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About KrystofIO

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  1. Somewhere within the last week of patches, this issue has calmed down, I get a nice mix of genders, imprint timers are working, and genders persist upon server restart.
  2. Good to hear - my link is a guide if you have full control over the dedicated server. For game hosting providers, you'll have to contact them directly, as you did, so hopefully that works soon for you.
  3. Try this: https://krystof.io/setting-up-claim-markers-on-an-atlas-dedicated-server/
  4. Updated some rates - 6x Harvesting and 2X XP on weekends, Two QoL mods added (CargoBox and SPUK)
  5. In the game.ini. Your mileage may vary on what values you like. BabyMatureSpeedMultiplier=50 BabyCuddleIntervalMultiplier=0.02
  6. Oddly enough, this works for me now. In the past couple of patches somewhere perhaps it may have been fixed. The general cuddle interval setting worked for me, and I imprinted a horse 5 times around 8 minutes apart, reaching 100% imprint with about 70-ish maturation left. Give it another shot. I also had two horse babies from two different parents when I was testing this... and they came out female, and didn't swap gender after the daily restart. I do change my intervals for gestation and maturation to take about an hour for each phase, with some trial and error and tweaking as things move along.
  7. Planet Caladan is a 4x3 PVE Dedicated Atlas Grid. The goal of this grid is to allow a casual PVE and builder experience. The grid is 4x3 and enabled for current PVE end game (Powerstones and Kraken). As the mods become available we may add some for QoL or Cosmetic purposes. I want survival against the environment to be the primary challenge. I don't like extremely high rates, while I like higher rates than official so I can still enjoy the game at a semi-accelerated pace while we all have jobs. My goal is to maintain/adjust as content is released to realize my vision of a PVE cluster. Connect here: A1-Freeport Spawn: steam://connect/atlas.krystof.io:57461 Discord link: https://discord.gg/wEvhcVe All biomes are represented. There's a dynamic map here: http://atlas.krystof.io General Ideas * The only Spawning Freeport Cell (A1) allows no claims and rapidly decays built items. You're meant to start here and visit here, not stay here. * You are capped to level 8 at the freeport. To level up to the 'pre-discovery' cap of 25, get out of A1. * The grid is 4x3 with end game islands and a Kraken dedicated cell. * Each biome is represented by at least two tiles to provide a diverse environmental experience. * ForceAllStructureLocking = True * Initial Max Level 25 - After that, you must discover islands to increase the level cap, or through power stones and defeating the Kraken. * Max Level 150, all engram points available by the end of it (engrams per level adjusted, higher levels give more points) - This may change in the future when children are introduced. * There are a few freeport islands spread out the map for vendors, but only **one** that you can spawn in (A1 region - Castle Caladan) * Islands become generally more difficult in each cell the farther away from A1 you are as a reference point. Some Islands are 1.0 (Max level 30 wild dinos), while most are 1.4 to 2.6 - Max level 78 of wild Current Multipliers * Player stat increase - All stat increases 1.25 X Official except health and weight, which are 1.0 and 1.5 respectively. * Global Spoil Time X 2 (Longer lasting) * Player Water Drain Rate X 0.8 * XP X 1.5 * Taming Speed X 1.5 (This leads to X3 on official as they doubled the baseline) * Harvest Amount X 1.5 (This leads to X3 on official as they doubled the baseline) * Treasure Gold Multiplier X 1.5 Weekend Rates Harvest X6, XP X2 Tame Specifics More modifications probably coming here. The goal I had in ARK was to make targeted breeding and mutating paramount to success. To achieve that in a single player-ish environment, I boosted a good amount of stats. I don't know how much exactly will equate in Atlas - We'll have to play it by ear. Thus far the tame specific settings are: * EggHatchSpeedMultiplier=15 * BabyMatureSpeedMultiplier=50 Imprinting to full maturation supported. Ship Specifics No config changes at this time for ships - XP cap increased to allow higher levels Mods Cargo Box SPUK Advanced Structures Other Notes: Settings as a whole may be tweaked over time as more .ini options may become available for us to edit (like ship stats), and mods become available. In general, I play through the game and adjust as I deem fit - My philosophy is not to hand myself things on a silver platter, and I like decor mods but disable bits that give advantages against the spirit of PVE. I like things challenging and somewhat harsh, but eventually doable via a single player, so things may be adjusted as I move forward. With ARK, I accomplished this with some boss damage scaling and promoting selective breeding and imprinting to be the mechanism for creating a powerful army for endgame. I'll see how the game evolves over time in Atlas and adjust accordingly. Outside of this, I take a very hands off approach. You want a resource? Go find it. That's how I play it. Between all the biomes and such I think I have everything covered - if necessary I can add an island or two later.
  8. Fair enough - I went that route and scripted out the necessary pieces. Thanks for a great tool.
  9. @JetFox, Quick question on supporting restoration of configuration files after a Steam update - I didn't catch in the thread if that supports it. If I have a custom port and password for redis, the steam updater will often overwrite the config - Then I would expect restarts to fail if I need to restart all processes without me going in and editing the redis-config (and other files like DefaultGameUserSettings.ini as I overwrite with my current batch files regardless). Does your tool do any sort of configuration restoration or is that intended to be manually handled by the admin? Or is the standard operating procedure to edit each instance's GameUserSettings.ini that shouldn't get overwritten by a steam update? Thanks!
  10. Sorry, Wuping. Wish I could be more help. Hopefully there's someone here with a little more Redis experience.
  11. Are both the generator and redis processes colocated on the same box? If not, that could be why. You can read up on the 'protected-mode' in your redis config and determine if that's a thing you want to change.
  12. Have you customized *anything* in your redis database's config outside port and password (the ACTUAL redis database config - not just the territory generator json)? Are you using a dedicated redis install instead of the AtlasTools redis version? I'm wondering if either of those two things, if true for you, might be part of the issue. I haven't seen that myself, but all I changed on my redis-config is the port and password, and of course aligning the claim generator's config accordingly. If I find anything out about it I'll update my guide here: https://krystof.io/setting-up-claim-markers-on-an-atlas-dedicated-server/
  13. That's GrapeshotGame's utility code base for (currently) two primary functions: 1. Server Grid Map Editing 2. Atlas Claim Territory Mapping Both for dedicated servers. Game players don't use that site at all. This is only for dedicated server administrators to utilize.
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