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Devlin

Pathfinder
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Posts posted by Devlin


  1. 1 hour ago, Batshit Krazy said:

    I  appreciate the info on wiggle room. Makes me breath easier since I cant find veggies like potatoes. Only berries and meat, and some rice that I grow

     

    If you fill your trough with your rice, that would work well, too. Basically any grown food will last longer than picked food.


  2. I don't remember what the exact limit is, but I remember hearing about a limit being put in place where any structural pieces that exceed it in a certain radius just disappear. There also used to be a possible bug where you'd need to put in more foundation or pillar supports than necessary (other than to satisfy the "no nearby foundation" warning) or else ceiling tiles would just disappear. I experienced that one a week ago so it seems like that is still an issue.


  3. If I'm understanding your question correctly, yes. Treasure maps are usually rotated to make it slightly more difficult to figure out where the treasure is. I generally look for distinctive shapes on the drawing (odd coastlines or maybe patterns of mountains, etc.) and try to find the island that way. Or if its in a zone where all the islands are actually identical, it become the tedious game of trial and error, visiting each island to find the right one.

    • Thanks 1

  4. If you're maxed out, you should see it from pretty far away. Are you positive you're on the right island and in the right spot? I've done hundreds of maps and I've seen a pillar for all of them, but I've also been convinced I'm in the correct island before finally realizing I was looking at it incorrectly or happened to be in a zone with 3 identical island shapes.


  5. 21 hours ago, Gomez Addams said:

    Even in PVE the ships are constantly maintained by the crew “sweeping”. Natural ship deterioration makes this necessary. I tell my crew all the time that if you’re not sweeping, your swimming.

    I've actually had the opposite experience on PVE. The sweeping animation is constant, but when fully green anchored, my ships take 0 damage and no resources are spent fixing anything. I have one ship that I've let sit with no crew on it for a week, and all its planks are still at full HP. 

    • Like 1

  6. Is it possible for you to fill the whole trough with veggies and berries? Bears prefer meat, but it would all spoil in that time. I typically fill my trough with grown food and don't need to refill it for a few days at least. I haven't tried going a week without refilling personally, but I'm pretty sure a full trough could last 6 days if filled with grown stuff.


  7. As someone who builds immersive towns for the fun of it, absolutely agree on #1!

    For the player shop thing, could you elaborate on what you had in mind? I don't have an issue with current player shops as I have one set up outside my base and I juts fill it with random things I find that I assume others would want to buy. Most of my sales so far have come from people passing by and seeing something rare they want, or others on my island wanting to spend gold on resources quickly rather than farming it themselves. So from my experience, people buying goods from me and hauling it back seems like a normal thing - as if they found those items and had to haul them back regardless.


  8. I think Atlas PVE is a very different game compared to PVP, and the people who play it have a different mindset. Its geared more toward people who like building, who like the monotony of grinding, who just want to explore without worrying about losing their stuff, and probably some role-play aspects. I personally have no interest in PVP as I just love to gather and build, so PVE is the perfect game mode for me. I have a Brig that can kill any SotD so I don't have to really worry about that aspect, and I'm free to sail and explore at my own pace. So far that seems to be a common thing from PVE players I've talked to.

    • Like 2

  9. I understand the reasoning behind the wipe, especially as so much of the game is going to be altered with the update. I think many people probably also expected a wipe at some point, given Atlas is in early access and all. The issue I see with a total start-from-scratch wipe, though, is that there is now no incentive to keep playing until the update happens.

    If you're a fan of building, you probably aren't as excited about continuing to build knowing that you'll be losing it in a month. If you're a fan of raiding other players, perhaps the drive to do that diminished because everything you'll earn from it will go away in a month. If you're a fan of exploration or have spent a good number of hours finding discoveries, chances are you're gonna stop doing that since you'll start at 0 again in a month.

    My suggestion is to instead let discovery points persist. This gives players who wish to keep working toward something an incentive to do so, while still feeling rewarded after the wipe. This still allows everyone to start at level 1 with no skills or experience after the wipe takes place, so you'll still have that even playing field. The only real advantage current players will have is a higher level cap, but even then the grind to level up will have to take place regardless.

    • Like 1

  10. 4 hours ago, pope_kd said:

    There's a communication system built into the game that broadcasts to every player currently online.

    Yes, though from my experience of this particular instance, my server was offline the entire time the patch and roll back happened. Other than from Twitter or an outside source, there is no way I could have known this was taking place. I get where you're coming from, and I agree they should be better about timing announcements in-game, but in this case I'm not sure how that is beneficial since servers were offline.

    Unless I'm missing something here, everyone in the thread on the anti-Twitter side of the spectrum is advocating the use of the in-game announcement for something like a rollback, but I just don't get how that's possible since the servers would have been offline by then. What am I missing here?

    • Like 1

  11. The global font mod is great for readability and also makes the box names show as their proper characters. The downside is that the font size is huge, and the only way to change it seems to be by scaling down the UI. I tried scaling it down, but didn't really notice a significant change personally. Just something to consider when going that route.


  12. Also confirming they come to shore and sometimes on land in the region I'm in. They've destroyed ships in progress on shipyards, and have done some damage to anyone who built bases near the water.

    I feel like when I sail through them, the damage is negligible compared to when my ship is anchored or hit by the ones near shore. Not sure why that would be the case.


  13. I thought the cyclones were cool at first when I thought they were rare things that happen during rainstorms. Now it just feels comical how common they are. I completely agree that even having giant Perfect Storm or Master and Commander waves would be fun enough to navigate on their own. No need for the constant barrage of tornadoes. 

    • Like 2

  14. Considering the recent outrage regarding resource spawns on Lawless islands, I think there can be an easy compromise between keeping the spawn-prevention radius in and still making it feel like popular Lawless islands aren't barren anymore. My suggestion would be to reduce the spawn radius to slightly less than whatever the radius is that prevents neighboring companies from building. This way resources will always be able to spawn in some capacity unless one company covers an island in foundation tiles, while still preventing jungles from spawning a foot away from structures. This wont help bring back all the rare nodes that are gone because people decided to place a reminder tile right next to them, but at least some things would come back to make those islands playable again.


  15. Just to give a different perspective here, I'm about 180 hours in and I've never paid attention to my vitamins, water, food, or health during that time. I learned from the start that there is no penalty from dying, so I just die and respawn all the time. When I saw that bodies disappear in Freeports, I rushed to get a raft, bed, and storage box first. Then I just kept gathering until I was gonna die again, stored everything, waited to die, respawned on my raft, and repeated until I had enough stored to go on my way. If I'm out at sea and I see my health dropping, I close my sails, die, respawn on my ship, and continue. When I get to a new island I want to explore or if I'm looking for a treasure map, I'll die first so i get a fresh start when I get off my boat.

    So I do understand this is a survival game and that people should learn how to not die, but when it comes to PvE at least, the game currently feels like there's no need to bother with that.

    • Haha 1
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