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Green Peace

Pathfinder
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Everything posted by Green Peace

  1. Interesting. I may come back if they succeed in doing this.
  2. Yes this is confirmed still a major issue!
  3. Having had this issues while building ramps as an exention to our cliff platform base. When i demolished one of the last pieces of a long ramp half out from the platform, half of the building got demolished. This happened twice. The second time it happened i was building on a ramp that was only connected to the platform in question only by a couple of floors. The ramp was essentially not directly connected to the building, but connected by ramps going down from the cliffplatform to a couple of floors placed on a mountain, those same floors had the other ramp going down to the ground level. I demolished a structure on that far out ramp and our cliffplatform 100 meters back just exploded. Half the building demolished.
  4. So since they changed the home server system, most of our ressources no longer spawns. I hear this is happening all around us too. I am thinking this is like in ark, as foundations/structures would block the spawn of ressouces. But this needs to be fixed.
  5. NPC Mounted on swivel/Puckle guns, unmount the guns when attacked by wildlife. NPC Mounted on ship cannons unmount at random time intervals. (This is a game-breaking issue while in ship combat)
  6. Fatal error! VERSION: 18.73 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007fff72521f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007fff725220f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007fff72529e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007fff7251835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007fff725170e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007fff72516ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007fff7245ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007fff7245e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] AtlasGame.exe!RaycastSingle() (0x00007ff797000a86) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\collision\physxcollision.cpp:912] AtlasGame.exe!FAnimNode_GroundBones::EvalCartGroundBones() (0x00007ff796fb8e6d) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:92] AtlasGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff796fbe2a3) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:670] AtlasGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff796fb2bcb) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:60] AtlasGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff796fb2eb7) + 42 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff796f98897) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnodebase.cpp:185] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff796fb42ee) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff796f98897) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnodebase.cpp:185] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff796fb42ee) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff796f98897) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnodebase.cpp:185] AtlasGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff796fb3656) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:62] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff796f98897) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnodebase.cpp:185] AtlasGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff796fb42ee) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] AtlasGame.exe!FPoseLink::Evaluate() (0x00007ff796f98897) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animnodebase.cpp:185] AtlasGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff796f894e7) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\animation\animinstance.cpp:494] AtlasGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff796dc1ec2) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1237] AtlasGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff796dda47a) + 90 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1684] AtlasGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff796dce85c) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7963ca377) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:1257] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7963ca0f8) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:1150] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff7963c8acb) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:622] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff79649a866) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff79649a738) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fffd3ad7e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffd59da251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffd59da251) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 2
  7. The game freezes and stops responding when placing large stone gates. I have been playing many hours with no issues, but everytime i try to place a stone gateway it stops working.
  8. Some where between the fountain of youth mess and the lastest hotfix patches we are now no longer able to release ships from our shipyards. The option simply does not appear.
  9. These god damned whales need a to be fixed. As if going zigzag in and out of ghosts ships that clusters together spawning out of nowhere or lay in ambush at zone borders, is not tedius enough. You then have these whales that just locks on your boat from miles away and hunts you down. We lost several ships to these things. The latest incident was bringing back a large amount of farmed materials on a raft. It popped up, locked on from miles away, no out running it and it just smashed everything to bits. All those countless hours down the drain. They really gotta do something about all these tarded mosters/ships they are so broken.
  10. I take it that you aint one of those with a claim yet then huh?
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