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Dollie

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About Dollie

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  1. Spam Bots work by crawling and looking for signatures of known software. Usually this is a snippet of text like a copyright or a meta tag but it could be any consistent identifier. This usually applies to blog and forum software. It is a constant back and forth between Captcha/ReCaptcha/use of a field that requires the user to answer a question and the bots "learning" them. Rinse and repeat. Making security in regards to these bots as tight as possible tends to lead to genuine users encountering difficulty or frustration in signing up to our Forums so we look to walk a fine line between catching the bots and user experience.
  2. Attention Pathfinders, Recently, we were able to identify multiple ways in which players were able to gain a massive amount of experience points, very quickly. Some of these methods were made public, some reported privately, and others were identified internally. We wanted to be thorough and catch every possible way this could have been abused. Due to these bugs, a few scenarios arose ingame: Players were levelling much faster than intended. It highlighted a balance concern with how high items and characters could scale. Our aim was to tackle this in the smoothest way possible, and our intention was to avoid a wipe/rollback, and minimize damage to innocence at all costs. Ultimately, this is what we’ve decided to do and with our most recent update, we have introduced the following changes: Crafting Bonus on items is now capped at 60%. Any character which was above level 100 will now be reverted to level 100. One time character respec for any character that had their XP reduced back to 100. One time destruction of all crafted items with a crafting bonus of over 60%. We believe that these changes, whilst imperfect, should help restore sanctity to the Official Game. Going forward, we'll also be taking a look at how high stats can scale, in particular intelligence and health and we'll be adjusting them in a way that will have a retroactive effect in the future. We want to make sure that everyone can enjoy their adventures and will continue to take bugs and exploit matters seriously. We know we may not always act as fast as you like, but rest assured these matters are highly concerning to us and we will look for an effective solution which we can deploy rapidly within our means. As always, we value your feedback and encourage you to share it with us. Grapeshot Games
  3. Ahoy Pathfinders! Today's log will just be a brief update on our current status with our upcoming Mega patch touching on where we are! MAY MEGA UPDATE The team are currently working on wrapping up the patch for internal review and we expect it to enter our QA process later today. Following that, we'll be hitting it hard and barring any fires, we should be in a good state to get the update released onto our new Public Test Realm soon. This means that we're currently planning for the Public Test Realm to be available around the end of next week. As we get closer to the date, we'll be able to provide you with a more specific timeline. So far it's been smooth sailing, and we're on track for our end of the month release date. For those who have been away at sea, in our last Captain's Log, we covered our most recent Developer Livestream, as well as spoke about the content that's coming in the latest update. If you've not had a chance to watch the stream, you can do so here for some in-game footage of what's to come: But for those just after the nitty gritty of the patch, here's what you can expect: New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set! New Offensive Structure: Torpedo Launcher (and torpedoes!) New Boat Attachment: Cargo Racks! New Cart Attachment: Large Storage Box! New Tool: Fishing Net! New Ballista Ammo Type: Boat Harpoon New Weapon: Spear Gun! New Creature: Olfend New Creature: Giant Tortugar New Level: Ice Dungeon New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume. New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy. New Feature: Company-wide map markers New Feat: Instant Hotbar Equip QOL: Structure Weights now displayed on items QOL: Revamped Skill Tree UI (first pass has already made it in!) With more still to come! latest Patch notes While working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log. 104.56 - Skill UI redesign (first pass, more work to come with it!) - Fixed misalignment with female first person hand view v104.55 - Ending Magic Mythos event on Official Servers v104.52 - Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly. v104.51 - RMB or Middle Mouse Button will now "drop" a grenade - Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly - Stationed NPC's aside from puckle are now properly melee-damageable - Added server option to allow large cannons to not require snap on ship: Game.ini ShooterGameMode bDontRequireLargeCannonsToSnapOnShips=true - Fixes for cyclops Cloth boots and Kraken Hat not being rewarded - Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given. - Increased max amounts at full yield from 60 to 80 for Cow and 100 to 200 for Sheep. - Melee Combat, fixing two bugs related to blocking: Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group) - Added a "turn off" option to ballista and catapult - Fixed floating characters on standable tames such as elephants - Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state. - Added option to hide the pause menu's Server Info Panel 104.33 - Fixed an issue with leatherwing's grab - Large cannons should now properly snap to all gunports - Large cannon snaps now require floor/deck underneath - Nature's touch cooldown now has unique icon - Coral item now has correct coal-type item category icon - Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3 - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners - Item Skins are no longer eliminated when Trading v104.2 - Hid the unclaim boat button as it's not ready for public release yet - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to - When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures. v104.14 Balance Changes - Crab can no longer grab crew off stations - Ship claim time reduced by 5x when a ship is unanchored. - Large Cannons can now only be placed in gun ports when on ships. Existing Large Cannons that have been placed on decks or ceilings will not be functional and will need to be demolished. - Small reduction in Large Cannon damage - One-time doubling of acquired Discovery Points for all previously existing player profiles - Players will now get 2 Discovery Points per regular discovery rather than 1 - Quest Discovery Points have also increased by approximately 2x - Lighthouses will check for nearby enemy players before being able to be successfully placed - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime. - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements - Flotsam gold reward gold increased by 20% - Crew Payment Interval doubled (this means that you'll need to pay them less gold) - Shipwreck Gold Reward doubled - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality. - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards) - There is now a creature specific cooldown on Nature's Touch QoL Changes - Increased spoil timer on SotD loot. - Reduction in Blizzard Sound Effect volume - Crewmembers will no longer eat Water Jars from the food larder or their inventories - Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc. - Transferring items of a higher than base quality will now automatically go into the hotbar space Bug Fixes -The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area - Fix to the movement of elevator when manually operated - Fixed a crash on transition - Submarine now consumes fuel consistently after crossing a world border - Kracken should no longer aggro onto ships/players outside of the barrier - Fixed an issue related to ships transitioning with players when a catapult was used - Fixed a basing issue which could occur when crabs jumped off ships - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen. - An unraised noose on a ship will no longer cause a player to take damage upon transferring - Fixed an exploit related to harvesting from crop plots - Fixed an issue with crop plots unintentionally being able to be stacked - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest - Items inside a loot bag will now register the correct weight - Fixed a visual bug related to the cloth Cyclops Helmet skin - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port) - The sextant compass buff will no longer be removed upon logging out - Fixed Hydra Spawn on H6 - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H - Cannonballs will no longer pass through own collision - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers - Alloy will now be correctly detected from a resource repair box Misc - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures - Rectified an inconsistency when painting decks and ceilings on ships - Adjusted the Chest Width slider for females in the character creation screen - Corrected Hide Cyclops Armour name