Jump to content

Malakai030

Pathfinder
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

11 Good

About Malakai030

  • Rank
    Pathfinder
  1. For me the biggest problem is that the vitamine system doesn't fit well into the gameplay. When I go out farming stuff by hand, my hunger depletes faster than the vitamins do, so I end up in surplussing all vitamins because I have to eat a lot. The best way to circumvent this is to die from time to time. When I build a lot of stuff or go farming with animals, the vitamins deplete faster than my hunger, so I end up having no hunger but die from vitamin lack. The best way to circumvent this is to die from time to time. This is just paradox: You are full of vitamins but die from hunger, or you are not hungry at all but die because you need vitamins.
  2. When you are all so unsatisfied with the game, why bother and waste time writing in the forums? Seriously, there are guys here moaning and complaining all the damn time how bad the game is, how bad the dev decisions are, and how soon it will be dead. Then why are you still here? Wouldn't it make more sense to leave the forum and invest your precious lifetime into games that are fun for you instead of the so-hated-by-you Atlas? I also don't get why ppl write stuff here who don't even play the game. I mean it's okay for asking questions before buying it, but for complaints about game design? How could one waste his time better than by writing in forums of games he doesn't own or like?
  3. But isn't that the "we are 100ppl coming to you to sink all your ships, kill all your tames and waste all your stuff because you had the fun sinking one of our ships" thing? Imo that's one of the major reasons many ppl left the game, since any encounter could have lead to total extinction or a forced merge (what means to give up what you aimed for when you started the company). I mean it's good for you both what came out of it, but your first intention was to punish other players for doing PVP. For me that's the same as imprisoning enemy players forever, forcing them to make a new character. It can be extremely frustrating when large comanies put an eye one you. And for me "just join them" can't be the answer, not everyone wants to be in a 200+ tribe, some people prefer the small ones, and they should have the chance to do so in a game like this. Gameplay slowly developed from "hey, unknown tribe, let's attack" and "thx for pvp" afterwards to "don't attack them, they're alpha", "don't attack them, they're allies of alpha" and "don't attack them, they're assholes" leading to less and less opportunities for good PVP (with "good" I mean fun for both sides) and PVP anyway. Imo many tribes are just too eager to become alpha, and they don't realize how they kill the fun for others (who don't want to be alpha) while trying to reach and stay it. Plus many abuse their superiority for the fun of destroying weaker enemies that can't defend against like 50 players at once.
  4. I wholeheartedly agree on this topic. No one uses medium cannons anymore in PVP, and it feels like ppl load more and more large cannons on their ships, no matter what side of it. This makes most of the designs pure 1v1 with no real purpose for longer battles with more than two ships, which should be but encouraged imo. I miss that there is no use for bar shots and stuff since you usually don't even get close enough to the enemy ships to use them. Personally I dislike solutions like penalties, limits or nerfs, for me they counter the idea of survival (in survival one should think about what he does, not simply stick to given limits), so I'd suggest to simply make large cannons heavier so you can't use them in the way it is atm. Doubling their weight means to half their numbers and make the builder think about how many of them he can install without slowing the ship down too much, while he must compensate the loss in firepower by adding medium cannons. Atm there are designs out there with like 24 large cannons to one side, making them dangerous onehitters, but also look ugly and heavily unrealistic, and they prevent more realistic seafights, since the best side for such ships to shoot from is their broadside, especially when fighting in groups.
  5. EU PVP is the same. Several mates including me and several ally members can't login right now.
  6. This discussion is as old as basebuilding PVP games. Just be sure that the devs of those games had reasons to make offline raiding possible. If they didn't wanna have it, they would make it impossible. So it's up to you if you can live with that or not. I love PVP, and I even love the possibility of being offline raided. I think like "Hey, if they were able to crack up that base I built, they deserve that victory, and my next base must be better. There are hundreds of ways to secure your base. High walls, aggressive tames, NPCs on different mounted guns, hidden storage boxes, sleeper houses to prevent declaiming. Additionally you need friends, meaning allies, who can have an eye on your stuff while you're not in game. My tribe just finished its third ship garage that effectively prevents ppl from entering the ship and destroying it. It's veeeeeerrrryyyy expensive, but worth it at last. Always remember that if some guys can destroy your ships every day, it's your fault, not their's.
  7. tldr I did not say there shouldn't be gliders. I like them, too. But I said a player should not be able to fly endlessly in this game.
  8. Flying endlessly is something a player in a PVP game that's based on a time 200 years ago shouldn't be able to. That's simply overpowered, since you can fly from one corner of the whole map to the other one. This way you could move lots of material over theoretically infinite distances, making ships obsolete in the end. I mean, why use ships when you can do transport and scouting without them? In a ship game there should not be stuff that makes ships unemployed. This game is for people who want to steer sail ships, and the glider is just a tiny side aspect of the game. Saying you leave now because they nerfed the gliders is like saying you leave because they patched out the body bag exploit (that made transport tames obsolete). I agree to that one guy who said like If you love flying, play a game about planes.
  9. I changed my mind about PVE now. I think PVE is not fair enough, since you can't do anything when someone screws your stuff. You can just stand there and please him to stop. In PVP I can at least try to make him stop by hitting his face as often as I can. Me and my mate changed to PVP now, we joined a crew and simsalabim - none of our ships were destroyed since then. We even fought back some guys trying to sink our ships while anchoring. We could not sink'em, d'oh, but we could at least chase them away. That's why I think PVE is not fair. You cannot punish the evildoers, you can just evade them. In PVP you can take bloody revenge
  10. Yap, agree here. I also think all inventories should be pin-codable. OR the devs make ships unsinkable by overloading them. That's unrealistic (you need much more to sink a ship than to make it heavier) and heavily abusable for any toxic users. I lost two ships in 2 days and now I fear for building (and losing) more.
  11. I must heavily agree here. Me and my mate lost two ships in two days, a sloop and a schooner, and now I'm afraid of building another ship just to find it destroyed on the next morning. Pleeze devs, you need to do something about it. Sinking ships by just overloading them is far too easy, and especially in PVE it shouldn't even be possible, but I assume that it's the same about PVP. I think in a game like ATLAS or ARK devs must also watch for the abusability of their functions. Sure it's realistic that overloaded ships do sink. But there are so many toxic users in both games that you can't do that for the reasons told in this post. It's a bit the same about 1x1 foundations. Many users abuse them for blocking building space for others, EVEN IF THEY DONT NEED THE SPACE. They place them in high grass or even underwater to make them harder to find. This problem could be solved by a shorter timer for small structures (like 2x3 and below) or by a much shorter build blocking radius. This would make it costy and time consuming for harassers so that they might do it less often. Honestly I dunno what to do now. Again, lost 2 ships in 2 days, both in the night after releasing them, completely different islands, both lawless regions. Now I'm afraid of a sunk-ship-loop, finding my ship sunk every new day.
×
×
  • Create New...