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Lotus

Pathfinder
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Everything posted by Lotus

  1. ORP was an excuse they used for having crap defenses IMO. I'm pretty sure you get the concept that as a smaller group you need above average defenses so the bigger tribes will look at you and be like nah not worth the time. We lived on a HSBB island then they merged into Dynasty. This was the ultimate thing cause HSBB protected us from getting wiped and then when we logged on we could go on the offensive. TPG wanted us to join them but we were like nope so about twice a week TPG would try to offline us. Somebody would send one of us a message on PvE and be like hey your under attack. We would log in to a sunk schooner. TPG would get chased down and lose a galley I'm like hrmmmm. A schooner is nothing a galley isn't that expensive depending if it's BP or not but they would have to sail for about an hour to get to us so it's like time spent vs damage caused and it just made us laugh. We had tons of fun until we made the mistake of cleaning out a federation base and claiming it. Then we tried to hold the claims for some reason. That was awful. Having a claim in PvP was not nearly as much fun as living on somebody else's land and having a list of targets presented with pictures of their base's defenses. We would go in and smash in areas. It would be like 5-10 vs 2-3 then more would log on even out the numbers then we would be the ones outnumbered. At that point cause as much damage as possible. Eventually we merged into Dynasty so we could have access to more of their ships and weapons. We did a couple battles after that but the wipe happened and after the wipe we were back on PvE. It was great but my heart lies with PvE progression which is very easy in this game The small tribes though won't go toe to toe with megas. Working with them and being what I call black ops though... amazing. ~Lotus
  2. But I like the breaking of a pillbox to get that piece of candy inside ~Lotus
  3. It was meant to be a penalty box for people that missbehave. ~Lotus
  4. You could join a bigger tribe or live on their land. ~Lotus
  5. For the company thing it depends on your government. That is like saying grapeshot could determine that Atlas is done turn everything off and then keep the money they made, why would you do that? The game is designed for PvP. PvE will be the afterthought. The main designer will set it up so it's like that because that is how he wants the game to be then adapt it for PvE. The article made sense of why they change the game they do. So with that in mind that is the direction the game will go. I started my character in December my plan was to get started then join a mega, so the game demanded a first and last name, then a company name. I just wanted to play so I kept punching in Lotus. I wanted to change it after wipe and it was decided we stay Lotus XD. Lotus is a group of solos that comes together to do stuff together. So if you don't like polar but need a whale somebody will probably go down there and kill it so you can get that feat. If somebody finds the ghostship they will let you know so you can get your feat. If you need kraken we have runs that you can just sit on the ship to get the feat. If you need an animal odds are somebody has one you can have. It's more of a community that gets stuff done that sits under 1 banner. We have a main base where all of our community stuff goes but most people have their own little base somewhere that they use to take on the challenge of doing it by themselves. I am going to be brutally honest with this statement and it's more of a feedback. When I say it can be done solo I am saying that because me or somebody in my tribe has already done it. The difficulty of content is all content can be done solo until Kraken 2.0 (if I had strong enough BP's it might be doable but I don't have 200% BP, planks etc.) Polar dungeon we went in with 8, 2 people made fatal mistakes and could not get back in we killed the last guy with 6 people biggest problem was enough ammo. They are buffing polar gonna try to get a boat back up there to run it again after they buff it. For your average players (I am going to use numbers from allies that did it) Powerstones 4-6 people for hydra islands 8 for drake, Kraken 1.0 is 4-6 brigs 1-2 galleys with however many people to man them we normally run 1 captain 1 repair on brigs 2-3 repair on galley, Essence are soloable, Kraken 2.0 does not require more boats just less mistakes, the polar dungeon is getting it's difficulty kicked up which is good so I can't give the number on what it will be on live. As for being a tenant ourselves on PvP we were happy to be a tenant and when we helped attack the federation and ended up with a bunch of land we didn't want the game became crappy. We had enough land on PvE we did not come to PvP to take land we came to fight holding land prevented us from having an all out battle. It was really fun until then. Once we gave up that land we got to attack and the PvP became fun again. We were tenants to Dynasty would go find targets near us OR I could ask Dynasty if they needed any targets softened up. They would say here is a target about your level and we would go attack them and cause havoc essentially inflicting war weariness to the players. It was great. If you have a good land owner being a tenant is way simpler than being a land owner. As for everybody deserves a space. They can have space they just might not own it. PvE and PvP have different problems. PvE wants more islands added so everybody can get one but that would imbalance PvP because then it's way too much ground to hold and would reduce conflicts. It makes it so Grapeshot has some really difficult decisions. You realize that there's a lot of people that actually think like this on these forums. I was like 30-50k a week from owning an island? WTF I picked a crap island >_< then I was like I have level 90+ bred bears that die if I leave them alone for to long cause an alpha yeti spawned >_<. Empire's claim system was bad for everybody that is why it failed. They also had that server up without battle eye so the level of cheaters was off the charts. Needs to be harder! ~Lotus
