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Sydhart

Pathfinder
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Everything posted by Sydhart

  1. Or just turn them into murderous pirate ships or buccaneers or something. Implement a faction system, have the wild pirate emcampments replace the treasure maps with AoTD. Maybe leave some of them but there is no lore or reason to have them. Gave needs some depth to keep players immersed and wanting to come back to play.
  2. I used the in-game voice chat last night with no issues. Did you check the in-game settings to see if maybe your push to talk got remapped?
  3. Gemstones are fairly rare. Not every grid has them. https://exploreatlas.co.uk/explore/ is a good resource and kept up to date.
  4. Try https://exploreatlas.co.uk/explore/ It's kept pretty up to date.
  5. Love the site and thanks for working so hard on it!
  6. Patch "AoD are now immune to anything except gun (non-puckle), melee damage and tame damage." This is because people were taking new ships to powerstone islands and kiting AoD spawns to the shore to let their cannons take care of them. Many companies max leveled ships in a single day this way. Unfortunately, this also had the impact of grenades and powder kegs not doing damage which makes no sense whatsoever. Instead of making an intelligent decision to take the time to change the coding on how ships obtain experience, they made a knee-jerk nerf that crippled everyone. There is their MO for just about everything for about the last year. Let's hope this new team can do better and fix all the shit that is dumb and broken.
  7. When trying to port to a bed on a ship, right after selecting a ship bed and hitting Travel, getting a green screen in Atlas map screen and then it won't load to the bed. Sometimes killing yourself and then trying to port works or sometimes porting to a land bed that is close to the ship will work. This is frustrating as hell when a Company-mate gets in trouble with SoTD or DC's crossing a border and you need to get to a ship quickly to help. This has been an issue for a while but I can't find any information regarding it.
  8. I got that a few days ago and patch fixed it and then I got it again last night. Assuming they will release another patch to fix it.
  9. Sinking ships sitting anchored is one of the reasons I barely even log anymore. Who cares how realistic it is it's just stupid. How about get some balls and just engage in actual ship to ship and stop slinking around like a little bitch looking for defenseless things to destroy so you can make yourself feel like a big man? Agreed with this. Once the green goes to white you are good to go about your normal life without worrying about some jerk destroying your stuff offline while jerking one off.
  10. No, you can only use that code in single player. On official servers it is only for those of us who were here pre-wipe.
  11. Title says it all. I may take a break from this next EA edition as it's really hard to justify coming back for a 3rd grind fest for a few new islands and a biome. Maybe we put some effort into making the game feel more alive? One of the most frustrating things is finding a really cool looking NPC structure but it's just a piece of scenery with no ability to interact. You can't go inside at all or do anything with them. What the hell is the point then? Some of these places are put in spots that would be absolutely great to build at too and in this last go around we built a town around an existing small NPC town but even after building it that NPC parts just felt out of place. It would be nice if taverns felt like actual taverns. When you go inside you're greeted with some nice pirate shanty and a beautiful waitress and barkeep who sells grog. Or when you happen upon a farm house there are little NPC kids outside and a farmer and a wife who you can buy vegetables from. Would this be so difficult? I realize that does require quite a bit of work but are there any plans on the horizon to do this?
  12. I logged on with the intent to make some changes to some of our town, saw it wasn't 2x, and just lost all motivation. The normal rates are just too slow.
  13. Game would be so much more "piraty" if we could actually take stuff from others... Right now, how things stand, game is doomed.
  14. No he doesn't. You can't go from 0 to 100 in one week. Once you hit about level 70 it slows WAY down. I'm pretty sure only a few people in our company are level 100 even now and we have (had) a large company. I wasn't logging in every day but I've done every powerstone, killed both versions of Kraken, killed yeti, got all the essences, and finished all quests except Ghost ship and I'm still only lower 90's level after MONTH's. So no, you are all are completely incorrect on the ability to shortcut in this game. Also, with your all's reasoning, every time the game goes on sale, they should wipe right? Because you know, new players and stuff? It's ignorant thinking. The game will be unsustainable if levels determine PvP success and that is the true issue. They need to balance ALL combat and make it skill related, not level related. If they wipe characters, I'm out. I'm not grinding out all those Achievements a 3rd time. I'll rebuild bases, breed new tames, build new ships, but I'm not going back to all the god damned islands I've already discovered to get Master Cartographer again. Fuck that.
  15. Yes, I'm old and I prefer forums. As I've grown older, I know that many promises are complete bullshit if there are no details supporting them. The details are important. Younger generations, they don't care about details (I didn't either when I was younger tbh). They just want the summary in as simplistic a manner as possible. Older people are typically more conservative so we prefer more detail and the ability to digest it and forums give us that ability. But also, you will see most companies (and politicians) won't put things in writing because they don't want to be held accountable.
  16. I didn't watch the stream because I knew it was going to be all smoke and mirrors. Based on what I've read about the "live" stream and what I've seen in the last few months, this ship is sinking and we they don't have enough mats to repair it. They are just going to try to eek a few more dollars from the console sales and then scuttle this mofo to the bottom of the ocean.
  17. Yeah, last time I tried soap on my sails it didn't work. I painted my sails red, white, and blue for the 4th and then tried to redo my dragons that I had previously and even after repainting all white you can still see the red and blue outlines.
