Edit : It happened when I was browsing possible constructions in the Skills tab.
Hello there,
I have got a crash of the game twice today (first time playing under v10 of the game).
Hope you will find a quick fix for this because it's pretty annoying to restart the game every 20 minutes (especially when you don't have a SSD )
You can find the error log below :
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The UE4-ShooterGame Game has crashed and will close
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Fatal error!
VERSION: 10.42
PhysX3Common_x64.dll!RayRTreeCallback<1,1>::processResults() (0x00007ffde71228fa) + 10 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:167]
PhysX3Common_x64.dll!physx::Gu::RTree::traverseRay<1>() (0x00007ffde71289ba) + 46 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gurtreequeries.cpp:255]
PhysX3Common_x64.dll!MeshRayCollider::collide<1,1>() (0x00007ffde711f264) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:300]
PhysX3Common_x64.dll!physx::Gu::sweepCapsule_MeshGeom_RTREE() (0x00007ffde711b1c3) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:792]
PhysX3Common_x64.dll!sweepCapsule_MeshGeom() (0x00007ffde712c6b7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gusweepsmesh.cpp:230]
PhysX3_x64.dll!MultiQueryCallback<physx::PxSweepHit>::invoke() (0x00007ffde67d150d) + 1151 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:444]
PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<1>::operator()() (0x00007ffde688b4b1) + 220 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223]
PhysX3_x64.dll!physx::Sq::AABBPruner::sweep() (0x00007ffde6888e1f) + 17 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:324]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxSweepHit>() (0x00007ffde67cf2c8) + 33 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:815]
PhysX3_x64.dll!physx::NpSceneQueries::sweep() (0x00007ffde67ce5f5) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:145]
AtlasGame.exe!GeomSweepMulti_PhysX<0>() (0x00007ff65562dec7) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1510]
AtlasGame.exe!UWorld::ComponentSweepMulti() (0x00007ff655614fc7) + 170 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\worldcollision.cpp:424]
AtlasGame.exe!UPrimitiveComponent::MoveComponentImpl() (0x00007ff65534f375) + 73 bytes [h:\yarkupdate\engine\source\runtime\engine\private\primitivecomponent.cpp:1834]
AtlasGame.exe!UMovementComponent::MoveUpdatedComponentImpl() (0x00007ff6552ef720) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\movementcomponent.cpp:355]
AtlasGame.exe!UMovementComponent::SafeMoveUpdatedComponent() (0x00007ff6552ef7f7) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\movementcomponent.cpp:375]
AtlasGame.exe!UCharacterMovementComponent::MoveSmooth() (0x00007ff6551644c4) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\charactermovementcomponent.cpp:6705]
AtlasGame.exe!UCharacterMovementComponent::SimulateMovement() (0x00007ff65514ac37) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1882]
AtlasGame.exe!UCharacterMovementComponent::SimulatedTick() (0x00007ff65514a611) + 15 bytes [h:\yarkupdate\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1693]
AtlasGame.exe!UCharacterMovementComponent::TickComponent() (0x00007ff6551495f4) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1418]
AtlasGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff65510571b) + 22 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actorcomponent.cpp:1018]
AtlasGame.exe!FTickTaskManager::StartFrame() (0x00007ff6554949f4) + 42 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:871]
AtlasGame.exe!UWorld::Tick() (0x00007ff6552c9d05) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1217]
AtlasGame.exe!UGameEngine::Tick() (0x00007ff6551fb9c4) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1181]
AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6537a8a9a) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2449]
AtlasGame.exe!GuardedMain() (0x00007ff6537a354c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
AtlasGame.exe!GuardedMainWrapper() (0x00007ff6537ab47a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
AtlasGame.exe!WinMain() (0x00007ff6537ab5a8) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
AtlasGame.exe!__tmainCRTStartup() (0x00007ff6564d674d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe1efc3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe1fe93691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe1fe93691) + 0 bytes [UnknownFile:0]
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OK
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