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MarineLoki

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  1. MarineLoki

    silo

    Single player-unable to put silo down on any island.
  2. with an update 101 at 1230 ET ........
  3. The wait.........You're killin me Smalls
  4. MarineLoki

    crash

    NA PVE game keeps crashing, verified files, they were all good. LowLevelFatalError [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index 264275136/93691 VERSION: 22.35 KERNELBASE.dll!UnknownFunction (0x00007ff919c0a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff6819e8801) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!ULinkerLoad::operator<<() (0x00007ff681a77a0e) + 34 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] AtlasGame.exe!operator<<() (0x00007ff681a90beb) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\uobject\objectresource.cpp:91] AtlasGame.exe!ULinkerLoad::SerializeExportMap() (0x00007ff681a732ec) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1500] AtlasGame.exe!ULinkerLoad::Tick() (0x00007ff681a715aa) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:573] AtlasGame.exe!FAsyncPackage::FinishLinker() (0x00007ff681a5091c) + 50 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:420] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff681a5047a) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:271] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff681a53138) + 24 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] AtlasGame.exe!FlushAsyncLoading() (0x00007ff681a52e62) + 17 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] AtlasGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff6809f1daf) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\primalglobals.cpp:124] AtlasGame.exe!UShooterGameInstance::AttemptJoinLastServer() (0x00007ff680da7534) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:3253] AtlasGame.exe!UUI_MainMenu::ClickedButton() (0x00007ff6810e1278) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\ui_mainmenu.cpp:485] AtlasGame.exe!UPrimalUI::execClickedButton() (0x00007ff68151f77b) + 139 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\classes\primalui.h:36] AtlasGame.exe!UFunction::Invoke() (0x00007ff681a62fb7) + 15 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\uobject\class.cpp:3907] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff681aa5368) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff68070eb64) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\uobject\scriptdelegates.h:397] AtlasGame.exe!UButton::SlateHandleClicked() (0x00007ff681f4c7ac) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\umg\private\components\button.cpp:164] AtlasGame.exe!TBaseUObjectMethodDelegateInstance_RetVal_NoParams<UButton,FReply>::Execute() (0x00007ff681f7c342) + 12 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:521] AtlasGame.exe!TBaseDelegate_RetVal_NoParams<FText>::Execute() (0x00007ff6807d248a) + 6 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1111] AtlasGame.exe!SButton::OnMouseButtonUp() (0x00007ff681c0e15b) + 17 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:240] AtlasGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff681b71140) + 23 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3645] AtlasGame.exe!FSlateApplication::OnMouseUp() (0x00007ff681b70c1f) + 12 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3600] AtlasGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff681a10e4d) + 12 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsapplication.cpp:1343] AtlasGame.exe!FWindowsApplication::DeferMessage() (0x00007ff681a1150b) + 74 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsapplication.cpp:1634] AtlasGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff681a0eb33) + 41 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsapplication.cpp:737] AtlasGame.exe!FWindowsApplication::AppWndProc() (0x00007ff681a0e0bf) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsapplication.cpp:599] USER32.dll!UnknownFunction (0x00007ff91ca76d41) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007ff91ca76713) + 0 bytes [UnknownFile:0] AtlasGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff681a1c0f6) + 41 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:800] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6806f90e5) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launchengineloop.cpp:2448] AtlasGame.exe!GuardedMain() (0x00007ff6806f3c0c) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6806fbbea) + 5 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6806fbd18) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff68345e6dd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff91bd83034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff91cdd3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff91cdd3691) + 0 bytes [UnknownFile:0]
  5. NA PVE L6 bugging- 20+ min lag to load everything in. Crouch and lay buttons not working, other players reporting other problems on server.
  6. Drawbridges, may be used as intended or to make a gangway for ship loading and unloading.(would make ports a ton easier to build.) Bridges to gap structures or land features. Tow cables, could use grappling hook, -to be used for towing rafts or a dingy. It would make pvp naval fights more interesting. Or to simply use your dingy to move a stuck raft. Fort pieces!!!! please! Fishing net- could make trading fish meat viable A possible livewell for fish, optional to place on ship.
  7. I had logged in for about 10 min before verifying files. Durability was more than half. I was making sure hull was sea worthy before logging out, was very glitchy. Verify took about 15 min, logged back in to still having enough durability to mess around a few more hours in freeport. I really do get the decay timer but my ship was still good on both logins, thus why it is so confusing and irritating.
  8. very irritating. My sloop in L5 freeport just sunk for no reason.
  9. Longed in on my ship at the free-point at L5, same place I was last night. Game was glitching so I re verified files, ones was missing. Log back in everything fine, take out personal gear from storage box, still very much under weight on ship; 3/4 weight available, it only really had fiber on it. Leave storage box, go to leave ship and it freaking wrecked.....while on anchor. Then I died not less than a min later. So much work down the drain. Please fix this type of problem. I had restored every plank and sail last night, so I'm quite pissed. Side note, my ship was not hitting land, rocks, or anything underwater. And no one was on my ship but me.
  10. Longed in on my ship at the free-point at L5, same place I was last night. Game was glitching so I re verified files, ones was missing. Log back in everything fine, take out personal gear from storage box, still very much under weight on ship; 3/4 weight available, it only really had fiber on it. Leave storage box, go to leave ship and it freaking wrecked.....while on anchor. Then I died not less than a min later. So much work down the drain. Please fix this type of problem. I had restored every plank and sail last night, so I'm quite pissed. Side note, my ship was not hitting land, rocks, or anything underwater. And no one was on my ship but me.
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