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bizniach

Pathfinder
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About bizniach

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  1. I use google for my browser and it translated it to english
  2. I had to add unlimited repec to my server. It is not enabled by default. Atlas has the same rule as ARK where you can respec once per level up. Once you hit max level and use that levels respec you are stuck with that character. If you did not add "bAllowUnlimitedRespec=True" to your servers ini file then it should only allow one repec per level. Search the ini file for "bAllowUnlimitedRespec=True" if there change to either False or delete the line save change and restart the server.
  3. Yes it works for me after adding to the "Game.ini bDisableStructurePlacementCollision=True
  4. @ArcherYes It does work. I was not home and wanted to double check. I got home, logged in and ran over to a cliff side and placed foundations and walls 1/2 way into the mountainside with no problem. Turned off the server and changed it to "bDisableStructurePlacementCollision=False" and verified it would not work just to make sure then put it back. Below is the first 20 lines of my Game.ini and I attached the file itself for reference. This is a home dedi server for me and a few friends only so we crank it up to lessen the grind. With these setting we can put a claim in a freeport town. Max level to 100 without needing discoveries. Respec unlimited times.(this needs added before a player reaches max level to work.) Place structure almost anywhere even in freeport town. the resources respawn very quickly and right next to foundations so no deforested area around your bases. 5X harvest multiplier (recommend turning down some if you use). Adds 3X stats to character when assigning points and 5X to weight. And the overide engram part can add enough points to unlock every skill tree on a character if you want. I copied most of this from my Ark server and added it to Atlas and it all works. I still need to tweak the resources a bit as they are a bit different from ARK. 5X is very generous. Hope this helps, Biz C:\atlas\ShooterGame\Saved\00\Config\WindowsServer\Game.ini [/Script/ShooterGame.ShooterGameMode] bDontUseClaimFlags=True NoClaimFlagDecayPeriodMultiplier=4.0 PlayerDefaultNoDiscoveriesMaxLevelUps=100 bClampHomeServerXP=True ClampHomeServerXPLevel=100 bAllowUnlimitedRespecs=True bDisableStructurePlacementCollision=True ResourceNoReplenishRadiusStructures=0.100000 ResourceNoReplenishRadiusPlayers=0.050000 HarvestAmountMultiplier=5.000000 ResourcesRespawnPeriodMultiplier=0.050000 StructureDamageRepairCooldown=0 HarvestHealthMultiplier=2.000000 PerLevelStatsMultiplier_Player[0]=3 PerLevelStatsMultiplier_Player[1]=3 PerLevelStatsMultiplier_Player[7]=3 PerLevelStatsMultiplier_Player[10]=5 PerLevelStatsMultiplier_Player[11]=3 OverridePlayerLevelEngramPoints=2 Game.ini
  5. Put "bDisableStructurePlacementCollision=true" in your game.ini file.
  6. @Stoutman I had the same issue and checked / tried everything you describe above with three PCs on my LAN network one of which is my server PC. Friends could join but I could not. My root cause came down to the router I had from my ISP (Sagemcom f@st 5260) was not NAT Loopback / NAT hairpin capable. The NAT loopback work around listed on other threads unfortunately did not work for me either. I ended up purchasing another router that was NAT loopback capable and it works now. I know not a "good" fix but in my situation I was already shopping for a new router and just added the NAT loopback capable feature to the list of what I wanted. I ended up purchasing a Netgear Nighthawk X6 (Model# R8000-100NAS). Also worth noting after setting up and port forwarding It still did not let me join until I disabled UPnP. I am sure eventually they will update the net code to include more compatibility with LAN servers like we have. Hopefully this is a little helpful to someone.
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