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RogueLdr

Pathfinder
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About RogueLdr

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  1. I would like to see PVE content along the lines of instanced dungeons. Think of the scene in Pirates when the Black Pearl first shows up, first they fire upon it before going in and raiding it. I.E. Raiding a port: You cross into an instanced area, only company or allied ships may zone in together. Start out by facing a ship or to in the surrounding waters in naval combat. After sinking them you need to "soften up the port" before entering. This consists of bombarding the towns fortifications and taking out their cannon emplacements. Once done you make landfall and proceed to fight your way through milita / town guards, whatever you want to call them, and work your way to the governors mansion where if you beat the final boss, you gain the keys to the city and are free to run around and loot. The town would be manned by NPCs and scale to the amount of people doing it. For the solo player, they can bring NPC crew with them to help. How fun would it be to actually raid and pillage a port in a pirate game?
  2. RogueLdr

    Ship Anchored 300% resistance suggestion

    The resist buff is intended to make it harder to offline raid i think. Simply make it so you only get the buff if in a certain proximity of a friendly foundation. That way it can't be used offensively.
  3. RogueLdr

    Gunport, change?

    It will make broad side builds more attractive as you can reduce ship weight when not fighting... instead of stacking 30 guns on the back of the ship lol.
  4. RogueLdr

    Hatchet blueprints?

    hehe, is that what i'm doing wrong? Wonder how a black hatchet would do lol
  5. RogueLdr

    No Hatchet / Axe BP are dropping

    Bump for visibility.
  6. RogueLdr

    Hatchet blueprints?

    Will not stop bumping, this needs to be addressed, i want a purple ax dammit! Can't have it get buried by shit posts. And yes... i have put it in the bug forum.
  7. RogueLdr

    FIX the bug with NPC "fire at ships only"

    Bump for a fix!
  8. RogueLdr

    Hatchet blueprints?

    Rebump!
  9. RogueLdr

    Hatchet blueprints?

    Bump... because i'm tired of my base axe. Made a thread about this myself but it got buried.
  10. RogueLdr

    Axe BP not dropping

    My company and i have run many maps and have never once seen an axe / hatchet BP. We have received multiples of everything else, i even have multiple mythical BP for the same items... but not even a single common axe. I can only assume this is a bug since it would make no sense to be on purpose. Has anyone else found one yet?
  11. RogueLdr

    No Hatchet / Axe BP are dropping

    My company and i have run many maps and have never once seen an axe / hatchet BP. We have received multiples of everything else, i even have multiple mythical BP for the same items... but not even a single common axe. I can only assume this is a bug since it would make no sense to be on purpose.
  12. Right now the discovery system you get at max level is not only an unfulfilling grind, it's also boring. Reducing the amount to level would be a simple and acceptable fix, however you could make it actually add content to the game. Make it a series of quests. At max level you unlock a bunch of these, one for each biome. I.E Tundra discovery quest: Follow the clues to find maps to the discovery spots. Defeat the guardians at ten tundra locations. This would give you X amount of levels and upon completion +10% cold resist. Plus maybe a unique item or BP like a wheel mounted compass. Desert: same but heat resist Temperate: same but gathering or farming bonus Etc... This would not only make it more fun, but add extra incentive to do it, without turning it into an endless grind of hopping on and off your ship.
  13. Reducing the amount to level would be a simple and acceptable fix, however they could make it to add content to the game. Make it a series of quests. At max level you unlock a bunch of these. Tundra discovery quest: Follow the maps and defeat the guardians at ten tundra locations. This would give you X amount of levels and upon completion +10% cold resist. plus maybe a unique item. Desert: same but heat resist Temperate: same but gathering or farming bonus Etc... This would not only make it more fun, but add extra incentive to do it, without turning it into an endless grind of hopping on and off your ship.
  14. Every time we "dock" or "undock" at or base, most if not all of our crew teleport / bounce to new locations. For example they will be standing on the top deck raised platform then suddenly poof and appear halfway down the ship, stuck between decks. We have lost several crew like this because we have no idea where they warped to. This is on a Brig and by dock i mean pull up next to our ship yard which has a walkway next to it so we can get on and off easier. We are close to, but not touching the walkway. This doesn't seem to happen when we dock in open water, though they do get squirrely when you unseat them.
  15. RogueLdr

    How do I tame animals?

    You put the food it favors in the last spot on your hot bar, go near it's head and press E when you see the prompt. You can find a list of favorite foods and more taming instructions on the official wiki. For sheep it's berries, don't forget to keep some in it's inventory to feed it after you tame.
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