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Stonedlazy

Pathfinder
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About Stonedlazy

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    Pathfinder

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  1. Should've just wiped the server or even better instead of adding new features just fix the ones you have.
  2. Dont know what the big deal is. We all have been playing games long enough to know this trend of a declining player base a few weeks or months after launch is nothing new. Let's not forget the game is EARLY ACCESS. With that being said I've had no issues with resource spawns, or not finding trees in lawless, and the only time I've experienced game breaking issues was when 5 companies zerg'd the server and created an overpopulation issue and all the players who had claims were removed from the server. Which left no way to defend the claims. Besides that stop your whining, but on your big boy/girl pants, and get to doing pirate stuff.
  3. Not really sure where you're getting the number 38 and 22 from as far as the overpopulation goes it's when a massive Zerg comes into the sector you're in overpopulating it so the people that were already there get kicked out. That's what creates the lag I've played in plenty of sectors with lower populations and players with high ping and have not experienced the amount of lag and bulshittery then when a zerg overpopulated the server lags it out and you get kicked out of it well they run rampant. Overpopulating a server causes way more lag than just 50 or even 100 players cause.
  4. With region locks things get tricky. Because with doing so you run the risk of locking players from AU and NZ out of the NA and EU servers. would be better GS/WC had Asia servers.
  5. The company I'm with has tossed around the idea of doing that but we currently in war against a 4 company alliance. Once we have eliminated them from our main island and start to push them off our other 2 I'll have a member of our War Council contact you.
  6. Has everything to do with overpopulation when 200 players rush a server that's half full and the server kicks the players that are based there instead of the players who dont have claims there it gives you no chance to defend what's yours. We had every Company member kicked but 2 or 3 members when the server was rushed. How is that not an overpopulation problem? Lag and server performance has nothing to do with how they have the servers population control set up. Plus the sudden upsurge in players playing with God awful ping(you know who they are) causes everything to lag to the point that our/your base is undependable.
  7. When servers are being intentionally over populated by attackers in order to force kick the players who own the land in server....well its complete bullshit. How are players to suppose to defend themselves when they kicked and the attackers dont? In case of server over population the players who dont hold land in that region should be the ones to kicked out, not the other way around. It needs to be fixed because at this point its game breaking and being abused by the MEGA TRIBES.
  8. There are sea creatures, giant whales, water spouts, ghost ships, and storms at sea but I've yet to see any whirpools! If there are none in the game then they should definitely be there. It adds a new dynamic to navigating the map.
  9. As of last night, was either D12 or D14. Memory fades.....
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