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Sydhart

Pathfinder
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Everything posted by Sydhart

  1. Can also tame a cow. Much easier to get Vitamin D and it also replenishes water. But yes, I agree that the map needs work on the ocean life. Diving into the sea and seeing no fish is not very immersive. On the other hand, there is zero risk in going after ship wrecks.
  2. Mostly just adjustments for PvP. Zero new content and very few QoL adjustments except for the adjustments to loot tables which is nice (and should have been done a year ago). Very disappointed right now to be honest. When are speed sails going to be fixed? When are we going to get some new ship designs? I'm bored to death of sailing for hours upon hours just auto-sailing along gridlines to get maps.
  3. Lol, Atlas has rewarding PvP? There is ZERO reward. There is literally ZERO point, ZERO accountability, and ZERO skill to the PvP in this game. PvP is based on who has the most time and best exploits to grief people until they give up.
  4. The upsurge in December is from the last large patch so people could test the changes. The upsurge in April 2019 was due to the wipe and reset, in October was due to Xbox release, and in December was a long awaited large patch that people jumped on to test. The average daily players in February 2019, 3 months after release was approximately 11K, a year later it's around 5.5K. That's 5.5K players spread across 4 map clusters (15X15X5 cluster = 900 map grids), so approximately 6.1 players per grid. Those are not healthy numbers at all. Month Avg. Players Gain % Gain Peak Players Last 30 Days 5,337.3 -277.9 -4.95% 11,548 January 2020 5,615.2 +83.9 +1.52% 11,844 December 2019 5,531.3 +1,396.9 +33.79% 11,649 November 2019 4,134.4 +913.8 +28.37% 8,163 October 2019 3,220.7 +1,775.2 +122.81% 6,287 September 2019 1,445.5 -868.4 -37.53% 2,942 August 2019 2,313.9 -502.7 -17.85% 5,221 July 2019 2,816.6 -748.9 -21.00% 5,293 June 2019 3,565.5 -1,641.3 -31.52% 7,276 May 2019 5,206.8 -529.5 -9.23% 10,040 April 2019 5,736.3 +2,706.8 +89.35% 12,298 March 2019 3,029.5 -8,355.6 -73.39% 9,331 February 2019 11,385.1 -15,256.7 -57.27% 25,026 January 2019 26,641.8 -12,673.8 -32.24% 55,297 December 2018 39,315.6 - - 58,788
  5. Yep, I haven't had the urge to log on for about 3 weeks now due to boredom. Started a new playthrough of Witcher 3 and at the rate they are going, Cyberpunk 2077 will be out before I get interested again. Game is going to die completely if they don't get something going soon.
  6. This has been broken/bugged/implemented poorly since release over a year ago. There are multiple threads on this and ZERO acknowledgement. I really love when I'm in a rush to logoff and finally able to anchor my galleon with 900 cannonballs and forget to hit "C". Then log back on to the sounds of my NPC's shooting at fish in the water and almost out of cannonballs.
  7. All assumptions on your part and incorrect in the case of the 2 servers I played on. It's all based on the Admin and rule sets. The players all traded and helped each other and the PvP areas were there because the Admin were awesome and we built a community arena and had events like treasure hunts. You could participate or not and it really didn't impact the PvE side. People that built in the PvP areas could only be raided/attacked at certain times and only IF they were online. Violation of the rules were strictly enforced and players were banned for a week for 1st offense and permanently for 2nd offense. For the most part we had zero problems as most of the core group was mature players who understood rules, consequences, and accountability. Unfortunately, the servers only lasted a few months each due to the cost and the number of players who gave up on the game due to bugs and lack of progress in development. So it can be done, you just have active admin and mods and who must occasionally take out the "trash".
  8. We've been asking for this for a year now. Some private servers run a PVPVE mix that works well. For instance, I played on a custom 4X4 grid where the middle 4 zones were PvP zones and on a 5X5 where the middle row and middle column were PvP and the rest was PvE. It was pretty cool. No reason Grapeshot can't do something like.
