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Toto Rockabilly

Pathfinder
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Everything posted by Toto Rockabilly

  1. few hours ago, all was fine. And now, the Game does not start. Has anyone the same problem?
  2. The area was claimed! the ships are removed in the port of our own island.
  3. is it normal for ships to be automatically removed when they are unused in port? I was online every 2 days and of course I did not use all ships.
  4. it's also done. on the new Map are 9 Zones with Golden Age Ruins. And we have 9 Poverstones.
  5. this one is not missing. I have the Discovery "The White Stone of Power"
  6. the stone on the left side is missing. Which powerstone is this and where can I find it?
  7. When I try to fix my tool in the Smithy, it is transferred directly to the inventory. Thus, a repair is not possible. Is there a HotKey for this?
  8. This is how the new claiming system works: EU-PvE Region D10 - Pladosa Island We were the first on the island and have started to build everything. Then the island receives a new owner and he destroy all our buildings. Then he introduces himself and starts to dance. How you can build such a thing and how should we leave the island with these idiots if we can not even build a ship? The developers have come up with a great idea. Now one is dependent on the grace of the island owner
  9. our ship, which was 90% finished, was deleted during the night. What a holy shit.
  10. Hello, at what time on the 20th of march the "new" PvE World starts? Toto Rockabilly
  11. every time i get this error an the game crashed... LowLevelFatalError [File:H:\YARKUpdate\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 8.56 KERNELBASE.dll!UnknownFunction (0x00007ffce59b5299) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff6bf580651) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff6bf94a599) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189] AtlasGame.exe!VerifyD3D11Result() (0x00007ff6bf94a63a) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] AtlasGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff6bf948b6f) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:273] AtlasGame.exe!RHICreateUniformBuffer() (0x00007ff6be44f9ef) + 38 bytes [h:\yarkupdate\engine\source\runtime\rhi\public\dynamicrhi.h:1361] AtlasGame.exe!SetUniformBufferParameterImmediate<FRHIPixelShader * __ptr64,FDeferredLightUniformStruct>() (0x00007ff6c0a29b9a) + 23 bytes [h:\yarkupdate\engine\source\runtime\shadercore\public\shaderparameterutils.h:434] AtlasGame.exe!SetDeferredLightParameters<FRHIPixelShader * __ptr64>() (0x00007ff6c0a23d9c) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.h:107] AtlasGame.exe!TDeferredLightPS<1,1,1,1,0>::SetParameters() (0x00007ff6c0a24648) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:78] AtlasGame.exe!SetShaderTemplLighting<0,1,0,0>() (0x00007ff6c0a2211b) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:774] AtlasGame.exe!FDeferredShadingSceneRenderer::RenderLight() (0x00007ff6c0a0abb1) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:971] AtlasGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x00007ff6c0a095e1) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:462] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6c09768bb) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:988] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff6c0a66a9c) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\scenerendering.cpp:1211] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6c0a8139d) + 16 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6bf4f6608) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6bf4f57bd) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!RenderingThreadMain() (0x00007ff6bf9bc7a9) + 0 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff6bf9bcb60) + 0 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff6bf5c7996) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6bf5c7868) + 8 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffce8eb7e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffce98fa251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffce98fa251) + 0 bytes [UnknownFile:0]
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