in BP description v103.32 - Improved logic for fixes related to items/blueprints changing into Engrams. v103.31 - Fixed another case where items/blueprints could change into Engrams. v103.3 - Fixed a bug which would have caused items/blueprints to change into Engrams. v103.2 - Fixed a bug which would have caused items/blueprints to change into Engrams. Complete Patch Notes: SHOW 'N' TELL #7 We loved looking over the entries for Show 'n Tell 7 and we're excited to showcase this collection so you can check out player's creative endeavours and piratey adventures! Feast yer eyes on th' best o' th' bunch below! WINNERS ATLASGENESIS I...have no words...this made me laugh. Fantastic editing and shots also. Congratulations, you take first place! GLOBYTHEOLDPIRATE Ships that pass in the night, and speak each other in passing, only a signal shown, and a distant voice in the darkness; So on the ocean of life, we pass and speak one another, only a look and a voice, then darkness again and a silence - Henry Wadsworth Longfellow OTAWA72 Otawa is at it again with stunning composition and quality. KNIVET This unique perspective on an elephant shrouded in firelight caught our eye. HONOURABLE MENTIONS ENKI ANNUNAKI XXVISIONARYXX Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  4. Ahoy Pathfinders! Today's log will just be a brief update on our current status with our upcoming Mega patch touching on where we are! MAY MEGA UPDATE The team are currently working on wrapping up the patch for internal review and we expect it to enter our QA process later today. Following that, we'll be hitting it hard and barring any fires, we should be in a good state to get the update released onto our new Public Test Realm soon. This means that we're currently planning for the Public Test Realm to be available around the end of next week. As we get closer to the date, we'll be able to provide you with a more specific timeline. So far it's been smooth sailing, and we're on track for our end of the month release date. For those who have been away at sea, in our last Captain's Log, we covered our most recent Developer Livestream, as well as spoke about the content that's coming in the latest update. If you've not had a chance to watch the stream, you can do so here for some in-game footage of what's to come: But for those just after the nitty gritty of the patch, here's what you can expect: New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set! New Offensive Structure: Torpedo Launcher (and torpedoes!) New Boat Attachment: Cargo Racks! New Cart Attachment: Large Storage Box! New Tool: Fishing Net! New Ballista Ammo Type: Boat Harpoon New Weapon: Spear Gun! New Creature: Olfend New Creature: Giant Tortugar New Level: Ice Dungeon New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume. New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy. New Feature: Company-wide map markers New Feat: Instant Hotbar Equip QOL: Structure Weights now displayed on items QOL: Revamped Skill Tree UI (first pass has already made it in!) With more still to come! latest Patch notes While working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log. 104.56 - Skill UI redesign (first pass, more work to come with it!) - Fixed misalignment with female first person hand view v104.55 - Ending Magic Mythos event on Official Servers v104.52 - Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly. v104.51 - RMB or Middle Mouse Button will now "drop" a grenade - Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly - Stationed NPC's aside from puckle are now properly melee-damageable - Added server option to allow large cannons to not require snap on ship: Game.ini ShooterGameMode bDontRequireLargeCannonsToSnapOnShips=true - Fixes for cyclops Cloth boots and Kraken Hat not being rewarded - Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given. - Increased max amounts at full yield from 60 to 80 for Cow and 100 to 200 for Sheep. - Melee Combat, fixing two bugs related to blocking: Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group) - Added a "turn off" option to ballista and catapult - Fixed floating characters on standable tames such as elephants - Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state. - Added option to hide the pause menu's Server Info Panel 104.33 - Fixed an issue with leatherwing's grab - Large cannons should now properly snap to all gunports - Large cannon snaps now require floor/deck underneath - Nature's touch cooldown now has unique icon - Coral item now has correct coal-type item category icon - Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3 - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners - Item Skins are no longer eliminated when Trading v104.2 - Hid the unclaim boat button as it's not ready for public release yet - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to - When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures. v104.14 Balance Changes - Crab can no longer grab crew off stations - Ship claim time reduced by 5x when a ship is unanchored. - Large Cannons can now only be placed in gun ports when on ships. Existing Large Cannons that have been placed on decks or ceilings will not be functional and will need to be demolished. - Small reduction in Large Cannon damage - One-time doubling of acquired Discovery Points for all previously existing player profiles - Players will now get 2 Discovery Points per regular discovery rather than 1 - Quest Discovery Points have also increased by approximately 2x - Lighthouses will check for nearby enemy players before being able to be successfully placed - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime. - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements - Flotsam gold reward gold increased by 20% - Crew Payment Interval doubled (this means that you'll need to pay them less gold) - Shipwreck Gold Reward doubled - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality. - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards) - There is now a creature specific cooldown on Nature's Touch QoL Changes - Increased spoil timer on SotD loot. - Reduction in Blizzard Sound Effect volume - Crewmembers will no longer eat Water Jars from the food larder or their inventories - Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc. - Transferring items of a higher than base quality will now automatically go into the hotbar space Bug Fixes -The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area - Fix to the movement of elevator when manually operated - Fixed a crash on transition - Submarine now consumes fuel consistently after crossing a world border - Kracken should no longer aggro onto ships/players outside of the barrier - Fixed an issue related to ships transitioning with players when a catapult was used - Fixed a basing issue which could occur when crabs jumped off ships - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen. - An unraised noose on a ship will no longer cause a player to take damage upon transferring - Fixed an exploit related to harvesting from crop plots - Fixed an issue with crop plots unintentionally being able to be stacked - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest - Items inside a loot bag will now register the correct weight - Fixed a visual bug related to the cloth Cyclops Helmet skin - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port) - The sextant compass buff will no longer be removed upon logging out - Fixed Hydra Spawn on H6 - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H - Cannonballs will no longer pass through own collision - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers - Alloy will now be correctly detected from a resource repair box Misc - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures - Rectified an inconsistency when painting decks and ceilings on ships - Adjusted the Chest Width slider for females in the character creation screen - Corrected Hide Cyclops Armour name in BP description v103.32 - Improved logic for fixes related to items/blueprints changing into Engrams. v103.31 - Fixed another case where items/blueprints could change into Engrams. v103.3 - Fixed a bug which would have caused items/blueprints to change into Engrams. v103.2 - Fixed a bug which would have caused items/blueprints to change into Engrams. Complete Patch Notes: SHOW 'N' TELL #7 We loved looking over the entries for Show 'n Tell 7 and we're excited to showcase this collection so you can check out player's creative endeavours and piratey adventures! Feast yer eyes on th' best o' th' bunch below! WINNERS ATLASGENESIS I...have no words...this made me laugh. Fantastic editing and shots also. Congratulations, you take first place! GLOBYTHEOLDPIRATE Ships that pass in the night, and speak each other in passing, only a signal shown, and a distant voice in the darkness; So on the ocean of life, we pass and speak one another, only a look and a voice, then darkness again and a silence - Henry Wadsworth Longfellow OTAWA72 Otawa is at it again with stunning composition and quality. KNIVET This unique perspective on an elephant shrouded in firelight caught our eye. HONOURABLE MENTIONS ENKI ANNUNAKI XXVISIONARYXX Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  5. Thank you, we'll look into it.
  6. Dollie

