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Someone123

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About Someone123

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  1. I've found the solution to the ingame map not showing up issue in another thread. Putting the map images on your dedicated server is NOT enough (it might not even be required, I didn't test without it) You need to put the mapfiles on a WEB server which is identified by MetaWorldURL --> folder on webserver where the cell images are MapImageURL -> full web path to MapImg.jpg Example: Webserver is example.com, all your files are located within http://example.com/ServerGrid then your ServerGrid.json needs to contain: "MetaWorldURL": "http://example.com/ServerGrid", "MapImageURL": "http://example.com/ServerGrid/MapImg.jpg"
  2. nope after removing the jpg files the png named ones still aren't even touched, yet the server does now get an error on trying to read ServerGrid/MapImg.jpg
  3. I just ran the server with strace once again the png files aren't even touched, I'll give it a try with the png jpeg files removed
  4. Yes I did check the file permissions once again, they're correct. I did not modify the c# file but converted the jpg using gimp, guess that shouldn't make any difference. But still no luck
  5. While 1x1 is not exactly what I had in mind I gave it a try but the result is same, joining does work, world is there and playable but map is missing in "m" view as well as atlas view. Could it be related to yesterdays 8.56 update? Btw map works fine on at least one official server. Edit1: yes all files have full permissions for server user, No I did not try png's by now, will try that now
  6. I've got same issue. Server is visible in server browser and I can join just fine. Yet the map is missing when pressing "m" as well as in ATLAS view. I'm using the (slightly modified) 2x2 template map from mapeditor. The image files are located in ShooterGame/ServerGrid/ named: CellImg_0-0.jpg CellImg_0-1.jpg CellImg_1-0.jpg CellImg_1-1.jpg MapImg.jpg Theres some confusion about the cellimage names in this thread. CellImg is the name generated generated by mapedit but here in this thread sometimes Cellmg is mentioned. Not sure if this is one small "L" and a capital "I" or two small ll but at least two small L didn't work. I do run the server in linux so I was able to check which files are opened during startup using strace and it did open all of the really existing files with the names I did list. Yet on client the map is still missing. Just for completeness my system is a kvm virtual machine: Debian buster 64 bit wine-4.0-rc3 (64bit) atlas dedicated server 8.56 redis-server 5.0.3 4 Cores (phenom II ... well running 1 core between 70 and 100% load per server) 14GB RAM Once all servers are up and running about 2.5GB RAM are free ... of course this would change as soon as some players connect. Does anyone have a similar setup and did already solve this issue?
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