  6. Correct that is dumb. ~Lotus
  7. 100x75 = 7,500 x2 (Assuming you have a ceiling ) 15,000 100+100+75+75 = 350 x 15 = 5,250 + 15,000 = 20,250 You can't build that without hitting structure limit on Atlas A lot going on in this post. 1 flag or island per company? As a larger tribe we use roughly enough anchorable water for 20-30 galleys, 30-40 brigs, 30-40 schooners, 10 sloops for some reason ? A loading and unloading area for trading large enough for 4 galleys 4 brigs atleast (should be more like 10 and 10 but yeah), A pen that is roughly 8x20 for bears to be held incase somebody loses their bears or wants to upgrade their bearari (the Lotus bear )(every boat we have should have atleast 2 bears), we also were keeping some crabs around but they nerfed crabs , we also need a pen for our tames to use on the island if we have everybody on 1 island this will be roughly 5-10 elephants, 4-8 giraffes, 3-6 rhinos, 10-15 weight bears, some horses and other random animals that people use. We have multiple breeding facilities spread around the world, the largest is a weird shaped box that at the top is a 50x50 (I had to keep expanding it and eventually squared it out) there's like 9ish floors to this thing. It has our crows and bears (like 600-700 tames). The bottom floor is for if allies want to imprint on a level 90ish with like 250% melee after imprint. A lot of people don't like getting near this thing cause it will lag you for about 2 minutes while it renders. We also have a 4 story octagon building it's like 30-40 tiles round. We use that for elephants. We also have a 20x20 that is 2 stories we use for carnivores. It has to be seperate from the bears cause the meat gets eaten by stuff and meat is awful to farm as it is. We have a guy with another 50x50x24 but his is only 3 stories tall he does giraffes and all kinds of crap cause he enjoys it. We have another guy with a 15x15 that also plays around with other animals. Another guy has a rhino facility that is growing constantly cause he does ostrichs and stuff there too. For crafting we had a company crafting area prewipe it was composed of 30 forges in 1 room, then another room with 50ish mortar pestles and 6 smithies, a loom, a tannery, and like 100 storage boxes of blueprints because the bookshelf was not in yet. We also had different resource chests for different things. Mainly basic mats, within 1 tile mats, and the exotic chest which was admin locked because somebody once thought all wood is equal and repaired their boat with ironwood and tin -_-. Lotus does not sell tames directly I have a broker that I use to sell my animals called Taming and Trading Gallery. If I did not have the broker I would have to house another several hundred tames to sell. So the point of this comes down to something a lot of people that have never been in a large tribe in Atlas understands. When you have to render in the spread out parts of that it sucks, if we had all of that in 1 area it would crash the grids (we did it prewipe and didn't even have nearly what we have now except for boats we had way more boats) For harvesting 20 groups of 5 does not beat 1 group of 100 for harvesting. The assumption that everybody has is that everybody is entitled to land. The vision is that if you arn't a lord you are a serf. https://www.rockpapershotgun.com/2018/12/19/atlas-pirate-mmo-developer-interview/ Gold is not hard to make, I know a few groups of <10 that play about 4-6 hours a day that have several hundred thousand gold. Powerstones are soloable especially with the F change. Most of the PvE progression content is geared towards a group of 5 competent people. For big improvements going to megas I don't really know what you are talking about. I also don't understand the 1 person getting the sub in a mega. As for NA PvE... This is a complicated thing. Lotus is from NA-PvE thing is EU came out earlier so we went there and decided we arn't going to rebuild. From the remaining top 10 pre-wipe we absorbed most of the active players the others went onto other games. The exception being Scales and Sails that stayed on EU also. The allies that came with us to EU most of them stayed EU. NA was launched a few did go but most stayed. So NA lost a large portion of it's larger tribe base and a chunk of it's allies. This makes me wonder if Reagenomics works in the Atlas world and that might be why we look at gold differently in EU vs NA. Anway I've been writing this for about an hour off and on cause we caught a turtle on PTR and were screwing around with it. The point is Megas, betas, and tax tribes need each other on PvP, Land owners and Tenants need each other on PvE. Also if they wipe again we will come back to NA if they release them at the same time ~Lotus