  18. Those "Theme Park MMO's" are still going FYI and there's still content to do. The way Atlas is going it won't make it to release. Also, at no point did I say fast travel to anywhere. I said remove the 2 hour sailing times by being able to go from Freeport to Freeport. Hell, I don't even care if you make less Freeports and break the map up into sixths or something. But if you want to waste 2 hours doing nothing but navigating a ship to get 1 powerstone or go help people kill the Kraken or kill the yeti, be my guest. I'd rather play a different game where I don't have to waste a shit ton of time doing absolutely nothing and go spend more time outside or with my family.
  19. But I'm talking about taking your ship with you. Logistics wise there's really no difference in zoning and fast travel and just takes a bit of coding. When we enter different zones, the server has to download you and your ship and upload it to the new zone (server). Right now, if I am in D5 (where our Company's main base is) and I get a quality 20+ map down in L14 (which happens A LOT!), I have to sail through approximately 9 full zones sailing diagonally. On average sailing across a zone is 10 minutes. That's 90 minutes! With a fast travel system where you could also take your ship, I could sail to E4, talk to an NPC at the docks about chartering a voyage to L12 Freeport, and fast travel with my ship to that Freeport. Instead of sailing through 9 zones, I only need to sail through 4. Their should be a fee to do this. I'd gladly pay 100 gold to save myself 50 minutes of time doing nothing but sailing and playing dodge the SoTD while I work on my flotsam grappling skills or playing shoot my friend out of the crows nest. Hell, right now if I run out of silver, I have to travel across 5 zones to get more. With the Freeport ship travel, it would be 3. That's like 20 minutes of time saved. This is one of the reasons I started playing No Man's Sky again. I can travel ENTIRE SOLAR SYSTEMS in the blink of an eye and fly planet to planet within 10 to 30 seconds and once I'm there, there's still plenty of travel and exploring. Don't give me the shit about well that's a space game and they have hyper drives and shit. They ADDED those into the game so you weren't spending all your damned time flying. I know they want to make Atlas realistic but I don't want to spend 90% of my time sailing between islands. I've spent 900+ hours in Atlas so far and my duty in my company was to explore and find resource outposts and mark discoveries. That's what a majority of my time was spent doing since the wipe. In all that time I've personally sailed to only about 25% of the islands. I'd say adding some Fast travel between Freeports will not diminish the game for the average player whatsoever.
  20. I've suggested this before but instead of speeding up sailing, make fast travel an option. Freeports need to be, well, more. So add the ability to fast travel to and from them. Once you've traveled to it once then you should be able to go to a Freeport and then be able to fast travel to other Freeports that you've visited. This would greatly reduce the time to travel across the map. In addition to this Freeports should be vendor hubs (preset stalls for different types of things and all connected). They could also have pens where you can sell and buy animals. Quests should also be available here such as deliver 1,000 Silk, etc.
  21. Oh the humanity! That's just too much! LOL
  22. Harsh and inappropriate. I know you are mad that the game isn't living up to the hype and promises yet but I've had the pleasure of knowing one of the members of this team and they are good people. Big changes take time. Look at No Man's Sky as mentioned above. It's taken them approximately 6 years to get where they are now. Change will come and hopefully they will find their way.
  23. Yep, I've stopped playing Atlas and gone back to No Man's Sky for now. Hopefully Grapeshot will listen to the community and consider some of the great suggestions provided here. Right now there is no reason to even login to the game and if things don't change there won't ever be a reason again.
  24. Right now there is a lot of concern over Atlas and what it is and where it's going. Is there an updated vision for Atlas? Is it possible to get a road map from the developers? e.g https://fix.pubg.com/ What is good in PvP life? To crush your enemies, to see them driven before you, and to hear the lamentations of the women. Done that and now we have nothing to do. We raise their fleets and destroy their base and then they quit? How is that going to make a sustainable player base? What are your plans for incentives and accountability? Many, many, many people have asked for combining PvE and PvP and given great suggestions, myself included. Are you even considering doing this? Why separate the player base? Why is decay of structures forced into the game? Can you not allow the player base to clean up things? This has created all kinds of nuisances including but not limited to people not reliably being able to take a break and helpful structures such as ramps to treasure maps auto destroying. If someone quits, let us be pirates and pillage their items. We should be able to destroy structures and get resources. We should be able to take over ships that are abandoned and either sink em or salvage them. Auto decay is awful.
  25. Factions - Make 4-8 factions (e.g. swashbucklers, corsairs, imperials) and make a small cluster of zones for each faction as starter zones and safe areas. Everything else is lawless, golden age ruins, etc PvP faction objectives, add garrison control points in Lawless and the faction that controls them get specialized quests from outposts (like obtain a cyclops eye or hydra blood) and can access specialized vendors there (for cosmetics) Rewards or at least some reason for PvP. Kill so many players of the Swashbuckler factions Combining PvP and PvE systems into the same game. This can be done by making factions! Freeports - This is where you can turn in quests from the special quests obtained from the control point garrisons above Centralized vendor systems - an auctioneer type system like WoW. Animals pens you can purchase breed animals from Quality of Life- Being able to move great quantities of resources from one container to another container without popcorning Fast travel - once you've been to a Freeport you can now fast travel between them. Make Freeports every 6 zones or so
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