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Jozo Texino

Pathfinder
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About Jozo Texino

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    Pathfinder

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  1. Please let me invite you all to join Sister Margaret's school for Wayward girls. I'm looking to create a network of independent players who want to enjoy the game but are frustrated by the challenges of Pathfinder life. The game is fun, but buggy so I am hoping to create a mechanism that circumvents that. The basic idea is this: create safe houses in lawless zones and help new players level up and experienced players can have bases in multiple regions. Eventually build a network of bases where solo players can show up, build and grow. I already have the first safe house in k5 and am welcoming all. If we build the network we will be able to play and explore and not worry about having to rage quit after each setback and we get to help other new players.
  2. Hey, so since I love the game but can see how new players can be getting frustrated I'm starting Sister Margaret's school for Wayward girls. I have a spot in k5 lawless and will be offering it as a safehouse for new players who need somewhere to start out, level up and learn this infuriatingly wonderful shit show of a game. Ill also be swinging by Freeport when in game to offer rides out. If you're in that area and want somewhere to start leave a comment. Also, if you have land or a lawless spot and want to join please let me know. It's not meant to be a proper company but a sort of network for solo players and small corps who want to help others and experience more of the world.
  3. I think that now is an interesting time because it is still early alpha. I'm kind of an economics geek so I see that I live in a place with a certain resource. People come by looking for it, and if I set up a place with a secure means to exchange the goods then i can access things people in my local area cant conveniently get. To take the idea a step further let's say i live somewhere with wheat and make friends with someone who lives in a zone with salt. If they offer salt to someone who brings it to me then I provide them with wheat. Etc etc. Not a company with hard rules but a network that offers profit kinda thing
  4. That's a good idea. I'll have to try that out. I'm trying to think of a grief proof system, though I know that doesnt exist...
  5. I'm wondering if its possible to set up a trade network to make it easier for players to acquire rarer resources. For instance, if I have a structure in a lawless zone with gems, people passing through to look for gems would be able to trade things from their own zones that I can't acquire. Set up one of these on each lawless zone and use one time pin codes to facilitate trade. Has this been tried?
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