  9. I haven't even been able to motivate myself to login to this game for about 2 weeks now except for once each week just to feed animals. I'm bored and burned out feeding animals and sailing to do treasure maps to pay crew. I'm almost to the point of just saying screw it and uninstalling because I don't think there is going to be any changes that will make this game worthwhile to continue investing time into it considering the path it's already taken. I've pretty much done everything 3X already.
  10. Need to get rid of the old bank. It's a pain in the ass too trying to move all that inventory. I had to remove 1.5Million wood, Thatch, and other crap from one. You can't popcorn it out of the bank and I was afraid to just destroy it and didn't trust the inventory would just fall on the ground and I could pick it all up so it took multiple people hours to get it all out. Shitty thing is I need to do it again to our base in A1. It was also set down by someone that is no longer around and only I (as Admin) can access the inventory even though the rank is set to 0. So stupid! It makes me not even want to log on. This game has the worst system of large inventory management but we've posted enough about that.
  11. Found in the Equatorial biome so not sure you will find any in the desert? Typically found around the big lily pads in the swamp area if I remember correctly. Watch out for them gators though! https://exploreatlas.co.uk/explore/resource/22 If you mean what sap is in the desert, then you want to look for Sugars or Honey. Use https://antihax.github.io/ and type in the type of sap you want and it shows you the islands where it's located.
  12. You can't. Decaying of ships is not working correctly either.
  13. There's a lot of good island owners out there and lawless islands that you can build on where you don't have to deal with the ignorant spammers.
  14. You can also build a steering platform with railings around it that isn't on the top deck. I've never been pulled off any of my ships with this design.
  15. I think the biggest problem is that there is no objective in PvP in Atlas. There should be some kind of risk versus reward. Right now, all PvP is just trying to completely wipe people out. So the only objective is complete annihilation. The time to build up in order to compete only to lose it all within a couple hours of being offline is just not worth it to most people so they quit. That doesn't create a sustainable game. And because the risk is so high many people are willing to cheat so they don't "lose". It's a piss poor recipe that only brews disaster. Without some kind of accountability and objectives, there is no reason to keep playing in PvP.
  16. I don't think the ship decay is working correctly. I've had 2 rafts in my harbor for over a month now. There's been zero activity. One is only a campfire and storage chest so no one is spawning on it.
  17. How exactly would you "exploit" it? People have already done this in private servers and been successful. I played on a 5V5 grid server with some fun custom mods where the middle zones were Golden Age and PvP zones and the outer zones were Freeport and Non-PvE. It was great. Unfortunately it shut down due to cost of running 25 servers and the vast amount of bugs which made the mods impossible to keep updated.
  18. The merchant ship is a start but as with most other things, poorly implemented. You should be able to hail it so it will stop. You should be able to attack it and destroy it but then get a negative faction and attacked at Freeports unless you do something like pay a fine, complete a quest, etc. Just so many missed opportunities here.
  19. What the game needs is some sensible programmers and developers who know how to create an enjoyable and fun game and then program it correctly. For instance, Freeports should just be NO PVP period. PvP zones should be a thing. Factions should be a thing. Having some NPC's at other ports or points of interest or objective to "police" the game should be a thing. Right now it's a beautiful open world with empty towns and villages which is bad. A game with 100% player made content and PvP is not a viable option for this type of game.
  20. 8 hours is just a terrible idea, especially for new players. Who makes these gameplay decisions? Do they have any business acumen? Also, what's the decay time on ships out of Freeports? There's been 2 rafts by my base (one partially blocking my dock) that have been there for over a month now. One just has a storage chest and a campfire.
  21. I would recommend upgrading to Brig asap. Much faster and much more versatile. Would recommend 1 Large Handling Sail and 2 Large Speed sails for versatility. You will take off faster and it does help you turn due to creeping sails up and down for wind acceleration while you turn while only losing maybe a 1-2 knots of speed at max wind. Most of the time though the frackin wind goes against the way you want to go so the handling sail comes in handy!
  22. There has been some change recently because I now have ceiling tiles randomly go missing, both as floor pieces and top. I've had to rebuild ceilings differently in two different projects over the past week or so for them to "stick" and replace a ceiling floor on pillars with foundations that I had to stack 10 high in ONE piece of my base that were on top of pillars that kept disappearing as well. I hadn't had any problems until the last week.
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