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LiLBiTs

Pathfinder
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About LiLBiTs

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  1. Nah, I think I'll just find a more enjoyable game and leave this farming sim behind for a while. Good luck with ya bad self, Mr. Troll.
  2. DLC drops early December! Just in time for the holidays!! I’m not your buddy, pal.
  3. How very noble of you to rise above and keep your snarky opinions to yourself. Oh wait... Full stop.. I think ya might've missed that train there, buddy. But by all means, this is as good of a stop as any to get off.
  4. Please, explain to me how gaining altitude is an exploit in a game which attempts to mimic real world physics based on movement-by-wind?
  5. Thank you @Argh!. I feel like you're one of the few people that actually read and understood this post. I would like to think that a dev will see this and possibly give it a second of consideration, but deep down I know that this was merely a means for me to vent my frustration
  6. LOL, I just.. don't get how your brain derps, my friend. You come in shitting on my post and then seem surprised when I respond to it... Maybe don't shit on other people's opinion unless you're prepared to deal with their reactions? The whole point of my post, seeing as how you're solely focused on my replies to your comments, is that this was an achievable feat by any player, therefor it didn't need to be removed, but rather learned as a skill. It was a known mechanic pulled from ARK. Do yo know who pulled it from ARK? Hrrmmm, i dunno... the devs? Now, the only real reason I could see this being taken from ARK as-is and then later adjusted would be due to community feedback, which is known for being a mostly negative and toxic bitch fest. Watching EA games develop over the years, especially with ARK, one develops sense of how devs respond to such feedback. Typically, the feedback is overwhelmingly negative and meaningless, and the easiest thing to do is focus on the smaller, trivial issues that are easy to change in comparison to others such as server lag and desync. That way, it shows the devs are still trying to "fix" the game according to the standards of the "community".
  7. It's not unlimited flight when the glider breaks from using it. This misconception that player using gliders are jet fighters sent in to obliterate entire bases and harbors is ridiculous. If someone had the skills to accomplish this, then they're fucking gods. The nerfs + lag made this feat anything but possible. People just assumed that it's an OP skill because they've never been able to do it, therefore they never understood how ridiculous of a notion it is to call it unlimited flight. The gliders are unforgiving as hell. One miscalculated key click and you're screwed.
  8. You presumed I was referring to the hotbar exploit in my original post when I never mentioned anything of the sort, and then chose to call me delusional? Indeed.. Full. Stop.. I understand you don't like the gliders, full stop, but this post wasn't intended to debate that. It's an honest opinion from one of the game's players that I would hope a dev would appreciate and take as constructive criticism. If my game's player base was on the decline, I would want to have an idea as to why. And thus, this post was born. And thus, your snarky ass found it and decided it was worth shitting on. The reason I "assume to know better" the intent of the designers is based on seeing the community bitch and moan about the gliders from the beginning so much that they slowly started adjusting them. So slowly that they still allowed for vertical climb for quite a while, as it's not a ridiculous notion to have on a glider, except to those who can't or chose not to use them of course.
  9. Um, where did I say anything about hotbar slot switching? This post is about the nerf to gaining altitude. This was achieved by using the actual key binds the devs put in the game, i.e., the skill that I've been referring to this whole post that scrublets like you couldn't mange to figure out and instead decided it shouldn't exist. Here, I'll explain it in detail for you in great detail so as not to confuse you anymore than you already are: W is/was bound to increase altitude while holding shift and looking up. Now it just goes up and then straight down, reducing altitude each time, making the function useless S is bound to decrease altitude while holding shift and looking down. How is removing vertical gain the best means of stopping the cooldown exploit? Here's a clue... IT'S NOT. They were too lazy to dig into the code and adjust it to always require the cooldown. Instead of dealing with the constant complaints, most likely from the SAME players, over and over, they just decided to remove the ability completely.
  10. almost as hilarious as the need to reply to a post to say how hilarious voicing an opinion and giving some honest feedback about a change then calling it moaning
  11. True, it is their decision. My issue is with where they based that decision, i.e. the over-seasoned portion of the community whose sole purpose in the forums is to complain about the game. Players who are having fun and not having issues don't visit these forums, so they end up saturated with more negative feedback than positive, leading the devs to make ill-informed decisions. That's the issue I have right now. This wasn't needed and only happened because of some salty players who don't understand the mechanics of the gliders. If you really think that being able to glide around the map or halfway through to the next one is an unfair advantage or exploit, I imagine you're going to have some issues with a dragon flying around burning everything to the ground.
  12. But... you can't fly endlessly if the glider BREAKS after a certain amount of time using it...
  13. lol, maybe you should check out the lore of this game before you base your argument on what technologies should exist in it: "Long-ago, far above the watery world of ATLAS there once existed a magic-powered “Golden Age”-- where great Empires of the Sky lived at peace alongside magical creatures, flourishing upon floating continents above the clouds, all powered by a magical source of energy known as the Heart of the Goddess, granted by the powerful beings who dwell in the stars beyond. However, a powerful warlord known as Xevos sought to unite the human civilizations over the magickind, and launched a war that broke the Heart into pieces, unleashing a wave of destruction that shattered the floating landmasses and plunged them into the waters below. Many generations later, as living memory of the “Sundering” has faded into legend and the once-plentiful magical energy has long since dissipated, descendants of the protectors of the Heart of the Goddess -- known as “Pathfinders” -- emerge from their provincial oceanic lives to explore the new continents and islands, and seek out the power they may yet contain. Across the vast new world they’ll encounter hostile creatures, technological remnants of the Golden Age past, and ultimately the undying spirit of Xevos himself and his soulless “Army of the Damned”, still intent on recovering the pieces of the Heart of the Goddess to raise the continents once again under his vision. If the latest generation of Pathfinders can outwit and outgun Xevos and his legions, and recover the Heart pieces for themselves, they will be faced with the very same choice: whether to attempt to restore the old world, or build a new better one…"
  14. Perhaps if you actually read my entire post you'd have understood that my point is that one of the few things I've found to enjoy in this game has been unnecessarily nerfed, yet again, so I'm not as driven to hop on and grind for hours and hours. All because of players who are too thick to learn how to use it, and instead hop on the forums to complain until it's removed. And who are you to say this game isn't about flights? There's a fucking DRAGON in it lol. This is a survival game, meant to be played with all of the mechanics provided, not just have them removed or constantly nerfed because a handful of players who love to voice their negative opinions online can't grasp how to use them.
  15. lol, wow. In what way are you suggesting the gliders were anywhere close to being used in such a way? Air combat? Have you ever even used a glider? I mean, yeah you could potentially rain down fire on some ships or bomb some harbors, but in reality, the nerfs that were already in place made that next to impossible. Not to mention the lag causing the glider to randomly close and cause you to fall to your death or be stranded in the ocean. Yeah.. what wonderfully great air combat the game allowed for.. And based off of my post, in what way did I imply that I was using the glider to have air battles? The gliders lose health as you use them, so that in itself was a mechanic to counter your "air combat". Also... Age of sail? So, in your expert opinion, the "age of sail" involves dinosaurs, monsters, and even fucking MAGIC, and yet somehow gliders having the ability to catch an updraft to allow them to glide until they break doesn't make sense to you? Thanks for giving me a good laugh
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