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Daemon Cross

Pathfinder
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Posts posted by Daemon Cross


  1. A lot of the player base can only get on during the weekends and look forward to the 2x in order to make up for loss time,  I believe there should be something for a rotation if they plan to do a 2x every weekend but at the same time I try to play the game on the weekends just like I would through the week and not get used to a 2x event.  The one thing that I’d like to see addressed is the breeding, start at 10 in the morning on Friday, you have four hours of babysitting, so it’s 1400, 8 hours later for a imprint it’s now 22:00, 8 more hours and it’s 6 on Saturday, imprint, wait till 1400 Sat afternoon, imprint, wait till 2200 Sat night,  and finish up 6 in the morning on Sunday.  This is bears of course but all the same, two days is a bit excessive if you ask me.


  2. I don’t think anyone is suggesting that you sail up along side and trade cannon fire and see which one sinks 1st, you can catch a ship from behind or as it’s turning and empty a round or two on them, sail off and circle back again. Yeah they will give chase but plan ahead, get out in front and turn broadside and wait, they will come.  Slow your sails but stay at the ready, your ship should be faster so make that work in your favor


  3. 2 hours ago, Rising said:

    I even understand your point of view you seem to like a more realistic battle but this is not a simulator of naval battles.

    I always prepare myself before battling with ships in the Golden Age I have almost 2k hours in this game and I never lost a ship and I visited the forum since Day 1 of this game but most of the time as a spectator I am not a newbie here.

    my NPC crew has better armor than mine and I never leave the game before repairing every part of my Ships.

    the render distance of the SOTD was greatly reduced, probably to "optimize" the game...

    the SOTD Galleons appear very close to you and they detect the animals on the ship's deck from an even greater distance.

    Would you like to know already that you play in the PVE what you order or it disrupts your gameplay in knowing that your neighbor owns cannons in the back or front of the ships?

    It has never bothered me how people build, build to your heart is content then build some more for safe measures.  

      You know the only reason I chimed in on this conversation was because someone said it wasn’t fair and they couldn’t do it. I just wanted to point out that it could be done with some strategy.  

    I never said you were a newbie to the forums, I said that anyone who has seen some of my post knows I don’t pvp and that was not directed towards anything other than someone saying my OP was fine in pvp but how about pve.

      In this game as long as I’m able to play as I want within the rules of the game then what my neighbors do or build doesn’t bother me as long as it doesn’t interfere with what I’m doing. 

      As far as I’m concerned to be honest, build a Schooner with 56 cannons on it and 1 shot any SOTD you come to.  

        If the rules in the game change then we as players in the game have to change with it or find another game, you and I both know that it may be wrong today and right tomorrow with this game.


  4. 2 hours ago, Rising said:

    If you are talking about PVP I can agree with you as I said in my post. but what or who prevents you from continuing what you always did if you play PVE?

    Those who’ve been a part of these forums for awhile and have seen my previous post already knows I don’t pvp.  

     So your saying pve players ( solo pve players) can’t take on the SOTD without front or rear facing cannons?  Rethink your fighting technique and I’m sure you can come up with a way you can. You may have your render distance to close otherwise just plan your attack. I carry normally 6 gp’s and 4 rp’s, extra steering wheel, bucket and repair hammer with plenty of resources for bad situations. I also place all points into Sturdiness and skill up the reduced sinking rate. I’ve sailed a long way with what appeared to be just the skeleton of the ship. It sank of course but it was still amazing.

    • Like 1

  5. Placing cannons on the front and back of ships was great if you wanted easy kills, the issues was that it caused just that, kite to win. The developers are attempting a naval battle by allowing the use of large or small cannons in gun ports you still get some creative ideas on how you’d begin a fight.  Pre-wipe I never used cannons on the front or rear of the ship but I did plan my fights and some fights drug out for periods of time due to the slow turning of the Galleon and lack of cannons on the Brigantine. Fights were fun though but it did require planning to win especially having to deal with the wind.

    • Like 4

  6. I play on NA servers and since the NA server came back up, when I go to log in it just sits there then gives the message of a host time out, I hit the rejoin button and go straight into the game.

       Not sure what has caused this but I’m hoping that the recent hardware upgrades will help resolve this.


  7.      Pre wipe when using a ballista I would have green crosshairs, I placed 5 on the back of my Brig and of I’m pointing at the ship I get the crosshairs but not if I’m aiming into the water.

       Is there a height restriction or proximity blocker, do I have them to close to one another? Does anyone else have any idea or have you run into this before ?


  8. On 4/30/2019 at 8:00 AM, [GP] Guybrush Threepwood said:

    Although this is something that is frowned upon in PvE, they are actually acting like thieving pirates. I'd be annoyed if it happened to me, but technically it's still PvE in many ways.

    What the problem is that in pve you can’t kill a thieving pirate so allowing someone to steal off the corpse of another player is not pve. That is pvp gameplay. Keep in mind the person looting the key off of another player is not playing against the environment, they are exploiting a pve game flaw.


  9. It doesn’t matter if it’s alpha, beta or full release. We have all played games that were released as a full version that was worse then this.  Cash grabs, fix it afterwards and not worry about pissing the community off. 

       At least here the graphics are amazing compared to other pixelated games on the market, the developers are trying to work with the community and fix issues quickly and they do try to keep us informed with the Captains Log and patch notes.

      Honestly I’ve been very impressed with the team working on this even know I’ve gave the game itself a bad rating for now. 

       The game is incredible and the possibilities are limitless to what this game could become but only if it doesn’t get sunk before it gets to set sail.