  8. I bought the game for a person and they had like 1k hours on rust with a bunch of other sandbox games and stuff that is grindy like this. They didn't even play it cause of the reviews They can't spread out the equitorial islands they need to be near the 8 line because of biomes -_- IMO Remove equitorial and put in more tropical/temperate, cut more polar put in more tundra/desert. ~Lotus
  9. I have been saying this since before colonies launched. @Winter Thorne was there the fear was big tribes would take a bunch of little islands. Which I said is dumb but possible (I hate moving mass resources). They need to have the higher point islands have more variety so I could have an island with copper and an island with cobalt or I could have an island with copper and cobalt and silver. I'ma take that big juicy resource diversity island hands down. I'm not going to take a 150 point island that has not good metal on it that is dumb. I am hoping continents are what I wanted. Like imagine a huge island with 2-3 biomes on it. Like tropical into temperate into tundra progression on the edge of those biomes there's that island it would be so cool. Breed all the animals on 1 island not have outposts with all kinds of stupid animals set up all over the place. ~Lotus
  10. I feel that each extra island a company has beyond their first should add major upkeep for PvE, for PvP maybe a longer attack window. On PvE there was a tribe that had like 5-6 islands on PvE those guys should have had to pay dearly for that. I saw a company trying to sell an island and that also made me mad. Somebody linked an article about a week ago about the vision for the game. Basically it had all kinds of crazy things that after I read it made sense. The take away from land was that The larger tribes will hold the land and the smaller ones will live on it. Moving forward the plan is setting up a government system with player written laws. If you break the laws you are banished from the tribe's lands. This makes you an outlaw. If you get banished from enough tribes you are forced to lawless. To me this concept was amazing because you would actually be building a society. Basically the game is set up to have feudal lords and serfs. If you are a bad lord the people leave your land. The concept was designed with PvP in mind though. For PvE I wonder what ways you can provide benefits then I realize it's progression reach that would be most lucrative to me, for others tames, for some a pretty island. The minion thing was a joke though. I explained how we could come together and start breeding bears that would be super good for everything we would need and the fruit of that labor massive. Not all of the players that put a bear into it still play but they did leave a kind of legacy behind. I don't throw shade on all the other players but I do poke the ones that start spouting things like they are facts and then have no basis but how they feel. The devs do listen a lot more than people give them credit for. As for people quitting right now my biggest loss of people is lack of content. I'm not going to go and say EVERYBODY is quitting because lack of content. It was a beautiful biome but the interactions were lackluster for fighting. The combat did get smoothed out. The thing is though that piece of content has been something we have been waiting for since mid February. When they make changes I look at the direction the game is going what is planned and wonder why the change would be made. There's another post actually by Realist complaining about the new land being for Megas. It makes me chuckle cause this game from a PvE aspect is way too easy. It might actually be for megas though. Not directly currently. Continents were announced but need some prep to be put in. My calculation is they are going to remove freeports (which turns the lawless around it into claimable land) and put the continents in. This will be for the megas to have a major landmass to hold making more of an empire with the strongest tribe sitting on the continent then the smaller tribes being allied to take an island of the appropriate size. This would cause some really cool attack/defense scenerios. Like CSTG having their seat of power grid with the surrounding zones for their beta tribes and tax tribes. So NoNoNo decides they are going to push out the evil empire (according to reddit CSTG are the bad guys) and starts pushing their forces from their continent towards CSTG's. They would plan their attack and organize who does what during their war against the evil empire. Now with the old system something like this would just be stupid nakeds killing each other throwing flags around. The new colonies system makes it so you don't need to track down all the dumb beds and sleepers in 4x honeycombed walls on top of mountain. It's more of a engaging action type thing. You get more of an epic war feeling. Colonies flag system makes it so you can attack in different ways. I would organize my army into who wants to do what. I would have some attacking the next attack point to apply pressure that the opponent would have to deal with. I would have the mega hitting an island wiping most of it out then have a beta or tax tribe finish it off. This makes it so every ally of all sizes has an essential piece in the war. It also means you need to have the correct tool doing the correct job so the goal would be to match tribes up so yours always have a slight advantage and can win the most wins as possible. You chew through the islands cutting a path to the continent establish bases to push you farther into their lands. So NoNoNo begins their attack on CSTG's main island and is deep in the fight when all of a sudden UGANDA MAKES THEIR MOVE!!!! So now NoNoNo is fighting on 2 fronts. CSTG is going to push them out but Uganda is hitting islands near NoNoNo's continent to set up bases to attack while shouting "ACTION IS COMING!" and "YOU DO NOT KNOW THE WAY!". Anyway I think you get the idea. There would be territories with no continents near them that would have kinda like smaller pirate empires that could be neutral factions or join in for personal gain or whatever. One empire falls another needs to rise right? I like that vision of the game. It might not be for everybody and probably won't happen. I just like to ponder what are they planning ~Lotus
