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BPeppers

Pathfinder
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Posts posted by BPeppers


  1. 8 hours ago, Jatheish said:

     

    • Chicken / Mounted on Shoulder - reduces food consumption period
    • Bull / Riding a bull gives your company crew members a strenght buff (range based/ cooldown)
    • Giraffe / Thatch harvest buff
    • Lion / Riding a lion provides a resource collection buff for you and your crew members (range based/ cooldown)
    • Ostrich / Shovel option by right click - so you can ride an ostrich instead of using a shovel (but dont remove the shovel)
    • Sheep / Provides a heat buff for breeding creatures 
    • Vulture / When you die with a Vulture mounted on your shoulder, it will bring your loot after respawn

     


  2.  :wheel:Ahoi ❤️ ATLAS parrot and penguin ❤️

    pengiparrot1.png

    I know this is not a professionnel work, but I do this because it's my passion ❤️ This game gives me so many options and whoo gotta love all the details :anchor: pirates ftw and cuddly penguins always ftw 😄 Where's the FoY?!! .. uh, dunno because I love all the details around :pirate_mask:

    • Like 2

  3. Really love the Hydra Armor already! An also those awesome pieces of conceptwork ❤️

    Can hardly wait for the stream to start on friday 🙂 

     

    - Will Hydra Armor be just cosmetic?

    - Is there any way to force the system to only remove players from full servers who don't have land claimed there?

     

    Congratz to "Eyezombie" :pirate_mask:😊

     

     


  4. 6 hours ago, Ksl450z said:

    Sagen wir du hast 30 flaggen dann kommt ein anderer player und klaut dir eine statt 3 tage dauert das jetzt nur 9 minuten da du 30 statt 1 flagge hast also je mehr flaggen du hast desto schneller kann dir eine geklaut werden 

    Genau, je mehr Flaggen du hast desto geringer die Zeit. Hast du nur eine Flagge ist der Timer viel länger als wenn du oder deine Company schon 10 Flaggen hast (als Beispiel).


  5. 6 hours ago, MaxPower said:

    Well the problem with PvE is that it has too much PvP right now.

    The reason people play PvE is so they don't have to deal with other players destroying this stuff or stealing from them, yet that's been quite possible. They finally fixed the lack of locks on containers however its still possible to sink other players ships in PvE, which is hilariously messed up. PvP just has the usual issues with PvP in a survival game, so you know what to expect going in.  

    My thoughts exactly! And the new lock system in PvE is one of the best things they've added now.

    I play both, PvE and PvP and there is no real seperation between both modes right now. Hope they'll add some more PvE features so we dont have to deal any longer with destroyig bases and ships in PvE.


  6. If yu want offline-raid prtection then you have to play on private server. There are no rules like this on official server and I hope they will never add something like this. Due to different timezones it would never be fair to everyone at once. And besides this, official server PvP is the hardest and should stay the hardest. 


  7. 7 hours ago, microphobe said:

    I agree, but that limit should be relative to company size not just a fixed number hence the flags per person with adds in the tree.

    I totally agree. 

    PVE is not really PVE right now, it's more like PVE/P. So either add a 3rd Server mode or make PVE being PVE.

    - Limit the flags per player/ company

    - Remove the flag system for PVE or find a fair balance. Not everyone is playing 24/7 and esp PVE players having focus on crafting/ building/ farming/ taming/ exploring and don't want to rebuild everything twice a week or something. If players want to fight and want to defend bases, they would join a PVP server.

    Sure there's the problem with the servers, with the amount of players vs islands (I do understand the Devs), but here needs to be started to find a fair balance and to keep PVE how it should be. 

    And this forum is a good way to write down complains and also ideas, so the Devs can thinking about it maybe get new ideas.

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