    Captain's Log 28: Man The Harpoons!

    Ahoy Pathfinders! Well, it’s been a few weeks since ATLAS 1.5 went live and we’re pleased with the progress thus far. Thank you again for all of the support and feedback - especially during the PTR and beyond. This Captain’s Log comes straight off the back of today’s Livestream and we’d like to offer a recap for those who may have missed it. The purpose of the Livestream was to answer questions asked by the Community and to discuss some of the things you care about along with showing off our upcoming content slated for the May mega-patch. We collated questions on our Community Hub, but, in the interest of time, we focused on answering a few big topic ones initially. We will be pulling more from the community’s responses and addressing those throughout more Captain’s Log and general outreach on social and our community hub. If you didn’t have a chance to watch the steam, worry not as you can check out the entire VOD here! Livestream Recap! Before we begin going through the content in the mega update, we want to cover some topics that frequently came up in our Q&A thread. Please keep in mind that we’re not going to be able to cover everything, however, we will be looking over the thread at your suggestions, feedback, and try to cover more in the coming weeks through these logs and additions to our patch. Will there be a wipe with this Mega Update? No. We have no plans to wipe the networks with the next mega update. The game is in Early Access and we don’t want to be afraid to make big changes for the betterment of the game in the long-run, but we balance that with the time you guys have invested and the feedback you’ve provided. Adding new content, including exploring areas doesn’t necessarily mean that a wipe will be necessary. The last mega update required a wipe as we were making some grand changes to the core game like claiming and ownership of islands, and we look at that type of situation as an extreme case which would advance the game’s development. Does ATLAS have lore, do you guys plan to explore on that through quests or other means? The world of ATLAS has a history and lore that we are building through the environments and things like discovery zones and notes. We’re handling this similarly to the early days of ARK, where the lore was sprinkled in but none of the dots could really be connected. Over the course of development, as we solidify our game mechanics and technical features, you might start to see more of this lore introduced into the world in various ways that ties everything together. We have some really fun stuff planned for the future in terms of quest lines and world building. What’s planned for the state of Piracy as an action? We know this is a question that has been raised a lot, and especially recently with this update’s reveal of content that may not be as pirate focused as some would like. We are interested in how these various pieces of content play out and it’s important to state that what is in the current game may not be in the ultimate game. This means we’re going to try different things and experiment a lot, especially throughout early access. Over the weeks and months ahead, the game will continue to evolve as we sail towards our goal of making the most fun pirate fantasy game, as opposed to the most realistic pirate game. On that note, this upcoming mega patch does introduce a fair bit of content related to seafaring and the pirate playstyle, and we’ll continue to look into ways we can further establish this via new multidimensional gameplay mechanics as well as rebalancing and tweaking existing systems. Where is the Pirate Hat cosmetic from playing pre-1.5? It’s coming! Between addressing bugs and server performance along with working on the mega patch, it kinda got stuck in our pipeline! Yes, we will give you all your fancy hats soon, sorry for the wait. XBOX? We’re going to have some very exciting Xbox news for you in the coming months. We’re thrilled to have you aboard, our plans haven’t changed and can’t wait to bring it to you this year. Stay tuned! And now...onto the update itself! Unlike the last Mega Patch, this one is more content focused and less systemic. We still plan to make more systemic changes, however, we want to give our previous changes some time to settle, so we can see how they play out and decide what steps we’d like to take next. That means this for this patch, we’ll be introducing some new weapons/combat related items for players and ships, structures, items to generally improve QOL, cosmetics, creatures, and an explorable area, the Ice Dungeon! New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set! Similarly to our other skins, these will be purchasable at your local Freeport. It’ll be the first time we’ll have skinned a steering wheel, and it’s applied by accessing it’s inventory and equipping it in the skin slot. The skins will be able to be painted and we plan to have many more exotic wheel skins in the future. New Offensive Structure: Torpedo Launcher (and torpedoes!) Torpedo Launchers are a new Golden Age ruin item which allows crew and captains to fire torpedos at their targets. The launcher must be snapped to a Gunport location and can be used manually or via the Captain’s Firing mode. Shooting a torpedo at or above the water’s surface will make it follow that path on the surface, and angling it downwards will have it follow that trajectory, like a missile. We can assure you that we are aware of the ways in which Torpedo’s could be problematic in terms of the meta and we’ll be keeping a close eye on their balance. New Boat Attachment: Cargo Racks! A new storage option for medium and large boats. The cargo rack is snapped to dingy hangar locations and will significantly reduce the weight of any item inside of its inventory. The cargo rack can only be accessed when the boat has anchored, and if the boat is sunk, the cargo rack will turn into a special-flotsam which contains the inventory floating out at sea, providing the potential for it to be stolen by another pirate crew! New Cart Attachment: Large Storage Box! Cargo Carts now own up to their namesake and can carry additional cargo! Attach a large storage chest to a cargo cart will automatically reduce the weight of the items (this effect will be disabled on ships), to help players transport resources more easily on land. New Tool: Fishing Net! Pleasantly pass the time at sea on long journeys, as you cast your new fishing net to satisfy your hunger and deepen your pockets! New Ballista Ammo Type: Boat Harpoon Stop your fleeing enemies in their tracks and reel them in with the new Boat Ballista Harpoon! Load up your ballistic and fire the projectile, if it successfully attaches you and your target will be unable to move. Reel them in before they destroy the harpoon. You can only successfully harpoon same-or-smaller ship classes. New Weapon: Spear Gun! With a highly accurate piercing projectile, a rapid reload rate, and the ability to reuse ammo the Spear Gun is the best choice for your underwater weaponry! New Creature: Olfend This quirky looking creature narrowly avoided being burdened with the moniker: the Camelephant. The unique Olfend possesses some utilitarian attributes based around water. Water can be collected as you ride it across fertile land or by drinking from lakes and the considerate Olfend will store it, distribute it amongst water containers or...spit it in a friend’s eye. The delicately-legged creature also has the potential to be more heroic than it may