  11. you can change the group in for the person in that example for most instances. ~Lotus
  12. The website? It's not accurate Sometimes it is and sometimes it just has random fluctuations for some crazy reason. What kind of crazy critics do you know about that have no experience with what they are critiquing? I like dark beer. When I go out and have a beer I ask what is your darkest beer. I'm looking for a porter or a stout. When that beer comes out I want to hold it up to the light and it remain black so I can't see the light through it. That is my first judgement of a beer. The second is when I taste it for how rich that beer is. I want to feel like I am drinking a coffee level of rich. I want that flavor to be bitter it gives the beer it's own atmosphere. A lot of beers don't hit the mark I am looking for but I am willing to try many. These beers are not common because most people don't like them they normally sit in the 10%+ alcohol range. Atlas is like the beers I like not many people like them, it's a cold and bitter game, with a rich flavor. ~Lotus
  13. The general logic was a person saying I don't want to play with other people. They set up by themselves and can not hold what they have. They get wiped and lose their claim. They want another claim but can't get it and see that a larger company has more than they could have. They blame the larger company being greedy and taking too much. It could be that their thought process is flawed which makes them flawed that would hurt their ego too much so it's the megas. They can't get their own land and refuse to play with other players so they quit the game. They arn't quitting the game because their thought process is bad and it caused them to not succeed that again would mean they are flawed and again that would hurt their ego because they are the best at everything and don't need people. This means the game. So Atlas is a bad game not them being bad at it. Atlas is a bad game not them failing at being a team player. They deserve everything without having to put the same work and effort into it as others. Atlas doesn't give that to them cause it's a bad game and it not fair. @Willard @Nutcutt3r <-- I like tagging you in stuff and some of the crap you say is hilarious to me ~Lotus
  14. Where are you getting these population statistics? Generally the megas will have the high population grids? For PvP megas don't like lawless to much from my experience. It has a lot of shenanigans to deal with that creates more headache than it should. To me it looks like they added more Temperate/Tropical/Equitorial Islands which are the easiest biomes to live in. Most of them are centered around the 8 line which is the only area to get equitorial biome. The problem with getting an island on these biomes is hard because they have too many freeports around them. So they put more in. As the leader of a larger tribe I don't like the idea of the 8 line cause it means I am farthest from the polar. I need something around it though for Kraken. I am on PvE though so I don't need to worry as much about territory control. ~Lotus
  15. What is wrong with the claim system? To me they have too much land for the current player base. ~Lotus
  16. I agree they need to hurry up and release the continents they promised I'm hoping for June. The islands are different and they are not for megas. A good chunk of them are not even claimable XD ~Lotus
  17. I will find you a better video ~Lotus this is a 2.0 video but the difference between 2.0 and 1.0 is damage and it summons galleys vs brigs. The general play style is the same. ~Lotus
  18. Screenshot or it didn't happen. That is basically how this game operates in terms of penalties. ~Lotus
  19. There was a story about I think black butterfly attacking owo using an army of cows. They tamed cows for a while then let them loose on the island on aggressive. The NPC's freaked out and a lot of chaos happened. They then used this time to smash defenses because the NPC's were aiming at the cows instead of the players. It was something I would have liked to see because of the meme's. That is why it counts though because an unlimited amount of tames can cause a lot of damage very quick in a large number. The crew limit of tames prevents this. ~Lotus
  20. The trick is to be the tyrant leader of a mega and force your slaves to farm stats day and night. Jk it's more like lets make a good bear and a bunch of people came together and hunted bears for about a week and we ended up with like 20 bears to throw together into a stew and then some mutations. ~Lotus
  21. https://gyazo.com/7b3b8026a8666ae7090496d8b68afb5b This is from a few generations ago. ~Lotus
  22. I have a 130 bear From my understanding the hardcap is 199 I have not hit it though. ~Lotus
  23. Kraken lags around 80-100 at 130ish it becomes nearly unplayable ~Lotus
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