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Martyn

Pathfinder
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Everything posted by Martyn

  1. Yes and this is why many on both sides have asked for 2 different base games. Instead we get the pvp game minus the ability to actually hit people. So a default status is required. I haven't heard any actual reasons why there's a need for a speed increase. You say pvp people want to get from a to b.. well, get organised and sail there. Even if you had faster sailing, it still wouldn't help you. Except maybe in freestyle pvp, which is pretty random. So getting a speed upgrade just to maybe find someone to fight.. not very useful. Otherwise you organise to fight with someone, you organise sailing times, you gather your fleets ahead of time. The speed you can sail at, has absolutely no meaning at all. The subjective complaint in the op has nothing at all to do with pvp or pve environments. You started off by saying you find it boring and slow.. Nothing to do with what kind of server you're on. I think, you're probably wanting a speed increase so you can surprise people and get the first blow in. What you maybe don't realise is that they also will be able to do this to you. Or maybe you want them to do it to you. But remember, in pvp, anything that gives you an advantage, automatically gives you a disadvantage as well. So to look at a speed increase from a pvp point of view: Can get to hostile islands quicker. Can be attacked quicker. Can escape attackers if running a light ship etc. Dep on exp and ship design. Will be unable to log out for irl time due to more attackers/fights/defences That essentially boils it down. For pve - Can get to places quicker Will get bored faster, because you'll complete content quicker. Will level up faster.. Essentially.. more speed = I win button. People don't need more speed, they need more complexity. You need more to actually do, to occupy your time when sailing. But the problem is, the chosen method of sailing is boring.. it is standing at a wheel, staring off into the distance waiting to get from here to there. You want to get there faster.. buy a space game.. or a magic game.. there you'll get technology that allows you to progress faster.. But you'll always hit the same walls. Faster progression = Shortened game time, due to people getting bored of completion. It seems to me that none of you have actually sat down and really thought about what you really actually want. To me, it seems blatently obvious what the failures are for a speed increase. But maybe you're slower on the uptake and it needs to be continually explained to you. Essentially.. slower sailing, is probably the only reason why any of you are still playing atlas. It is that simple. And I'm not being aggressive to you. You're just being defensive against me. This is an issue I've seen many times irl, over the last 40 odd years. Stop blaming people for your own short comings. If someone intimidates you.. that's actually your fault for allowing them to do so. People aren't being toxic etc.. you're being weak minded to their competant and well thought out arguments and can't come up with viable counter arguments so instead you make these weak insults to defend yourself and hide behind. By you, I am not referring to "you" willard specifically, but to everyone who does this. Frankly I am sick to death of hearing people calling me names, because they are too weak to stand up for themselves. Now.. I'd like to hear why those 83% voted for a speed increase.. what do they think they will gain by getting it? What would it give them? And remember, the counters.. if you can get it in pvp.. so can everyone else. incl your enemies.
  2. Ah the art of generalisation. I just sailed across a region at 17 knots, in a storm, with cyclones. In 10 minutes. Give or take. I sail in a galleon.. why don't you? I've just spent 12 hours or so, sailing around doing maps, collecting resources, killing sotd, picking up flotsam, killing sotd. Am I a boring person? Because I enjoy the relaxed pace of the game? Imagine seeing a sotd galley doing 17 knots.. boy, these forums would be overflowing.