appear by being put to use in extinguishing fires. New Creature: Giant Tortugar We’re pretty fond of this creature and the aspects it can bring to player’s experience of the game. In some ways the Tortuga acts like an armoured personnel carrier and, in others, it is similar to an organic submarine. Nestle under its’ sectioned shell for protection or stay sheltered as it plunges into the depths and affords its passengers reduced oxygen consumption. New Level: Ice Dungeon An enormous dungeon found deep in the depths of the polar region. We can see that this was clearly once occupied by pathfinders but now deserted. Rumour has it that they were slaughtered or their fear of a legendary and elusive mythical beast steered them away. Additional Mega-Patch Notes! New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume. New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy. New Feature: Company-wide map markers New Feat: Instant Hotbar Equip QOL: Structure Weights now displayed on items QOL: Revamped Skill Tree UI QOL: Breeding Temperature Gate adjustments QOL: Faster Reload skills now also scale the corresponding equip time With more notes still to come! ISO: BLACKWOOD Prepare for a dark twist on the Equatorial biome with ISO Blackwood. Dark jungles, caves, alcoves, villages, homes, and farms, an interesting array of animals and a new concept; The Mire. Wade through thick green waters teeming with dangerous creatures, rare plant life, and the occasional Gorgon to find buried treasure, lost corpses and even the giant and ancient snake boss Anacython. In early June we expect to be able to release our special mod-map, Blackwood, created by Iso, the level designer behind ARK’s popular mod-map Crystal Isles. This is not something we’ll be supporting specifically on our Official Network, as it was designed and intended to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that you can still enjoy all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no additional database setup required! Latest Patch Notes CURRENT V103.0 - Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless homeservers that are effectively PvE regions) - Servers can use this server config value to scale the player shop upkeep: Game.ini: [/script/shootergame.shootergamemode] PlayerShopGoldUpkeepMultiplier=0.08 Default value is 0.08, for a 92% reduction from the previous rate. - Player Shops are now limited to 70 slots - You are now allowed to build more than one player shop per team on an official homeserver, now you can build as many as you want to pay the upkeep for. - War Declaration cost has been reduced to 40k gold and 500 of each additional material, rather than 1000. - Ability to respawn on your current server when you die on a lawless/freeport server that isn't set to be your home server. - Water creatures will no longer lose their targets close to the water surface. - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend. v102.62 - Fixed a client-side crash v102.61 - Optimizations for creature food consumption and structure tagging v102.5 - Fixed some rare crashes. - Stationed NPCs (on boats and land) no longer take damage from guns on Official Servers. - Added a new Game.ini ShooterGameMode config bool: bSeatedNPCIgnoreGunDamage=1 v102.47 - You can now reveal unconscious targets contesting your own claimflag (pinwheel option activated on your claimflag) v102.46 - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend. Complete Patch Notes: Show 'n tell #7 We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize! Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead on the horizon! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Hoist ye sails to our Homepage: https://www.playatlas.com/ Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgam
  7. Ahoy Pathfinders! Well, it’s been a few weeks since ATLAS 1.5 went live and we’re pleased with the progress thus far. Thank you again for all of the support and feedback - especially during the PTR and beyond. This Captain’s Log comes straight off the back of today’s Livestream and we’d like to offer a recap for those who may have missed it. The purpose of the Livestream was to answer questions asked by the Community and to discuss some of the things you care about along with showing off our upcoming content slated for the May mega-patch. We collated questions on our Community Hub, but, in the interest of time, we focused on answering a few big topic ones initially. We will be pulling more from the community’s responses and addressing those throughout more Captain’s Log and general outreach on social and our community hub. If you didn’t have a chance to watch the steam, worry not as you can check out the entire VOD here! Livestream Recap! Before we begin going through the content in the mega update, we want to cover some topics that frequently came up in our Q&A thread. Please keep in mind that we’re not going to be able to cover everything, however, we will be looking over the thread at your suggestions, feedback, and try to cover more in the coming weeks through these logs and additions to our patch. Will there be a wipe with this Mega Update? No. We have no plans to wipe the networks with the next mega update. The game is in Early Access and we don’t want to be afraid to make big changes for the betterment of the game in the long-run, but we balance that with the time you guys have invested and the feedback you’ve provided. Adding new content, including exploring areas doesn’t necessarily mean that a wipe will be necessary. The last mega update required a wipe as we were making some grand changes to the core game like claiming and ownership of islands, and we look at that type of situation as an extreme case which would advance the game’s development. Does ATLAS have lore, do you guys plan to explore on that through quests or other means? The world of ATLAS has a history and lore that we are building through the environments and things like discovery zones and notes. We’re handling this similarly to the early days of ARK, where the lore was sprinkled in but none of the dots could really be connected. Over the course of development, as we solidify our game mechanics and technical features, you might start to see more of this lore introduced into the world in various ways that ties everything together. We have some really fun stuff planned for the future in terms of quest lines and world building. What’s planned for the state of Piracy as an action? We know this is a question that has been raised a lot, and especially recently with this update’s reveal of content that may not be as pirate focused as some would like. We are interested in how these various pieces of content play out and it’s important to state that what is in the current game may not be in the ultimate game. This means we’re going to try different things and experiment a lot, especially throughout early access. Over the weeks and months ahead, the game will continue to evolve as we sail towards our goal of making the most fun pirate fantasy game, as opposed to the most realistic pirate game. On that note, this upcoming mega patch does introduce a fair bit of content related to seafaring and the pirate playstyle, and we’ll continue to look into ways we can further establish this via new multidimensional gameplay mechanics as well as rebalancing and tweaking existing systems. Where is the Pirate Hat cosmetic from playing pre-1.5? It’s coming! Between addressing bugs and server performance along with working on the mega patch, it kinda got stuck in