Jump to content

chukmaurice

Pathfinder
  • Content Count

    24
  • Joined

  • Last visited

Posts posted by chukmaurice


  1. Hello, 

    Super annonces, franchement il y a de très belles choses. J'avais hâte d'avoir des factions. Les navires de commerces et les bases flottantes vont aussi être une excellente chose. J'attends aussi les forts avec des trésors et pnj à attaquer. 

    Continuez ainsi c'est la bonne direction. Bravo aux developpeurs pour leur travail.

    J'ai fait une traduction française ici de l'article : https://multijoueur.online/2022/10/23/roadmap-de-la-saison-10-pour-le-mmo-atlas/

    A bientot sur les mers


  2. Hi everyone, because there are and always will be players who prefer to play solo or in small tribe, here is an idea that could be simple to implement and would rebalance the pvp.

    Why not limit alliances to the total number of players in the alliance. Let's say 50 players. A big guild of 50 would not be able to make an alliance. A guild of 10 to join with 4 other guilds of 10 players. 50 solo players could ally themselves... Obviously it would require some serious management of the number of players per guild, but it could balance the pvp.

    Don't hesitate to put a like if you like the idea so that the devs look at the post ;)

    Good game


  3. 12 hours ago, Redrick said:

    Lol, why?!

    because they are on the ground and the fenders are usually a little high up. Physically, the range should therefore be smaller on a cart than at the top of a tower or turret.

    12 hours ago, Sheepshooter said:

    cannon bears should not survive a cannonball... and not move while shooting an at least usually 3 men operated cannon with a setup time of minutes...
    If you cannot take a cannon ball like a really bear cannot... If you have say 20 seconds setup time where the bear cannot move or the timer resets, to actually fire the bear cannon...
    Than defense cannons and ballista have a chance to get the bear in flight-time... therefore making the defenses working...
    Obviously you can still tank some cannon balls when you move a dedicated target bear after balls are incoming to drain the defenses still...
    But just one bear will have a harder time and not just steam rolling any defenses, that is not high enough of the ground...

    exact it would be closer to reality and more equitable


  4. On 10/7/2019 at 11:44 PM, Sheepshooter said:

    Like I said, asking for a friend...😜

    If you could live out of freeport there would be no space left in them, while everything else stays unclaimed...

    First they have to balance pvp so that a base can be secured against everything but zerg, with high loses for the zerg - the one cannon bear offline wipe is killing the game and playerbase...

    After that I would switch claims to protected capture the flag - as I said many times before. That would also help with structure numbersand lag...


    cannon bears should have a shorter shooting range than puckle and cannon on land and boat guns.


  5. Good question, since this is the point that made many small guilds and solo players run away. Solving this point would keep a maximum of players. I'm a little scared for inexperienced xbox players if it stays as currently

    • Like 1

  6. Hello,

    Would it be possible to create caves and players to dig in the ground to hide objects or to create a small hidden base, which would avoid the total wipe especially for small groups and solo ?

    Is it possible to make the constructions more solid and the defenses more robust. This would allow for smaller, more aesthetic bases and fluidity in the game. In addition, it would rebalance the grounded pvp, which is currently largely in favor of assailants if they have a high level of gravity and grenades. cannon bear available ?

    The game is great but it needs rebalancing

    Thanks


  7. Hello

    This is a good game for me, pvp, but needs to be improved to allow solo and small groups to survive without being connected 24/24.

    Solutions exist, mods used on private servers, among others. But it is important to rebalance the pvp because being raided by 3 people in 20 minutes, it is not possible. High level players are totally unplayable.

    Creating factions, pve zones, real off-raid, strengthening the effectiveness of basic defenses, could greatly improve the situtations to fill the official pvp servers

    • Like 1

  8. On 6/20/2019 at 2:52 AM, Polar Express said:

    Hi devs. 

    Just a quick one on the current state of raiding.

    Its too easy to raid anything at ground level atm. 

    Using a bear/ horse with a cannon snapped to a cart it is possible to outrange npc puckles/ ballistas etc without any fear of being hit. 

    Can you please have someone look at this and possibly decrease the range so that npc seated puckles/ ballistas etc on land have more range than the cannon carts.

    I can see why so many people leave the game after their "defended" base is easily raided. 

    Id like raiding to be alot harder than ship to ship PVP.

    Players invest alot of time into defending their bases and tbh i can raid a whole island depending on the size quite easilly atm in the combat phase despite other players putting up towers and defences and being online to attempt to defend. 

    Full disclosure i am from a big company but i would like to see smaller companies feel like they can still defend their only base on a fair playing field.

     

     

     

    Hello, i totally agree with that. It's the big problem. We are currently spending a lot of time creating an impregnable base that can easily be raided and put all the effort away. It is very frustrating. The advantage should be in defense of the base on the attack in order to focus more on naval and land combat.


  9. Hello,

    I think it would be a good idea to create a real server for small tribes and solo players. The only thing to do is to find a solution to avoid raid off. It would be possible to mix pve and pvp islands, or activate raid off.

    It would be also possible to add more point of life to the wall of the base or defense npc more effective and harder to kill. It's not normal for 3 players level 100  to destroy a base with 500 npc.

    Thank you to the developpers to studie this possibility

×
×
  • Create New...