  3. Not so at all and indeed not what many part time players even do. I've seen several in my last company and in my current. "Casual Players" sail 1-2 regions, explore a little, do some maps. Log out. Log in.. explore, do some maps, log out. Log in.. go home. You are not looking for faster travel or even a way to end the boredom of playing a game that requires grind. You want a resolution only for you. So lets hear your ideas? How would you increase sailing for your pleasure, whilst keeping the game balanced for everyone else? All I've seen you do is counter argue someone elses ideas whilst putting nothing forward yourself. Other than excuses for why you have a problem with sailing. Excuses.. not reasons. Indeed 2 of our guys, one casual, one a fanatic.. have spent the last 4 days irl time, sailing around looking for potential new bases on already settled islands. They've located several and indeed we're starting to build on one just now, with the kind permission of the settlement owners. People we'd never even met before tonight. Alot of people here are demanding increased speed for pvp.. to either escape or to attack.. they don't need it for either if we keep the same current system. From a pve point of view.. we also don't need anymore increases in speed. Sotd can't do 17 knots.. if you can't that's your fault. Build a better ship. If you're in pvp, play with others... then you can sail around at 5 knots.. and still win. I haven't seen a single stand up reason why we as a global community need 10 knot speeds as default. Other than its "boring". Everything is boring with experience and experience is always fun. Fact of life. As for the guy having 1300 hours ingame.. not understanding people with only 3-4.. he probably understands you better than you do. His argument is sound, but you completely bypass what he said with some excuse that casual players somehow deserve more attention than time served players. Sorry, but no. Either we're all equal or those who play most, get the most attention.
  4. Well all i can see is some folks obviously haven't tamed anything for awhile. 1/ If you don't use a trap.. you spend all day chasing after the animal you're trying to tame because all it does on bola escape is run and evade. Yes you can use billboards etc but that's still a trap and the ele still thrashes around. 2/ Learn the whistles.. well i could use those, but I shouldn't need to, instead of them copy pasteing the ark controls across they should be improving on them, the entire stupid wheel system is rubbish always has been, it's a console idiosy that has no place in a pc game. It takes too long to hold a key down, look around the wheel, select option, select next option. And half the keys you could combine the whistles to are in use by other partsof the game, which cannot be edited, like alliance chat, local chat, map pins and so forth. Then there's setting animals to ignore commands, telling them to heed commands and so on, it all takes time, which you don't have when taming. The whistle system is so frustrating to use, it's worthless. I use 2 whistles. All Stop and All Passive. And that's it. It used to be, that you'd knock the ele down, move away a few meters and the ele would calm down allowing you to feed it. Now it just thrashes around. There is NO sweet spot anymore. You have to either jump in/out to spam it with food or sit an inch outside of it's attack range, wait for it to breathe in and feed it, thus missing half the time needed. It's like someone sat down and purposefully made taming the ele as frustrating as possible. In the progress of completely removing all the fun and pleasure of playing the game. Balancing a game is not ruining the gameplay. The gameplay should make sense. Not be full of stupid loop the loops and ingenious wild goose chases. That isn't a challenge.. it's just another form of grinding. Of a time sink. The most basic way to frustrate your playerbase. And there's more than enough in the game to do that already, without adding even more. Like the perpetual hole in the front of a galleon.. Still not fixed.. Bases falling apart.. still not fixed.. stuff attacking through walls. still not fixed. A million simple exploits and dreadful game design in the building system, still not fixed. Instead it's important to make elephants even harder to tame. Yeh that's worth the effort. I tamed a lv 30 yesterday, it killed me about 15 times. That isn't a fun or entertaining or funny or challenging way to play a game. It's almost childish game design. I'm beginning to wonder if the devs are developers or actually just griefers.. And I'm sorry if this sounds harsh I'm not trying to blame you by quoting you etc. It's just that this method of balancing games really pisses me off.
  5. "see" sleeping on your deck? I can't "see" anyone when they log out. They just vanish. There is no body. The devs are responsible for the code that empowers the players. ie They actually are to blame for all the exploits that people exploit, because they coded the game. Companies need to be setup to allow inherent protections to be put in place. That's the devs job, it isn't a players job to try to work out who can or cannot be trusted and just allow anyone complete access to everything because grapeshot can't be bothered giving them the infrastructure to play the game properly.
  6. I think it presents more problems to make it a generic default. I do agree that we need more ways of improving our speed and that going faster is better.. but I don't think the answer is in just increasing default speed.