our pipeline! Yes, we will give you all your fancy hats soon, sorry for the wait. XBOX? We’re going to have some very exciting Xbox news for you in the coming months. We’re thrilled to have you aboard, our plans haven’t changed and can’t wait to bring it to you this year. Stay tuned! And now...onto the update itself! Unlike the last Mega Patch, this one is more content focused and less systemic. We still plan to make more systemic changes, however, we want to give our previous changes some time to settle, so we can see how they play out and decide what steps we’d like to take next. That means this for this patch, we’ll be introducing some new weapons/combat related items for players and ships, structures, items to generally improve QOL, cosmetics, creatures, and an explorable area, the Ice Dungeon! New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set! Similarly to our other skins, these will be purchasable at your local Freeport. It’ll be the first time we’ll have skinned a steering wheel, and it’s applied by accessing it’s inventory and equipping it in the skin slot. The skins will be able to be painted and we plan to have many more exotic wheel skins in the future. New Offensive Structure: Torpedo Launcher (and torpedoes!) Torpedo Launchers are a new Golden Age ruin item which allows crew and captains to fire torpedos at their targets. The launcher must be snapped to a Gunport location and can be used manually or via the Captain’s Firing mode. Shooting a torpedo at or above the water’s surface will make it follow that path on the surface, and angling it downwards will have it follow that trajectory, like a missile. We can assure you that we are aware of the ways in which Torpedo’s could be problematic in terms of the meta and we’ll be keeping a close eye on their balance. New Boat Attachment: Cargo Racks! A new storage option for medium and large boats. The cargo rack is snapped to dingy hangar locations and will significantly reduce the weight of any item inside of its inventory. The cargo rack can only be accessed when the boat has anchored, and if the boat is sunk, the cargo rack will turn into a special-flotsam which contains the inventory floating out at sea, providing the potential for it to be stolen by another pirate crew! New Cart Attachment: Large Storage Box! Cargo Carts now own up to their namesake and can carry additional cargo! Attach a large storage chest to a cargo cart will automatically reduce the weight of the items (this effect will be disabled on ships), to help players transport resources more easily on land. New Tool: Fishing Net! Pleasantly pass the time at sea on long journeys, as you cast your new fishing net to satisfy your hunger and deepen your pockets! New Ballista Ammo Type: Boat Harpoon Stop your fleeing enemies in their tracks and reel them in with the new Boat Ballista Harpoon! Load up your ballistic and fire the projectile, if it successfully attaches you and your target will be unable to move. Reel them in before they destroy the harpoon. You can only successfully harpoon same-or-smaller ship classes. New Weapon: Spear Gun! With a highly accurate piercing projectile, a rapid reload rate, and the ability to reuse ammo the Spear Gun is the best choice for your underwater weaponry! New Creature: Olfend This quirky looking creature narrowly avoided being burdened with the moniker: the Camelephant. The unique Olfend possesses some utilitarian attributes based around water. Water can be collected as you ride it across fertile land or by drinking from lakes and the considerate Olfend will store it, distribute it amongst water containers or...spit it in a friend’s eye. The delicately-legged creature also has the potential to be more heroic than it may appear by being put to use in extinguishing fires. New Creature: Giant Tortugar We’re pretty fond of this creature and the aspects it can bring to player’s experience of the game. In some ways the Tortuga acts like an armoured personnel carrier and, in others, it is similar to an organic submarine. Nestle under its’ sectioned shell for protection or stay sheltered as it plunges into the depths and affords its passengers reduced oxygen consumption. New Level: Ice Dungeon An enormous dungeon found deep in the depths of the polar region. We can see that this was clearly once occupied by pathfinders but now deserted. Rumour has it that they were slaughtered or their fear of a legendary and elusive mythical beast steered them away. Additional Mega-Patch Notes! New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume. New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy. New Feature: Company-wide map markers New Feat: Instant Hotbar Equip QOL: Structure Weights now displayed on items QOL: Revamped Skill Tree UI QOL: Breeding Temperature Gate adjustments QOL: Faster Reload skills now also scale the corresponding equip time With more notes still to come! ISO: BLACKWOOD Prepare for a dark twist on the Equatorial biome with ISO Blackwood. Dark jungles, caves, alcoves, villages, homes, and farms, an interesting array of animals and a new concept; The Mire. Wade through thick green waters teeming with dangerous creatures, rare plant life, and the occasional Gorgon to find buried treasure, lost corpses and even the giant and ancient snake boss Anacython. In early June we expect to be able to release our special mod-map, Blackwood, created by Iso, the level designer behind ARK’s popular mod-map Crystal Isles. This is not something we’ll be supporting specifically on our Official Network, as it was designed and intended to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that you can still enjoy all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no additional database setup required! Latest Patch Notes CURRENT V103.0 - Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless homeservers that are effectively PvE regions) - Servers can use this server config value to scale the player shop upkeep: Game.ini: [/script/shootergame.shootergamemode] PlayerShopGoldUpkeepMultiplier=0.08 Default value is 0.08, for a 92% reduction from the previous rate. - Player Shops are now limited to 70 slots - You are now allowed to build more than one player shop per team on an official homeserver, now you can build as many as you want to pay the upkeep for. - War Declaration cost has been reduced to 40k gold and 500 of each additional material, rather than 1000. - Ability to respawn on your current server when you die on a lawless/freeport server that isn't set to be your home server. - Water creatures will no longer lose their targets close to the water surface. - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend. v102.62 - Fixed a client-side crash v102.61 - Optimizations for creature food consumption and structure tagging v102.5 - Fixed some rare crashes. - Stationed NPCs (on boats and land) no longer take damage from guns on Official Servers. - Added a new Game.ini ShooterGameMode config bool: bSeatedNPCIgnoreGunDamage=1 v102.47 - You can now reveal unconscious targets contesting your own claimflag (pinwheel option activated on your claimflag) v102.46 - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend. Complete Patch Notes: Show 'n tell #7 We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize! Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead on the horizon! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Hoist ye sails to our Homepage: https://www.playatlas.com/ Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgam View full article
  8. Dollie

