Hey, thanks for the DevKit, good job nailing release date :3
From description I figured how to test maps in editor, however, how do I test specific Mods (those that modify game by inheriting from “Blueprint'/Game/PrimalEarth/CoreBlueprints/PrimalGameData_BP.PrimalGameData_BP'”) in editor? Is there a way to specify which mod to use while running a map in editor?