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Enki Anunnaki

Pathfinder
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Everything posted by Enki Anunnaki

  1. there's plenty of fun to be had in the meantime.
  2. now barrels arent a huge issue compared to there still being gold cost for ships and broken trade mechanic. but theyre working on it and its still a good time. come on back.
  3. weve got stuff coming in and out with trades between the alliance companies... except i have yet to see a trade vessel that i could pillage.
  4. idk i was planning on jumping in solo to start and get some lawless action but i havnt experienced the new map layout yet. miss them l7 days. where you starting? ill join ya.
  5. i honestly would love if dancing for money was an option ingame, like a stripper pole dance and a throw coins mechanic lol
  6. it will be balanced out eventually. idk why you're freaking out. remember day one? sailing a raft for hours with no wind? remember automatic fire sod cannons? lmao... did all that shit stay in the game forever? cmon now. shit gets adjusted and tweaked. may be uncomfortable at first but the systems are needed for long term game health. but i do agree tho. shit needs to be done about barrels and shield bash spam. EASY FIX: make it so barrels can only be equipped by people that have it unlocked. make it so shield bash takes a shit ton of stamina to use. boom.
  7. cant have piracy without trade, else it's just a battleship farm simulator game lol. i think you might end up liking it in the long run, once the trade system is fleshed out you get a few high value hauls and game life becomes about accruing wealth instead of just territory. they need to add rare goods, not just materials and blueprints. bring back the top hat, bunny ears and start making new fancy rare items that players will want to horde and display as a sign of wealth and prestige. i also still hope they add a bounty system. i want to white night and hunt pirates as well as be the bad guy and be a pirate. a law system would be very cool to go along with the trade system. perhaps the systems could work together where if you own the trade hub you get a notification if a trade ship has been seized in your waters or what have you and a bounty is then issued for the pirates head to be returned to the trade hub bounty head drop box within 10 hours for like 10k or something. allow dead bodies to be put in the guillotine and their head harvested. achievements and titles would be cool too. master pirate for number of trade ships seized. headhunter for number of heads collected. yadaya. so many possibilities. bring back the top 5 company badges. perhaps add badges for top trade companies and pirate companies? and lets be real, seasons are what shit games need to keep ppl playing. if you give players a reason to come back every day besides chores and wars, game health will dramatically rise. the trade system and piracy are a fantastic start. bring on a bounty system, achievements, titles and rare items too please.
  8. idk the new ship pricing seems a bit wacked.. but im still excited for some actual piracy and economy content. lets see how it goes. dont freak out yet lol. it can always be adjusted. fresh wipe - fresh start
  9. i don't understand why they don't just limit barrels to catapults and fix it gliders cant carry barrels and get back to the old days when you press shift you had control of lift. they need to add more catapult mechanics like elephant saddles.. i mean it would make more sense and be somewhat historically accurate considering what the ancient indians and hindu did with mounted ballista, javelins throwing and everything else. elephant war machines were moving, armored battle towers. alexander the great and the romans told some crazy tales about it. they gotta do something with the tortuga too... its not living up to the armored personnel carrier i always hoped it would be. . its obvious barrels are a problem and i haven't even logged in in a pretty long time.. but other than that, it seems who ever is in charge of development actually gives a fuck this time and im excited. I'M COMING BACK! this wipe coming, im coming back. can't wait.
  10. i think perhaps the devs should rework the buried treasure concept. pirates didn't just find maps and dig gold. pirates either inherited a map, bought it, killed someone and/or stole the map, or hid their plunder by throwing it in a hole and drew a map to it so they could find it again later.. then kept plundering. people do this now with underwater cashes and company map markers but there's a limit on markers... why not make a digging mechanic where you bury loot chests and automatically make a map note to find it and pick it up later. map note gets consumed after it gets dug back up, cant be destroyed, and if it gets dropped or despawned in a corpse, it will spawn on some far off shore in a map bottle soon after.. would be an excellent loot to pirate from someone or find.. would be cool if treasure chest spot can be dug up even without the map in inventory yet will still consume the map when dug up. make blue prints only obtainable from bosses, shipwrecks, SOD's and flotsam.. if you can't just remove BP's from the game altogether lol... and im only talking about pvp. pve is another story as i'm sure they would like to keep their regular treasure maps and ridiculous BP's. hell, this mechanic could work even alongside the regular maps system but would needs to be identifiable as a player made treasure map.
  11. i wasnt a fan of hearing about the automated resource gathering at first either but now I assume its because they intend to make trading the leading source of gold income and increase the amount of gold it takes to maintain the island and everything else. piracy is going to be a huge part of warfare. war of attrition, and starving enemies out of gold. blockades are going to be a real thing soon and i'm looking forward to it. lots of gameplay going to revolve around these mechanics and it sounds like its going to be awesome. i definitely agree about the blueprints. i say they remove them entirely and figure out another way to make ships valuable to the player. perhaps more cosmetic means, like if a ship has a number of logged enemy kills or distance traveled or whatever, it gets access to special expensive upgrades with "mythical" parts except instead of "mythical" meaning quality blueprint upgrades, it's a special skin you can apply to a ship part per achievement lvl... like a foggy deck, fancy sails, planks with special carvings, special materials, or gold trim. possibilities are endless. but as it stands, quality blueprints are game breaking and it would be so much healthier for the game just to remove them. would love to see an emphasis on skill instead of ship quality. also definitely agree about the lvl cap being 80, maybe even lower. get back to making people specialise but still give access to all the basics. would give so much value to the economy, trade and the dynamics of war too. and hey, there'd always be the respec soup if someone wanted to switch it up, but id also like to see limits on those too. like once every 3-5 days.
