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FruitBatCat

Pathfinder
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Everything posted by FruitBatCat

  1. I agree with you tbh Nosscar but if you read this official statement from Jat, released just before launch, you'll see that the devs themselves set the tone:- https://docs.google.com/document/d/1dkJefViWIn3_QckCL_xS11dmBxuzUszr-yCRukat8CI/edit
  2. Yeah, my tactic up until today has been to maneuver around them and then outrun them given the opportunity. I had one aggro one from behind me and altho the wind was in my favor, all was looking good, it still sunk me. They seem faster. Most people leaving freeports are in sloops. They don't have the skills yet to even make fur gear let alone build a cannon.
  3. Yeah, they are definitely worse, I've run into plenty of SOTD before but now there a many more and they seem faster. For the first time I had a ship sunk by them today, couldn't outrun it, or maneuver around it - a sloop with speed sails is no match for them anymore, doesn't stand a chance when they are so numerous and avoiding one just aggro's another and you can't outrun them anyway. Seems pointless even going out there if even some amount of skill makes no difference.
  4. Yes, but shouldn't they disable the mechanism for now then? It should have only been enabled when we had options for countering it.
  5. I'd be happy if they just stopped them going through doors and walls - lost all my tames tonight in the time it took to make a cup of tea, download the last patch and log in.
  6. I've had tames disappear completely and also fall into floors and ramps an get stuck. If you are facing your tames when you log in you realize they render far quicker than the structures, but do not stay in place, they fall. I've also got a problem with wild creatures spawning in / entering my building (completely covered in floors) while I am offline and killing my tames. I've a 1000's of hrs in Ark and this never happened there apart from maybe one or twice fairly early on in the game's development.
  7. Go lawless, no tax, no worries - just have to log on every 4 days to keep your buildling.
  8. Same for me - can't log on to character anymore, like it doesn't exist. I can create and play on a new character on another server but can't access my original character. EDIT: I also used Nelinos's fix and it worked. First time it still said timeout message but I just waited and then my spawn screen with my beds appeared. Thanks Nelinos. I figured out how it worked for me maybe it will help you too. 1. Go in the \Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\BattlEye folder and doubleclick the Uninstall_BattleEye.bat 2. Delete everything in the BattleEye folder 3. Go to steam rightclick on atlas properties / Local data and let it check for errors/missing files 4. Start atlas and login to a freeport server and kill yourself and spawn in your bed  Hope it works for you too 
  9. I do own my own home, I worked for it. I did not get it for free by just being the first to turn up there. I also didn't claim the whole street or neighborhood just because I felt like it and no-one else was there yet. Your analogy isn't a very good one tbh. I could understand the claim / land system more if it was based on some kind of deed system where companies tackle a tough boss, or collect a number of hidden artifacts from all around the map to entitle them to the deed / deeds. Those deeds would have to be maintained with continued daring feats or even gold. Then it would take teamwork and some element of co-ordination, tenacity or skill. Just turning up and claiming at much as you want is very empty, says nothing about the owner and seems out of place in a social game about politics. Leave a sleeping company member (could even be a alt account on family sharing) inside a house on a claim and it can never be contested... ever. What's dynamic or political about that? Atm MOST players (and all players to join in the future, hopefully for years) are pretty much locked out of the claiming system in PVE. Not a good situation imo and I feel it needs modifying - I'm still open to changing my mind if someone can explain why the system is good but so far anyone pro the current system has just been people keen to retain their already claimed land accusing debaters of being jealous or implying sticking a flag up is hard work and they deserve it. No-one has come up with why it is a good system for the game. I still stick with my original opinion that living on lawless without tax or potential for legitimate griefing is better (we all know exploits and griefing not intended by the devs are rife in the game atm but hopefully those issues will be tackled over time, and that's a different issue) - but am still open to having my mind changed.
  10. There was no rollback in PVE. I lost a ship when I was offline earlier today too.
  11. I've been in lawless the whole time, there's plenty of space if ppl look. Some islands are pillared yes, but many aren't, I have new neighbours today who took over a space abandoned with enough room to build a galleon, they've already got their shipyard up and have started trading with others already there. There's quite a high turnover with the 4 day demo timer, I think it's working pretty well considering the alternatives.
  12. Why not go to lawless then, there's always space opening up there and no tax at all? Same to you BMG5229, why not lawless with no tax?
  13. I suspect the limits have more to do with server performance than game balance.
  14. After thinking about this for some time this is the conclusion I've come to too. The claim system just doesn't gel well with PVE unless there are limitations on how much land you can claim and costs associated with maintaining the claim so there is a higher turnover of owners and certain groups don't take over massive swathes of land. Otherwise I can just see those areas become ghost towns after a few stories come out about how ppl were griefed (true or false, mud sticks). I really like the idea that the devs wanted us to create towns and co-op societies but in a PVE environment I feel this would have been better achieved with thoughtful map design and pre defined areas / lots in central hubs that could be rented from an imaginary overlord with the rest of the map being similar to how lawless is now. People could rent a small lot to trade from and place a bed and some storage in the 'city' Large bases and land grab is more a hang over from Ark and seems inappropriate for a pirate game anyway imo. Ppl are too wary of being trolled to trust a player landlord or tenant under the current system in PVE. EDIT: Also considering the renting lots in a town grid idea type of thing I was just imagining how awesome it would be to walk through a street of player designed houses with players trading or hanging out. Would be cool to see what ppl could create in a small space.
  15. I claimed quite a lot of rafts around my base and was able to demolish them which was cool, but yeah I was surprised I couldn't do anything else with them, even repair.
  16. Sensitive much? Don't think anybody except you feels slighted here, just discussing a mechanic. & tbh not many ppl make friends with their landlord, a master / serf relationship is not usually condusive to friendship. Better to fight a common enemy? Have to achieve a common goal? I am just curious what the devs intend here, the majority of players in this scheme will be serfs and I don't know of many people who want to play a game where there feel they are getting a worse deal than another player Just human nature. This mechanic just doesn't seem to be attractive or fun to the majority of players to me. Am I missing something? If so, please explain.
  17. Yeah, I guess both landlord and tenant are pretty exposed to being trolled.
  18. But you can wall them off? Enclose them so only u can access them and collect the loot when u demolish?
  19. After failing to find anywhere to claim I've ended up on lawless which is fine by me tbh as I only have to log on every few days to be completely secure. I've been thinking about this a lot though, why would anyone want to rent land? I've been offered land to rent many times but I'm simply not interested. You're basically rewarding someone for taking more land than they need. The system is without any benefits to the renter that I can see, in fact it is counter productive to the renter as it will encourage others to retain land they don't actually need so their chance of ever finding their own claim is diminished every time a rental agreement is made. There's no protection, no guarantee you won't build up and then the owner adds you to their exclusion list and boom all that is yours is now theirs. You have no protection against them leaving the game or simply getting their claim contested. It's not a fun mechanic at all and I can't see why anyone would rent. I feel it's a fundamentally flawed system in the game and will encourage more people to leave than continue playing. I'm genuinely interested in people's opinions on this, for those who like this system (and not just because they were early enough to get a claim) why is this a good system for the game?
  20. In Ark as soon as taming begins it is safe from damage from other players. If they haven't implemented that in this game then I'd advise not bothering with PVE any longer, they clearly don't care about PVE if they haven't even brought over simple anti griefing lessons learnt from Ark.
  21. There's also ppl targeting the ships parked at freeports. I saw a group last night sinking ships to loot them, when I confronted them about it they repeatedly rammed my sloop... so I left. This is not what PVE ppl expect or want, I'm surprised this has been allowed to continue so long.
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