    Vanishing Structure Pieces/Ceilings

    Thank you very much for all of the reports and info, everyone. I think we have a solid repro of the issue now which Should™ enable us to start hammering away on a fix.
  9. Dollie

    Captain's Log 27: May Mega-Update

    Ahoy Pathfinders! Now that the flux of development related to ATLAS 1.5 has settled, we have made a return to our regularly scheduled patches to address stability, bugs, and balance whilst we prepare our next Mega-Update. This is a good time to reaffirm our commitment to ensuring ATLAS continues moving towards its ambition of becoming the ultimate fantasy pirate adventure. This Captain's Log will give you a sneak preview of what we're currently working on for our May Mega Patch whilst maintaining the live game on the side. livestream! But before we get into that... save the date, as next Friday, the 3rd of May at 2 PM PT we’ll be live streaming some of our upcoming content and revealing more details about the next Mega-Update! The stream will be hosted on both Twitch and Mixer, so be sure to tune in! twitch.tv/sailtheatlas mixer.com/playatlas We’ll also be collecting questions from the community which we’ll be answering live. If you’ve got something on your mind, whether it’s about future development plans, upcoming content, decisions regarding features, or how we feel about Endgame, submit your questions to this thread! mega-update! Now that our first large milestone has made it out the door, the team has been working hard on our next major content update. This will include new playable areas, creatures, weapons, items, ship mechanics and more -- much of which we’ll be covering in our upcoming Live Stream! Please keep in mind that this update is an evolving work-in-progress and thus, isn’t set in stone. This means that it’s open to change, whether it’s the visual appearance or the actual intended gameplay purpose it serves. But without further ado, here’s a little peek of the content to come! Icebox A high insulation box for transporting ice! Can be used to reduce surrounding temperature, extend the spoil time of perishables, and quench your thirst -- assuming it’s fully stocked. Spear Gun An underwater weapon that players can use to launch a piercing spearbolt with power and accuracy. Torpedo An underwater missile fired from a torpedo launcher (snapped to gunports), which can be aimed down into the ocean to destroy structures built underwater, or shot across the water surface (cannot travel or be shot above the water surface). Heavy Cyclops Cosmetic The heavy armor edition of our Cyclops Armour opens the door to intimidating your foes in our tribal-themed skin with a little extra heavy...metal This Mega-Update will be loaded with new features and content and we’re excited to get it into your hands. There’s a lot to come with it and even more planned for the months ahead which we will be displaying and discussing in the stream next week. As always, thank you very much for all of your feedback and reports; this community is very involved and passionate and you guys directly facilitate the evolution and development of ATLAS along with our ability to address issues and bugs. iso: Blackwood In early June we expect to be able to release our special mod-map, Blackwood, created by Iso, the level designer behind ARK’s popular mod-map Crystal Isles. This is not something we’ll be supporting specifically on our Official Network, as it was designed and intended to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that you can still enjoy all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no additional database setup required! patch roundup! The community’s contributions throughout early access, whether that’s bug reports, feedback on features, and content suggestion have been highly helpful in ATLAS’ development. Thanks to your reports, we were able to identify and resolve one of our more frequent server crashes. Additionally, we’ve spent a lot of time focusing on the core technical aspect of the game and have significantly optimized crew attached to stations, movement on ships, and resolved some outstanding bugs. The effect on our servers after eliminating that crash. The dip you see on Wednesday and Early Thursday was because we had temporarily disabled a feature which had a high chance of causing the crash and then further dropped Late Thursday onward after we fixed the issue and re-enabled the feature. We couldn’t have done it without your report, so please keep them coming! You can submit a bug report to our forums here Please have a read through of our guidelines thread to help us get all the information we need: And we’re currently collating information regarding ‘vanishing’ structure pieces, so if you’ve experienced it please post a response in this thread with any information that you can provide, we’ve included a guideline that’ll help us identify the problem. Patch notes up to v102.45 - Fixed issue where tames could be given move-onto-ship points that were outside the bounds of the ship, or nearly outside. - Fixed issue where tames could potentially fall endlessly and drown when moving-onto-ship. v102.4 - Fixed a server crash - Re-enabled Red Alert and the ability to return the crew to their previous seat following a Red Alert (can be activated using Right Shift) on Official Servers v102.38 - Fixed creature "drift" on ships for client - Fixed issue where creatures could disappear or erroneously die in some cases when moved onto ships, re-enabled move to ship functionality for Officials. - Added cooldowns to activate or reset Red Alert state (clients get a corresponding message onscreen when they try to execute the order during the cooldowns). - Fixed issue where crew melee swings on ships couldn't hit their targets. - Red Alert temporarily disabled on Official Servers whilst we investigate an issue related to its stability. v102.1 - Hand Harvesting Skills now affect tool usage as well. - Fixed Climbing Picks sometimes sending the player off into infinity. - Ended the Easter Event. Bunny hat skin applications and skinned items will still exist. - Significantly optimized the networking of character movement on ships. - Fixed a bug where you couldn't see another player turning their character on a ship if they weren't moving. - Fixed a server crash. - Fixed issue with resources not respawning near shipyards/docks. - Fixed an issue where mortars and lighthouses may not have had their activity tags updated properly. - Fixed issue that would cause characters (including creatures) based on a ship to "drift" off the ship over time. v101.32 - Possible fix for shoulder creatures disappearing or flickering post-transition. - Placed Water Reservoirs will now show their water richness percentage on the HUD. - Water Reservoirs will now gain water from rain. - Fixed Treasure Maps generating locations stuck in the world. Will not effect existing Treasure Maps. - Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes). - Disabled 'Move To Ship' pinwheel action for non-crew tames on Official Servers until we have resolved issues related to the feature. - Fixed Island Points totals getting de-synced/displaying incorrectly for Companies. and you can check out our entire Patch List since release, here: SHOW 'N' TELL #7 We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize! Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  10. Ahoy Pathfinders! Now that the flux of development related to ATLAS 1.5 has settled, we have made a return to our regularly scheduled patches to address stability, bugs, and balance whilst we prepare our next Mega-Update. This is a good time to reaffirm our commitment to ensuring ATLAS continues moving towards its ambition of becoming the ultimate fantasy pirate adventure. This Captain's Log will give you a sneak preview of what we're currently working on for our May Mega Patch whilst maintaining the live game on the side. livestream! But before we get into that... save the date, as next Friday, the 3rd of May at 2 PM PT we’ll be live streaming some of our upcoming content and revealing more details about the next Mega-Update! The stream will be hosted on both Twitch and Mixer, so be sure to tune in! twitch.tv/sailtheatlas mixer.com/playatlas We’ll also be collecting questions from the community which we’ll be answering live. If you’ve got something on your mind, whether it’s about future development plans, upcoming content, decisions regarding features, or how we feel about Endgame, submit your questions to this thread! mega-update! Now that our first large milestone has made it out the door, the team has been working hard on our next major content update. This will include new playable areas, creatures, weapons, items, ship mechanics and more -- much of which we’ll be covering in our upcoming Live Stream! Please keep in mind that this update is an evolving work-in-progress and thus, isn’t set in stone. This means that it’s open to change, whether it’s the visual appearance or the actual intended gameplay purpose it serves. But without further ado, here’s a little peek of the content to come! Icebox A high insulation box for transporting ice! Can be used to reduce surrounding temperature, extend the spoil time of perishables, and quench your thirst -- assuming it’s fully stocked. Spear Gun An underwater weapon that players can use to launch a piercing spearbolt with power and accuracy. Torpedo An underwater missile fired from a torpedo launcher (snapped to gunports), which can be aimed down into the ocean to destroy structures built underwater, or shot across the water surface (cannot travel or be shot above the water surface). Heavy Cyclops Cosmetic The heavy armor edition of our Cyclops Armour opens the door to intimidating your foes in our tribal-themed skin with a little extra heavy...metal This Mega-Update will be loaded with new features and content and we’re excited to get it into your hands. There’s a lot to come with it and even more planned for the months ahead which we will be displaying and discussing in the stream next week. As always, thank you very much for all of your feedback and reports; this community is very involved and passionate and you guys directly facilitate the evolution and development of ATLAS along with our ability to address issues and bugs. iso: Blackwood In early June we expect to be able to release our special mod-map, Blackwood, created by Iso, the level designer behind ARK’s popular mod-map Crystal Isles. This is not something we’ll be supporting specifically on our Official Network, as it was designed and intended to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that you can still enjoy all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no additional database setup required! patch roundup! The community’s contributions throughout early access, whether that’s bug reports, feedback on features, and content suggestion have been highly helpful in ATLAS’ development. Thanks to your reports, we were able to identify and resolve one of our more frequent server crashes. Additionally, we’ve spent a lot of time focusing on the core technical aspect of the game and have significantly optimized crew attached to stations, movement on ships, and resolved some outstanding bugs. The effect on our servers after eliminating that crash. The dip you see on Wednesday and Early Thursday was because we had temporarily disabled a feature which had a high chance of causing the crash and then further dropped Late Thursday onward after we fixed the issue and re-enabled the feature. We couldn’t have done it without your report, so please keep them coming! You can submit a bug report to our forums here Please have a read through of our guidelines thread to help us get all the information we need: And we’re currently collating information regarding ‘vanishing’ structure pieces, so if you’ve experienced it please post a response in this thread with any information that you can provide, we’ve included a guideline that’ll help us identify the problem. Patch notes up to v102.45 - Fixed issue where tames could be given move-onto-ship points that were outside the bounds of the ship, or nearly outside. - Fixed issue where tames could potentially fall endlessly and drown when moving-onto-ship. v102.4 - Fixed a server crash - Re-enabled Red Alert and the ability to return the crew to their previous seat following a Red Alert (can be activated using Right Shift) on Official Servers v102.38 - Fixed creature "drift" on ships for client - Fixed issue where creatures could disappear or erroneously die in some cases when moved onto ships, re-enabled move to ship functionality for Officials. - Added cooldowns to activate or reset Red Alert state (clients get a corresponding message onscreen when they try to execute the order during the cooldowns). - Fixed issue where crew melee swings on ships couldn't hit their targets. - Red Alert temporarily disabled on Official Servers whilst we investigate an issue related to its stability. v102.1 - Hand Harvesting Skills now affect tool usage as well. - Fixed Climbing Picks sometimes sending the player off into infinity. - Ended the Easter Event. Bunny hat skin applications and skinned items will still exist. - Significantly optimized the networking of character movement on ships. - Fixed a bug where you couldn't see another player turning their character on a ship if they weren't moving. - Fixed a server crash. - Fixed issue with resources not respawning near shipyards/docks. - Fixed an issue where mortars and lighthouses may not have had their activity tags updated properly. - Fixed issue that would cause characters (including creatures) based on a ship to "drift" off the ship over time. v101.32 - Possible fix for shoulder creatures disappearing or flickering post-transition. - Placed Water Reservoirs will now show their water richness percentage on the HUD. - Water Reservoirs will now gain water from rain. - Fixed Treasure Maps generating locations stuck in the world. Will not effect existing Treasure Maps. - Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes). - Disabled 'Move To Ship' pinwheel action for non-crew tames on Official Servers until we have resolved issues related to the feature. - Fixed Island Points totals getting de-synced/displaying incorrectly for Companies. and you can check out our entire Patch List since release, here: SHOW 'N' TELL #7 We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize! Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  11. Dollie