  12. its not just easier, its more gameplay loops. piracy and an actual economy is huge. now they just need to make rare items besides just high quality stuff. fancy hats. bring back the top hat and bunny ears. make a golden crown. make loot people want to horde as a sign of wealth and prestige. and youre right, i have taken a break for a number of months and have no idea where the community and gameplay is at right now. i had grown very salty at the state of the game and the devs inaction... cant forget the big fuck you to the community either... i was emotionally invested and felt betrayed. but still, i do miss the old days playing this. it was a great adventure for a time. but what theyre talking about now. the trade routes, the new trade system. its actually making me want to come back... and after everything, thats a big deal.
  13. first off, i understand your frustration but i honestly think they've got the right idea on their path forward now. trade routes will only make it easier for small groups to compete, if the devs do it right. by doing it right, im saying making the trade ships be sinkable, lootable and stealable to establish an actual piracy profession and vibrant trade economy in this game. where it would be stupid to do the big trades without an actual armed escort driven by players and crew. ive waited 2 years for this. Has it not occurred to you that small groups should not be suited to control vast swaths of territory but be better suited for guerrilla warfare and piracy? they also need to add an ingame friendly list, not just alliances and enemies. maintaining a irl list of friendly merchant companies will be a pain in the ass.
  14. Good update! hopefully the trade ships are boardable, lootable and show up on the map for ranked individuals in the company???
  15. "omg theres a plague spreading across the planet and its killing our children! what do!?!?" "so kill your children first" - acemac logic
  16. just waiting to play again till "trade winds" is implemented. if i cant put an npc on the wheel and send it to some far off grid, im not even gonna bother. hopefully the devs don't take the easy route and just make "better wind highways"... automated shipping or bust.. but we will see. hopefully they dont kill atlas again prematurely.. but by the looks of what ppl are saying with barrels.. idk lol
  17. QA bullllllllshit. we want the actual plans.. where things currently are, your next step and how you're getting there.. we've already endured a false roadmap, RELENTLESS SILENCE, jat, dollie and whats his name... this guy Atlas deserves better. We deserve better. BE BETTER
  18. judging by this lame QA and reading the comments, i think i had made a good choice staying away this new season and not risk wasting my time and disappointment again lol. Here's a real question. 1. Please explain the "trade winds". Is it automated shipping where we can put NPC's on the wheel, plot a course and send the npc controlled boat to a distant grid? Or is it just a patch of water you can go faster on or have better wind in? cause we need to know. automated shipping would revolutionise this games economy, piracy, war and bring vast amounts of player driven content to the game..."better wind patches" is boring and not worth anyone's time and i personally will not be coming back for anything less than automated shipping.
  19. im gonna wait to go hard for "trade winds" which i really hope actually means automated shipping. I appreciate the PVP aims, but merchanting/piracy should be THE primary and ultimate focus.
  20. i won't personally be coming back hard until i see what this "trade wind" business is about. DVS my clan will though, and you might find me out in the world a few times. i still have a bad taste in my mouth from jat and dollies bullshit and whats his name, the last new lead dev dumpster fire that literally did nothing for months dude. ive been playing star citizen and i will be playing new world when it comes out.
  21. its interesting reading these comments from people that haven't experienced a wipe before. this would be my 4th? idk. i quit months ago. shits funny, but i feel ya. im really interested in what has been proposed this time around. I think although we can all agree that the leadership for GS has failed their games community to often to count.. even though this is a little to late to bring everyone back... i think this is what we were all waiting for. "Trade Winds, Farms, Warehouses" now im hoping when they say "trade winds" they mean automated shipping where NPC's take the wheel, you plot their course and send it. I myself have been fighting for this since Day one. Imagine filling a galleon with goods putting an npc on the wheel, plotting the course to your warehouse islands.. putting npc's on the wheel of a war briggs and setting them to follow on the galleon... boom you got a protected merchant floatilla. imagine the content. all player driven. would revolutionize the markets, trade, war and piracy. would revolutionize the game. Also like the new proposed map layout. a pvp hot spot was needed. a moderately safe zone was needed. combined with automated shipping, this will be glorious. I'm excited for the prospect but i'm sick of being disappointed. i guess we will see. if the results are as good as i hope, a lot of people will come back.
  22. i was once hooked, back when the devs seemed to give a shit. 3000 hours of pvp mayhem. it was good while there was hope but alas.. this is my first time posting since last oasis came out. i want to give a shit. atlas has such potential with a lot going for it. it truly is a shame they dropped the ball. i still have hope someday the GS devs pull a no mans sky and end up delivering on some expectations no matter how bad they tanked it. maybe, once theyre done with ark... maybe. but then again, im a pessimist.
  23. reputation is everything, and in the survival MMO market which is supposed to be their bread and butter, they've fucked themselves for future buyers. a pump and dump will not work for them again. and you act like ea hasnt lost billions because of their shit lol. just look at anthem. battlefield 5 took many years to make a profit.
  24. they must be made an example for future projects/studios and what happens when you screw over your community without any substantial communication. This isnt just about atlas, this is about the future of gaming.
  25. Last Oasis comes out in 5 days.. its not even a question where most current and former players will be going... with what the beta testers have said, its already in a better state than atlas is after a year and a half into EA... as far as dignity is concerned, i'll never trust snail games/wildcard/grapeshot or any other studio that hires ANY of these devs, every again. I put my heart mind body and soul into this game just to get abandoned.. they wrote out the road map in crayon on a sheet of toilet paper...took a massive shit on my face and said... how's this for a development homie.. then i never heard from them again. no thanks. Would take a god tier patch to bring me back after this... and even then, id most likely never buy another game or dlc from them again anyways, on principle.
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