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Chopa

Pathfinder
  • Content Count

    140
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Everything posted by Chopa

  1. the game has great potential, not everything is so bad
  2. You have made paid ships, well make a way of earning, it can be like an NPC trader who takes resources to the freeport and gives gold, maybe quests. I did not want to drive on maps, your underwater treasures on the water are have bugs (texture bugs 60% all treasuru. ships ) and it is impossible to accumulate anything from them. (for example for solo player for brig or galleon!!! ) Make an economy and various ways to earn, maps are already tired, I play from season 1. Please remove this stupid update. Or do at least some earning. Here are your ideas. 1 NPC trader. (sell resources earn gold) 2. Work in a freeport, for example, you can get a job to make metal products, put on kraft and hand over and get gold. (work) 3. To make, for example, a market in a freeport where it will be possible to trade items, for example, mythical cladding boards (market of items) 4. Make an exchange where you can trade resources for GOLD!! (trading) 5. Make banks, the opportunity to buy a building in a freeport for example for 500,000 gold, for a large company and the opportunity to get loans, you can give either gold or a lot of resources.
  3. you need to remove this stupid idea altogether, do not draw alternatives where you do not need to make them
  4. Remove the fu....ing cost of ship, its demotivation of play gaming, 50k for gally? seriusly? we have 20-30 people online played and for example get 50k gold need a sail and farm maps maybe 1-3 days time!!! its for 1 galleon. But imagine, for expample how to build gally for 5-10 people, its need a week time ? Its system demotivation.
  5. Please remove 50k gold for gally and 25k for brig, its big imbalance.
  6. amazing video, very beautiful
  7. видимо где то зачинить забыл, протечка была и потонул, фрипорт такой фрипорт.
  8. My friend from Russian, nick name 'Estonec'. [/img] Good afternoon, I have 3,500 hours of Atlas play. I am a fan of the game but unfortunately for me the project like many will agree with me became meaningless by the 2 m reason. The first this long search for PVP content, sailing 10 squares in search of content has become meaningless, it is necessary to add a function as well as characters teleport between freeports(Ships should be able to teleport only in freeport between other freeports), in which case there will be no imbalance in the location of the island on which you live from key regions with PVE content, and will also improve the dynamics of the attack on the islands in all regions. The second mechanics is the pointless nature of marine pvp; No one stores a large amount of gold and prints on ships in the event of the death of an enemy ship, in 99% of cases it does not bring any material benefit (damage and spent resources and time are unjustified). It is necessary to add 2 possibilities, remove structures from a drowned ship and during combat if the structure has less than 10% it should fall away from the ship with the possibility of selecting it. I want to wish the developers creative inspiration and realization of these mechanics.
  9. yes, need up spawns treasury maps. agree
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