    Mega update may? Another wipe?

    Apologies in advance as I don't currently have the time to read all of the posts in this thread and respond to each but I'd like to share my related post from the Discord to give you all some clarity on this issue sooner rather than later, and, hopefully put you at ease.
  12. Dollie

    extreme temps. (-1766F)

    Hmmm, seems a touch extreme. I've flagged it up, thank you.
  13. Dollie

    Resources stopped respawning

    Nice detective work. We'll look into it today.
  14. Dollie

    Bug Report Guidelines

    Bug Report Guidelines We appreciate your bug reports and we aim to collate and act upon them as efficiently as possible. In order to facilitate this further, we’ll be sharing some guidelines on how to how to make a clear bug report including information that is relevant to maximising the way in which we sort, investigate, and debug. A bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. If you would like to offer feedback or critique on intended gameplay and mechanics etc please do so in the Feedback and Suggestions sub-forum. Repro: “repro” refers to reproducing a bug, glitch or error. The majority of the time we need to repro so that we can debug/track down the cause. If you have the repro steps and you can outline these in your report, we can get to bug squashing more quickly. Preferred Format (not all of these fields will be applicable to every bug report): Network: Grid: Description of issue: Any screenshots or video demonstrating the bug: Repro steps if available/applicable: CCC (if location specific, please include the CCC with your report): Thank you, Pathfinders!
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