       Those people who jump at the chance to tell someone to quit until it comes out of EA are in the wrong and I’ve possibly done it in the past but honestly we should encourage those who are here now to stay and warn possible new players on what to expect and be fair with our warnings.


  10. Most of the bugs have work around a, sometimes it’s not a game code but a hardware (graphics) issue.

       The ladders since post-wipe have been buggy, I placed one ladder on each side of my ship and no longer have any issues getting on or off as long as I don’t use the emergency ladder.  

      NPC’s have glitch since game launch, they have been working to make the situation better, it’s in the patch notes.

       The islands not matching the maps, well this is something I would imagine is on the to-do list but with more islands being implemented this summer, I’m not sure if we will see a fix until after the next wipe.

     

      The NPC were never meant to be used to move from one side of the ship to the other, I believe this was an exploit someone found to save gold cost on the crew members. I could be wrong but it only makes sense.

     

        There are a lot of bugs in the game and there are patches released every week in a attempt to fix some of them.

        This is a testing phase of the game, some of us found out the hard way with the 1st wipe, there is nothing stating what is fixed now will even be in the game next week.

      I’m sorry that you’re letting the bugs cause you frustration but I would suggest that you should either post in the bug section of the forums or simply work on something else for a little while and come back to the stress later.

       Keep in mind restarting will sometimes fix issues or sailing through region barriers will at times reset the npc crew that gets stuck. 


  11. You have had some good suggestions and I’ll add mine as well, as others have said, the higher quality maps will offer more gold for your time, same with floatsam (use a spyglass to save time looking for the higher quality), if your in a desert region then you probably have salt, iron and other rare resources ( honey for example) pick up some and advertise as your sailing around.  Set your tax rate to 20%, it doesn’t affect other players but nets you 20% of all gold collected from people doing maps on your island.

      In the area I’m in my neighbors and myself try to complete maps on each other’s islands and in turn it helps with the upkeep cost. Also more tenants that settle on your island will increase the amount of time needed for each upkeep cost to be met.

       Just food for thought.


  12. I’m looking forward to it, that gauntlet was fun. I know some companies may have fought their way to it but a lot of people just ran and figured out a path. I was one of the ones who just ran, multiple deaths but it was fun.

    • Like 1

  13. All they done was made the islands like lawless except the owner of the island can clear out foundation and pillar spam or any structures that have been built on rare resources.   Some island owners will abuse this and demolish any settlers who try to build on their island for no more reason then they have the power to do so.

       No one living on someone else’s island gets taxed anymore, the only thing you have to worry about is the limited window for your builds, if the island owner doesn’t demolish them in (I think) 24 hours then you have nothing to worry about.  Not saying someone can’t build on top of you but I’m sure you get the understanding of lawless.


  14. Sounds like you spent some time enjoying the game and doing the content but your letting some random player ruin it for you.

        I don’t believe you’ll uninstall the game over losing your loot this one time, those of us who have been playing since release have lost everything but we are still here, keep in mind that your playing to have fun, so what if you have lost a few hours, we all lost a couple months when the wipe happened.

        Don’t let something so minor ruin what could be a lasting experience for you.

    • Like 3

  15. Wasn’t there something about your shipyards being used to determine your max level for your ships.  With a Masterwork or Legendary only being able to produce a max level pre-wipe ship and now post-wipe ship levels are based on that. Or was I just misunderstanding the notes ? Here is the notes :

     

      

    Balance Changes

    - The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.

     

     


  16. Go into the game and look at your map, if the regions have islands that are not red then that means they have not been claimed as of yet. This is not counting Freeport and Lawless Islands because they can’t be claimed.

       As to you other question : Lawless from what I was told has a 10 day decay timer now. Some islands that are lawless are pillar spammed to death and others are not. It’s a crapshoot on where you end up.


  17. Ah go bite a big one, I’m a solo player and I have just as much right to own an island as a company with 100 members.  There is no difference on how many people represent a company name then a solo player as long as the content can still be completed. 

        This has never made any sense to me, people always recruiting members in all these mmo that have came out in the past and will continue to come out in the future but the truth of the matter is that normally it’s s small group that makes up the core of the guild that plays on a regular basis with one another and they choose to work on the same content together. 

       A solo player or husband and wife team can do the same thing in any MMO, all they have to do is make a few friends in the game they are playing and join in doing the game content together. 

        The difference to me is that being in a company means you follow the schedule of the company leader or officer if you want to participate in the company events and a solo player just has to spend time finding other players who are doing the content as he/she is. Once the content is done you go about your merry way and perhaps you’ve made a few friends in the process.

        I work for a living and that is enough of a schedule for me. My family is my life and everything is based around them, from what kind of work I do to how much I can ride my motorcycle. Gaming is a way to pass time and relax, meet some new people and hopefully develop some long lasting friendships. 

    • Like 1

  18. I have gave props to the developers in the past and honestly to see Dollie post here after just a couple comments makes this a joke alone.

        We have posted thousands of topics here and not a single comment, follow up or acknowledgement from any of them and a couple newbies to the forums show up and all of a sudden they appear (Bullshit).

          I will say the look of the Alphas is way cooler then they were pre-wipe and since I was able to grab an island that I was pretty stoked about that. I’m still waiting for my cosmetic Pirates Hat that was promised.

        I love the game and plan to play for a long time, the time and effort that went into a design like this is amazing and other game designers could take some notes from this team but it still has bugs to get fixed before I’ll change my negative review back to a positive one.

        

    • Like 3
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