Jump to content

Martyn

Pathfinder
  • Content Count

    1,197
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Martyn


  1. I think it's safe to say at this point they're not going to do anything until they add in their "new flag system" which they probably think will fix all current issues.  I've never come across a company that works so hard to destroy itself as grapeshot and snail games.


  2. Rob the banks at the lighthouses, the bank breaks twice, on second break it drops a bag that can anything from 5k to 30k gold.

    Or kill whales..for 900g a whale roughly

    Or get some mates and do blue maps, can avg 5-15k a day that way.

    Or do all 3.. plus maybe make some semi decent weapons, tools etc and put them on a shop or trade resouces in shops for around 1g per unit or 1g per 10 and you'll have money rolling in.

    • Thanks 1

  3. Has much changed? I wouldn't know, haven't played for months, just watched the numbers decline.  There's currently around 800 players on all 4 clusters combined.  That's all the players.. avg 200 per cluster.  Games made 20+ years ago have higher pops than that.  I'll check back in another 6 months.

    10 hours ago, zottel said:

    Updates will increase After Xbox release.

    You hope..


  4. 5 hours ago, Daish said:

    i felt like it was pointless playing and farming resources outside these bonus periods
    i felt forced to play within these small windows of time and it made the game un-enjoyable

    last thing im going to say unless you improve the quality of life for brand new players in PvP servers the game will never grow without growth everyone suffers and the game dies i constantly see new players try out the game who end up quitting within the first 1-2 hours 

    Yeh, I got to feel the same way, I've never played on pvt servers because everytime I found one with decent ping etc it was always 5x etc.. The weekends were ok if you'd lost a ship or wanted to build up a new base.. probably great in pvp etc.

    But when mon/tues came, you reverted back to "normal" rates, but were then getting less than 1x rate.  Taking harvest skill bonus into consideration, I usually have it at 2nd harvest bonus, it's pretty grindy like that.. Now I have all legendary tools etc I pop trees and rocks like confetti I feel like I don't get much for my buck at all.  I've now tested this using stone picks etc.. I get alot more thatch using a stone pick than I get with metal pick. Metal and indeed higher grade is supposed to harvest the item faster.. so a tree might spawn with 210 wood another 320 and so on, you chop chop and get the wood/thatch etc.  But you seem to get more using stone tools.. could be my imagination could be random change I dunno, certainly takes longer..

    But it does feel like you're grinding for 4-5 days, then rocketing along for 2-3 days at weekends, then grinding the following week.  Wears you down.

    I just bought a new game tho.. so maybe I won't be around much longer anyway.  Haven't played for 3 days.  Just think.. no me.. awesome eh. The other problem with using high grade tools is you use less energy, thus food drops slower and vits drop faster.. ultimately you get fat.. and no energy and it's always eat poop and die.  You have no choice.. then you use tames and it's worse. 

    Anyhow, we'll see how it progresses etc.


  5. 5 hours ago, Willard said:

    Its a green fleet, not exactly smt which is supposed to be dangerous for a gally.

    For a noob gally with common planks.  It could be dangerous.  A company fella almost lost his gally to a smaller fleet.. although truth be told, he almost lost it really, due to overconfidence.. and a lack of repair materials.  But the point I think I'm trying to make is.. instead of 10 ships.. give me 5 that persue me and actually try to kill me.  This give up thing they do after a minute.. is really annoying.

    And yes I know the 2 fleet spawn is probably a bug.. or maybe grapecard hates me personally.. since I seem to see this alot.. maybe there's a bounty on me head.  For $1..


  6. It does kinda work with elephants.. you can use the left/right direction keys to turn a tight circle, instead of walking (forwards + left/right) around in a circle.. kinda also works with rhinos and even giraffes if you move 1-2 steps at a time. But everything else does a 39 pt turn.

    It's probably a bug that you can do this tho.

    • Haha 1

  7. 14 minutes ago, DocHolliday said:

    Water should be radioactive due to the Kraken thus requiring we farm iodine to make pills and they are only located in a trench in a specific part of the Atlas. 

    Nah.. people would just eat poo.. radioactive poisoning would just be treated as another vitamin def.

    (yes I can't spell deficiency.. maybe)[yes i see the funny side of the post to]


  8. 4 hours ago, user1 said:

    Water needs to apply damage over time.

    The game design calls for it.

    It kinda does.. your planks wear out over time and continually need to be repaired.  Since our ships don't float in the air yet.. i guess there's no way of guessing if the water does the damage or if planks just wear out over time.

    57 minutes ago, Captain Stabbin said:

    Oh yeah well when game first released they attacked your ship too!