  7. As far as I am concerned, this is a blatent attempt by grapeshot to turn pve into pvp. This ability has so many possible griefing outcomes as to make me seriously think about stopping play completely, as I am not willing to loose a galleon full of my hard work, to some griefer scumbag because the devs think it's funny to allow it. However, at this time, my main concerns are just paranoid thoughts. So from a PVE standpoint. 1/ What happens when someone not allied to the ship owner logs into a ship that is moving? 2/ What is to stop 50 people, logging out of the game, on your ship and then logging back into the game when you're in the middle of the ocean, 20-30 mins from nearest island? And then sinking it, because there's now too many crew on board? Do non allied players count towards your crew count? 3/ Do non allied fall off the ship during zoning? 4/ How do you expel them? Is it a generic kick all or do you have to find each individual and then use the wheel on them, what if they're always running away/jumping etc. When expelled are they physically removed or put into the sliding motion, can they not just use your ladders and climb back on board? 5/ Does the weight of non allied players count towards ship weight? This would be both an exploit if they do and also if they don't.. as you could ferry fully loaded players around. Bypassing weight/speed rules. Otherwise, they could sink your ship by putting it overweight.. 6/ Can non allied players seize an unlocked ship and ram it onto the shore? 7/ Are there protections in place to stop lower ranked players in the same company from griefing in the same way? ie New members who might just be griefers in disguise. 8/ If the non allied dies, can they respawn on your ship, using your beds? 9/ Can they fast travel to your ship?
  8. I'd like to see a mounted harpoon like machine where you can harpoon your own ships and then pull them stern first into docks etc.. all the current system really does is pull 2 ships closer together. What happens to a ship being pulled towards land.. would be nice if it could turn although, no reason for someone not to be steering the ship, whilst you reel it in. The docking speed is, an issue for sure, but if it was any faster, it could also be a very serious issue.
  9. You win, everyone who wants a rng wind looses. Thought the answer to this question was obvious. Just because you "want this for everyone" doesn't mean, you don't "want this for you". Instead of a generic default, the game needs complexity and challenge. And beside.. 10 knots.. 6 knots.. near rocks in a storm. You've just killed all of our ships.. So thanks for that! And yes, I could shorten sails.. in fact in the above example, I would have to anyway, but such a high default speed would create many more problems than the 1 it would fix. Your inability to occupy your time and thus get "bored".
  10. 10 knots? Are you actually serious? 3-4knots maybe.. but 10? Just ask for an "i win now" button why don't you.
  11. I will admit that I can often be found "nodding off" during slow sailings.. but I still don't think that just increasing sailing speed is the answer. Nor do I want more mini games. And getting the bp +sailing velocity working should be high on the agenda. I don't even see why bp's even have an rng number on them. Bps should be straight up +10% velocity on Fine, +20% on Jm, +30% on Mw, +40% on Leg and +50% on Mythical. Simple, straight forward. And you can then rng wether a bp is + velocity or + durability or turning speed or weight reduction bonus as well. Also remove the rng number of items from loot, make getting the bp's fairly rare, maybe 1-2 bps every 5-6 kills. Instead of 50 bps every 3-4 kills. 95% of which I usually throw away.
  12. I have to repeatedly raise/lower anchor to fall through onto the main ship deck below. Occurs usually when coming to a stop after sailing ship. Doesn't auto repeat once I get unstick.
  13. I have 30 fort usually with hide armour on. If anything I should be cooking on the island, not instantly freezing to death. I think it's probably a bug with having rain storms and cold fronts combining, I am positive I saw 2 cold front warnings, then after i died the second time, the cold fronts vanished and it was just raining again. Maybe the 2 cold fronts glitched and caused themselves to be cancelled out. This could be a future issue with having different weather systems occurring together, for example, Heat and Cold fronts occurring at the same time, at night during a rain storm.. makes absolutely no sense at all and it's something I've seen alot in desert regions and on temperate islands. I was also "inside" my house, which is supposed to protect us from changing weather conditions.
