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mastro_akq

Pathfinder
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About mastro_akq

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    Landlubber
  1. Mobile base would be decent at times if there was a proper ship for it and more detailed ship interiors and stuff.
  2. So one time this pirate sailed to this island and went ashore. He found a castle there with a few flickering lights at night. A balcony window was open and he could see how extravagant it was inside. So he told his crew try not to kill, but take whatever you can. If they resist tie them up. Just as they went to scale the walls of the lavish castle with no guards or defenses on a remote island, a huge vivid floating sign appeared in the air and was blinking the words "Sorry I am not online right now. Please come back later to face me. Offline raid Protection base defenses activated." That's when the pirate age faded away and was only a thing in books. And when carebear mmo video games would be made about them hundreds of years later.
  3. I havent really found the right MMO or survival game. I am actually not big on the genres. They always disappoint and frustrate me more than other games. Always end up being pissed with tribe and the grinding. But I may try a game I found yesterday called Heat on Steam. I also dont want to play solo, I got screwed by my last tribe and was expendable. I enjoy playing MP with others, but my luck has not been good with that for awhile now.
  4. Your new feudal land owner overlords.
  5. Its a feudal system slave market eco now in game. Not even really exploration, discovery, adventure based. One claim per island with larger tribes being able to dictate even more. In theory I would even take the current system over that with just a fresh start. Which little small tribes do the most work constantly for their overlords? But are always expendable. Eh not gonna fret. Its their game. Doesn't sound appealing to me. Doesn't sound like a fix the more I read about it. I would have preferred way more indepth base mechanics and buildings things and abilities. Gonna be an even worse slave system than before. Now full on feudal with island owners being lords managing islands, subject to higher company their company owners. More grinding for smaller tribes to maintain and have land for larger tribes. Cant even choose what to build. People pigeonholed into specific builds even more. I dont care about the wipe but the changes sound way less appealing. Meatshields and slaves, more toxic diplomacy, total what have you done for me lately for larger tribes to smaller tribes on their island or in their governing zones. No thanks. Not really interested anymore in the proposed changes. I really dont like this whole everyone is a puppet and number type thinking just to suit larger battles and have specific roles. Losing its appeal to me and fun level. These proposed changes dont actually solve the problem for smaller tribes and solo players at all. Its more likely than before they will be dictated and forced into crap.
  6. Seems to me it will still be larger tribes just split up into smaller factions. Same thing, just a workaround that wont always be so obvious. Now be even easier for larger tribes except farming which will fall on the smaller tribes just needing land again. There is no overthrow bad island leaders when the majority is the power dictating the others. Meatshields and slaves again, and easier for large tribes. FK it's a feudal system isn't it? So much for adventure, exploring, and discovery, and spontaneousness. Sounding more and more like typical MMO.
  7. I lived on lawless as a solo player so yes. I didn't bother to pillar spam either. I did my best and got wiped several times. Then finally found a tribe again. But if its as you say and after the wipe there is gate spam, pillar spam, and foundation spam, then no point in even wiping just continue development as is.
  8. That depends. I'm level 55 and have 692 hours in game. I haven't grinded much specifically for levels either with a lot of other stuff to learn. I like to do a lot of different things in a new game with deep mechanics. I dont find the grind to be too much with a lot of new things and changes, and everyone starting over. I also dont feel like I have to be top level and keep up all the time. There is fun along the way.
  9. Okay I get all that. But what in any of this is giving much thought to solo players starting out and smaller companies? If they dont race out to take control of an island with a claim, they seem to have the same problem as before. Its like the same thing in a way but larger tribes will be split into different units, and smaller tribes will still be stuck under their tentacle as meatshields now. Are they suppose to get lucky sailing around the map for 2 weeks and just happen to find the right fit for their small tribe with some random land owner? That didn't happen before. Like it all sounds top heavy again and nothing really good for small tribes. Land owners will also blame smaller meatshield tribes for losses and make them expend the most effort protecting the island. It only takes majority to rule.
  10. Makes more sense now that I see how they are tying it together. But right off the bat if you aren't a large tribe you're gonna be subject to the owner company for the island which will almost always be a large tribe reaping benefits and making all the decisions. UGH. Slaves again. From land claim problem to do as the island owner says and be limited in base building. So each grid now has a dictator automatically except lawless. And anyone wanting to stay in smaller tribes expected to be meatshields for the larger tribe and at their becking call now to defend the island, even if that tribe isn't really at war with invaders?
  11. Buying a war token automatically means smaller tribes cant out battle larger tribes. As in like 5 guys versus 20. Or 20 versus 75. The larger tribe has a heads up, it is more costly to the smaller tribe and leaves them with less time for other things. While large tribe can sit and keep the gold from not declaring and turtle boom. So now we will have campers and turtles too much lul. Just trying hypothesize.
  12. Okay and now my tribe will just sink all the ships when they leave from solo and smaller tribes going to do stuff. Not that I would do this I am saying as a player that has that mentality all the time. Until the tribe declares war on mine so it enters wartime from being frustrated and camped.
  13. I just wait until you are getting ready to log off for the day after playing, or attack right when the timer is almost up as soon as you log on. A larger griefer tribe would do this every time and just move things into place beforehand as much as possible. It would promote camping as much as it would promote others to try to log as a defense and have multiple characters in different tribes to circumvent timers on either side.
  14. So here comes the camper tribes. Just taking advantage of a timer for false sense of security when a more open and indepth approach is better. Then its even more like griefing when people get camped to circumvent timers.
  15. Its annoying at times but expand your arsenal. Like nades, throwing knives with 2h wep, shield, pistols, bola's. Find what combo's work for your playstyle. Make use of the other items. Most players in this game are not good at all on foot. Including myself at times, but im getting better and my damage has increased a lot in melee. Use your feats as well if you want foot combat.
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