     

    Try that on for size! 😜

    This is true.. infact if you kill a crewman in the lower decks of your ship.. sharks will try to eat their corpse.. I can hear them outside.. swimming around. (Even when I'm in my hut, on top of my mountain in middle of my island)


  9. 6 minutes ago, UnknownSystemError said:

    DP beds work just fine. All you have to do is port to another island in the same grid and then back, or if there is only a single bed in that grid /sit on a chair. We had close to 300 DP beds at one time. As people in the company got them and no one went back they naturally decayed away. They were a typical user solution to a fucked mechanic.

    No - They are an exploit of the badly designed system.  Thanks for the admission of guilt for exploiting the game btw.  Don't worry.. devs won't do anything about it.

    • Haha 1

  10. 8 minutes ago, Winter Thorne said:

    You don't understand the problem.  It's dp beds and beds left there for other reasons as well, and taming pens and 2 foundations with a smithy and storage box on it, and..and..and...

    The problem is not simply dp beds, and just nerfing dp (a system that's already getting a lot of complaints) doesn't do anything for the rest of it.  There needs to be some way of determining what's a meaningful settlement from what's just someone's convenient junk.

    On lawless foundations get 10 days.  containers get 40 days.. ship container gets 50 or 60 or something..

    Fix is easy.  Make everything 10 days. So long as auto demo works, problem fixes itself.

    Stuff like piller spam which is more annoying than an issue.. goes in 12 hours.

    If you live in the area, logging in continually refreshes it.  If you are jumping beds everyday to refresh.. well, you're kind using them & the island really.  And wasting your own time alot, which people are free to do.

    The real issue here isn't so much the cosmetic side of how it looks.. it's the problems it causes for lag and server stability. 

    Every chest with 50 items is 51 items that need to be tracked it's kinda like having 51 pillers.. only we can't see the items in the chest, they're still there, still recorded etc.. if someones house falls down after 10 days and their bed as well.. why are chests allowed 40 days...

    (more typos than words today)

    Similarly with your large island/large company issue.  Mega's need to continually refresh their islands, esp farming hubs/outposts.  That in time, is cost enough.


  11. 5 minutes ago, Winter Thorne said:

    No, that doesn't fix it.  The DP bed was just an example of the kinds of things people leave on an island that are not a "base".  Trying to anticipate each thing that might be left and coming up with a separate rule for each one isn't a good way to go about this.

    As for answers or suggestions, those are best left to the people that understand the game and understand the problems.

    Dp bed doesn't work.. well not exactly. You need to kill yourself to get the dp.  So they disable that.. make it a requisite for you to sail into region within say last 2 hours or so.. fixed.  Like the freeports atm.  You can only get those, by sailing into region. Most of them.. there's a few you can actually tp/die and get.


  12. 50 minutes ago, Linea said:

    yeah it is not easy to balance.

    of course one would have to place valuable boxes in buildings of reasonable size where it is very costly to remove a part or there might be a limit and parts cannot be removed once a building has reached a certain size or is considered a complete building. at least it would work on smaller obstacles that serve no real use since the fast decay system can already detects those structures.

    i thought about a timer as well but the issue with this is that most foundation spammers are online every day and often live on the same island as the person they try to annoy on the PVE network. if they log in every day and place new foundations there needs to be a way to remove them quicker than they can place them and at the same time it needs to be more difficult to remove something like an active player base than it takes to build said base to balance things at least a little bit. also a timer remove on PVE would mean players go on vacation and loose all their stuff to an free action for the current landlord which was a similar feature removed already earlier.

    but yeah they could instead allow to pay the upkeep for the flag with basic resources instead of gold to reduce the gold sinks. but as it stands everything will likely be gold based in the end for obvious reasons 😉

    White list would fix that.  You goto region, ask who has space for you to make a base etc.. they add your steamname or company id to list.. you can build.  Noone else can build. Or maybe people could buy their way onto islands.. deposit x amount of gold to rent the right to build/stay, could be a % of island rent or number of settlers etc. something like that.

    I like the idea of multiple flags per island, with multiple settlements, if the island is big enough to allow.

    As for tax.. I wish it would extend to berries.. I'm sick of gathering berries to put in silo.. wish we could put veg in there or cooked meat etc.. I got larders full of that stuff now.

    Maybe even cooked meals.. make em last longer for crew etc.. a burger lasts a crewman a week or something.

    ###

    Ok it seems everything is now being removed after 10 days, at least on my island, I just spent over an hour walking around it.  Every piller, foundation, sign etc.. is gone.  Finally..

    However.. the chests are not.  And if you think foundation spam is bad.. wait until you get chest spam.. or food trough spam.. Try walking through a pass over those things. I had to build a bridge over a guys old base, just to get to other side of it.


  13. 22 minutes ago, [GP] Guybrush Threepwood said:

    Try reading what the maps say. They say "Treasure contains at least XX Gold."

    This means they may contain more. But to really test it try it on a 20% island. But the fact anyone on this forum that plays PvE can confirm what I say it's not really necessary to test.

    Damn.. I hate it when I'm wrong.

