Jump to content

Womba

Pathfinder
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Womba

  • Rank
    Pathfinder
  1. Yes, I load tons of tames using this method. They also have seemed to refine a lot of the issues about whistling crew (as well as tames) onto and off of the boat. They definately don't just zip into space anymore or get stuck like they used to. At least thats my experience.
  2. Very pleased to see them injecting new blood into the game and hope that he brings some energy into what feels like a burnt out team. I know that they have the livestream coming up but I think of one of the big shortfalls the team has is lack of a communication plan. Having weeks at a time go by with no meaningful updates to those who play the game regarding direction, upcoming features or fixes I believe has the fan base tuning out and moving on to other games. While that is a natural progression of MMO's (I know, far stretch to consider this truly a MMO), making sure your player base is aware that you even exist other than a random tweet or response keeps players coming back. Today's word of the day Grapeshot is ENGAGEMENT. Beyond actually communicating with us players in a meaningful manner they need to centralize HOW they communicate. I apologize but the fact that they leave players having to scrape multiple platforms trying to get news on the game or it's status is ridiculous. For what it's worth, the new direction they bring up as well as so much focus on the smaller map architecture has me thinking they are going to shrink the world for officials and the game itself. Not saying it's good or bad but lets be honest, ARK developed a successful formula on how you get players to play official/unofficial and single player. The push towards single player and smaller 'world' maps that only require a few servers and much less cost allows the player base to do what made ARK successful, make mods and take programming/design costs off their plate. While wanting to describe this as an MMO, what it takes to make a MMO is huge amounts of programming and design to make players stay engaged. They have provided a base framework to allow an army of unpaid people to handle a lot of the missing components. QoL, new creatures, ship designs and cosmetics would now basically be off their plate. When I think of an upcoming console release on top of the game being so lacking in it's development progress, they are going to have to do something drastic to keep this ship afloat.
  3. B7 Map on island Climbing Archipelago, center of Northwest landmass. Reward was listed at 627 on map, reward received was 507.
  4. Boomer.... I have always enjoyed reading your posts and responses...until this. It's too late to go and get a good ribeye now and damnit, I hate you for now making me hungry for one. That said, if they can't find a way to join PVP and PVE elements into the same server, I don't see much of a bright future for the game. I really am not a fan of PVP myself but I have enjoyed dabbling in it from time to time and supporting my pvp friends by farming and building for them. So many grids, I don't see why they couldn't break it into PVE, PVP zones.
  5. Network: NA PVE Grid: H2 Description of issue: Trying to climb from water to boat in H2 using rope ladders (Especially one on back of boat) you get the hand position as though you are climbing however you just move forward towards the boat or away. Sometimes you will bug and it jumps you to the top but most often you have to try over and over. Any screenshots or video demonstrating the bug: NO Repro steps if available/applicable: Go to back of boat, enter water and try and climb up emergency rope ladder while your floating. CCC (if location specific, please include the CCC with your report):
  6. Honestly to me the true test will be the console players and if they can retain them. I don't see a big injection of PC players as each Mega Update (I know, all 2 of them) seems to bring back fewer players. I think the real test of the long term viability will be HOW they add console to the game. Wipe or not? Console specific servers or a mix? I think a lot of optimizations need to occur with a very clearly defined plan from the developers. If console release fails, I just don't know how they come back. At the end of the day, there are only two cash cows for them that I can see and not knowing what the cash burn is from the initial flood of EA release funding, console failure I am afraid will spell doom. FtP MMO's at this scale? I don't see how a business or game developers survive.
  7. (In Tundra)We set up 2 in our house and then just to see, one underwater in our harbor. Harbor outproduced both of the house ones combined by far. Just make sure if you put one under water, don't put it under your dock directly, house bonus actually is a thing under water.
  8. Did they fix the bug that was going on with ships being stuck at levels when they came out of anything but normal shipyards?
  9. Womba

    G15 TO G1

    Yes you can, just did it yesterday.
  10. I'm having the same issue. I saw tweets that they were doing maintenance on NA servers but even though they say it is completed, having the same issue myself.
  11. Please put Alliance ability back into PvE. Having to rely on 40 different discords to maintain relationships and chats makes trading insanely difficult. Add in the population shortage on NA PvE and the game feels empty of that Multiplayer experience . Perhaps this can create issues for overall balance but I don't see how Alliances in PvE breaks the game. Please forgive my ignorance if I am missing something but I think allowing more communication across server populations will help with player retention and a sense of community.
  12. Understanding that people don't want landlords, I hate travelling to Lawless. Pillar, foundation spam, absolute urban vibe that is such an eyesore...you can keep Lawless, I would rather be a tenant.
  13. Apparently there are some who have figured out how to cheat the timer by somehow getting themselves glitched so the body doesn't decay/die but isn't considered logged off. Have seen this with a few of the Chinese companies plots.
  14. Can anyone explain how the timer actually works? When looking to pop a claim the timer seems to count up and not down. Does anyone know what the number would be for when a claim can be contested?
×
×
  • Create New...