  14. Actually, if there is no wind, I take my boat out more often.. but then, I use an outboard.. and I do it, specifically because there is no wind. As a general rule, if we're to have high wind situations, ie storms, then we should also get no wind situations as well.
  15. No wind/slack wind is part of life irl.. the game is supposed to be a survival sandbox.. surely slack wind is expected ingame as often as fog, rain, high wind etc.. the wind conditions are simply an alternative timesink to being eaten on land or killed in the case of pvp by other players. They add more environmental issues to change up the way the game works. Slack wind is both a problem and a solution for all players in the region. It's easier to go fishing/diving/swimming/dingying etc in slack wind etc. If there was a way for say ships to increase speed naturally, regardless of wind conditions, then it should be bypassing the wind changes and directions, which would be a contradiction to the gameplay. If there was a way to rebuild ships however, to maybe make them ride the water better, thus increasing individually constructed ships to sail faster.. that imo would be excellent. Perhaps a speed configuration for ships might limit the number of cargo racks for example on a galleon from 6 to 4. With a speed increase of say 20-30% over normal sailing speeds. Then in pvp, people could rebuild their attacking ships with the same technology to increase their own speeds as well. Or perhaps add a crossbreed ship config, for example the Frigate Config which in it's base design includes a hull speed increase, but comes somewhere between the Brig and Galleon in weight carried. Maybe later on they could add Ships of the Line, with the ability to further increase ship speed and maybe carry more cannons, but only medium cannons for example, allowing large cannons only for brigs and galleons.
  16. We have the central island on I8 Na Pve, on the south side, about 200m out from shore is a massive string of underwater rocks. Outside my base alone I've placed nearly 20 buoys to warn of their locations. Getting into and out of my base is extremely difficult. I'm actually considering changing the layout because of all the rocks, with an intention to build a seabase directly over the rocks to stop other players accidentally hitting them. Every day I see 2-3 ships smashing into them and they can easily rip the planks out from a brig or galleon, esp if you hit them in rain storms.
  17. No - Sailing speed is perfectly fine the way it is, if anything it is too fast.. a schooner with a large speed sail can rocket along at such speed that it can be out turned by a galleon. There are also significant problems with 2 or more players all moving in different directions if speed was increased, collisions would occur more often. It's bad enough now with people around golden islands hitting each other and you want an increase? It sounds to me, like this is really just a post for pvp light ships to gain a massive advantage over heavily laden ships to enable easier pvp. In which case, it should be a massive no to increase speed.
  18. Didnt know we could do this either.
  19. Used fast travel to goto our main base. Stayed for about an hour, but can't use it to travel back. I have to kill myself to access my bed on my own island.
  20. Yeh Support/Ticket mate. Add screenshots or make a video as well. Get their company number in the screenshots. As well as the gps locations etc. Any voice recordings/conversations if you have them. Ticket# 14934
  21. Yeh I admit I like to have them as windows, to let natural light in (as far as natural goes in a virtual world) I don't like the change either, nor see the point in them. There's no reason why people couldn't use them to manually shoot from in pvp for example. It is a gun port afterall, should it really matter if a cannon is there or some guys using crossbows?
  22. Just prior to the structure breaking, did you manually break something or maybe someone else did?
  23. https://steamcommunity.com/sharedfiles/filedetails/?id=1770907149 These walls, the doorway and door at all facing "in" to the foundation, they should face "out" from it. There is no way of flipping the doorway to get it or the door to face the correct way.
  24. 900+ hours into pve and still not bored. I find pvp boring.. run in circles all day dying or killing someone elses avatar.. has to be the most boring thing a player can do.
  25. If you're in 1st or 3rd person you have to angle the viewpoint down into the rock in order to receive the resources, if your camera is above, your stamina and pick/axe durability continues to reduce, but you get no resouces. Even though you're still hitting the rock and getting the rock being hit sounds. The weird part about this, is if you look down and start hitting the rock and then turn the camera up, you still get the resources but if you start with camera angled back too far, even though you can hit the rock.. you get nothing until you actually look down at the rock without changing position.
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