    Seems all the stuff we couldn't remove.. is now gone.  Even the old traps.  Maybe it is working afterall.

    • Haha 1

  14. 11 minutes ago, user1 said:

    Yeah.

    I can give you my patreon, and as soon as there is 5.000$ on it, i will give you a month's worth of answers and suggestions, what do you say?

    Oh, and coming from the top of my head when i had like 20sec spare time to think about it:

    Regarding the large company on small island problem: Leak them dry. Every minute a company is being in possession of a too small island, they lose 100 gold from ALL containers in that region, they do not regenerate ANYTHING while in the sector, and their ships decay at the same rate as in freeports.

    Basically, make small islands behave like freeports for them, only worse.

     

    So basically you want to drive large groups of players away from the game.. ok.  Well just say that.. you want a 150 region map all to yourself.  Noone else can play there, just you.  A sort of SP massive map.   Mega companies can only live where you want.. but you, can live anywhere..

    And threepwood, I'm researching stuff.. aff kinda.

    • Confused 1

  15. 4 minutes ago, [GP] Guybrush Threepwood said:

    This is where your 16 hours a day 6 days a week playing fails you because for PvE it is this:

    • Resources farmed is not taxed from player, it is additive, i.e. free resources goes to island owner.
    • Gold dug from treasure maps is taxed. Player loses upto 20% of gold from maps due to tax.

    Everyone on this forum will be able to tell you this is the truth, but i'm sure you will say everyone is lieing and that none of us play the game.

    Keep reading, he does refer to 10 days, and yes they do demo. The issue you are experiencing is that it is treating it in game as a structure that should demolish after 12 hours, therefore the CLIENT believes its decay timer has expired hence why it is saying demolish. But the SERVER is seeing it as an active structure with less than 10 days having passed. But your CLIENT is preventing you from seeing that, hence why it says it can be demolished but it can't.

    Really wasting my time with you.  I can read what is written.  The fact is, it doesn't actually occur like that.  In fact, it doesn't occur at all.  What they expect to happen, does not actually happen. How do I make you comprehend? Empty Hand, is still empty hand even if you claim you put a penny in it.. No penny, still empty hand..

    As for map gold.. I'll check it.. but I seem to always get more gold for my maps.. not less.  Unless the map gold amount is an avg.

    • Confused 1

  16. As you can see he is referring to the 12 hours.. not the 10 days.  After 10 days.. they still do not auto demo.  There's ships, shipyards, structure, bases, pens that have been there since day 1 of the re-release and they still haven't demo'd.  There's stuff on islands that's switched owners several times and they still haven't demo'd.

    The ship wrecks are still marked on my map..

    When someone says something. Research it, before just believing it.

    Which obviously.. my bad, you can't do, since you don't play.


  17. 1 hour ago, [GP] Guybrush Threepwood said:

    But you know there's a bug related to that currently. So stop acting like it is intended.

    Also that is ONLY CLIENT SIDE. It is not forever protected. You need to understand this.

    Also, you get free gold whenever people do treasure hunts, I lose upto 20% of that gold when I do treasure hunts on an island. You also get free resources when people farm on the island. Yet you claim no-one does anything for the island yet you get free resources?

    Or do you still not believe that people are taxed gold in PvE?

    Yes.. I know it's a bug.. I've reported it.

    Until it is fixed.. it is intended.

    Only client side? If player hasn't been online.. thats 10 days his stuff has been in my way.. minimum.

    You lose no gold.

    20% is added to island.  If someone else does a map on it.  On some islands, this adds up to alot, on others.. almost nothing, because there are very few maps for my island. Or people don't like spiders.. it's one of the two.

    Noone is taxed.(maybe)


  18. 1 hour ago, Winter Thorne said:

    I've been saying for a long time that the game needs more carrots and fewer sticks, but in this case, I think I'm more in favor of the stick.  It's simpler and it doesn't hand yet another reward to bigger companies.  Why not just give everyone enough points for an island that's appropriate for their company size, and then limit them to that size or larger?  Just don't let big companies claim a bunch of small islands.  It has the added benefit of showing clearly how big each type of population is in the game and would help for adding islands that are the right size and not just randomly distributed.

    Why can't the own lots of small islands? Island = number of pts.. more pts, bigger islands or more island.. Oh I see.. because you have no friends.. people who do have to suffer..

    2 minutes ago, [GP] Guybrush Threepwood said:

    Unlimited structure decay? Settlers have a 10 day structure decay just the same as lawless and unclaimed islands. It is no different whether you claim the island or not.

    You are now showing your lack of knowledge considering you play so much, or you are just trolling, not sure which is worse tbh.

    No they don't.. You see.. their stuff is protected by the island.. so even if they go offline for months, years, decades.. their stuff is still protected. After 10 days all that happens, is there's a line of text on their stuff that reads "can be demolished".

    But it actually can't.

    Of course, you'd know this, if you played the game.

×
×
  • Create New...