus
  18. so when the group of 50 uses 50 of the weapons that are designed to hurt groups of 5 on a group of 5 then what? Every weapon put into the game will be farmed in greater numbers by greater numbers and used to put down the smaller numbers. ~Lotus
  19. They have Manta Rabies! ~Lotus
  20. The Eve game that was time invested = higher level implants as a way to make you play more rather than better? I played that game for about a week before I got tired of getting capped. I did have a buddy that was in part of a big group I think they were called corps. The way he explained it is if you were not in part of their mega you got "podded" which was basically everything on your person gone. So as anybody near their zone which were these interdimensional rift things they would just kill you. So I don't really understand the point you are making when you reference that. At the same time you want the game to have it set up so a solo player can fight off 75 people and win like some kinda ultra mecha special snowflake. I think the reason is you are upset because in your mind you are this amazing awesome super powerful player, in reality the game shows you that you arn't capable of outperforming multiple people. If they make the game easier then the bigger companies will just beat you down with superior economy. Difficulty for play does not scale up in PvP the bigger numbers will still be beating you. I told him if his desire is the PvE aspect of the game will be easier to get by either joining another tribe or going to PvE. Sorry that is beyond your comprehension. ~Lotus
  21. Seemed to me that he was talking about how the game is too hard for smaller tribes to do the high end content. People can group up. If people have a problem with people grouping then they are playing the wrong game. It's that simple... ~Lotus
  22. I'm curious what defines as an exploit with the hydra. The only way to kill the hydra is a boat or LoS. The dragon is killable solo using a boat or LoS aswell. Order of difficulty for powerstone islands. Gorgon (easy kills) < Cyclops (can kill under most circumstances, You can hit R to enter combat mode and dodge the club while you run from them you can also jump and avoid the damage if you time it right) < Fire Elemental (Very low chance to kill but it can also fly) = Rock Elemental (No way to kill to my knowledge but you can run and outplay) I'm not counting the leatherwing, razors, shieldhorns cause they are super weak. For PvP you just need to be online during wartime. You can have all the skill points you need, you just need to get to roughly level 100. For sub go with allies. For polar go with allies. You need a substantial amount of mythos for torpedoes. I solo'd a 25+ quality map in less than 1 week. Mythos is easy. Kill gorgons or cyclops. I think the problem is you play PvP as a solo. This causes the PvE aspect to become out of reach for you. So you could join a bigger tribe and get the protection from it or you can go to PvE and get the content easily as a solo player. ~Lotus Kraken 1.0 can be done solo. We had atleast 2 people do it prewipe. Haven't done it postwipe cause the desire is not there. I took a swing at it but journeyman stuff is not good enough and the boat I built was kinda a test boat that failed. Also the SotD ram you now and push your crew off your boat which is super annoying. ~Lotus
  23. uhhhhhhhhhhhhhhhhhh The game is balanced around PvP right now and that is why the PvE side suffers so much. You do the cave and get 2x harvesting which is a good skill for PvE and PvP. They added the turtle which has no good PvE uses. They added the Camelphant which has no good PvE uses. They added a harpoon gun which might be good for PvE for claiming crew? Pretty sure it's a PvP weapon. The crossbow is a good PvE weapon then they nerfed it XD. The Torpedo's are not something I would use in PvE. The cargo stuff is both PvE and PvP. The instant equip is something I imagine for tping to a bed and getting that carbine on as fast as possible to stop people from attacking you. The new islands are kinda crap but are also PvP and PvE. So when I see the mega update I see the dungeon which is cool but not super rewarding for PvE and the crossbow. ~Lotus
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