Jump to content

Tom Bombadier

Pathfinder
  • Content Count

    24
  • Joined

  • Last visited

Everything posted by Tom Bombadier

  1. this is so needed on even a basic implementation. Something has to be done to allow organized parking rather than holding A or D until your ship slowly turns in place enough for it to be out of the way of other ships and still be able to get itself out. This is a perfect idea for player created 'docking' and I truly hope @Jatheish sees this!
  2. Best suggestion for docks i've seen so far. Love it.
  3. Crew groups... would you look at that. Guess my ignorance is showing, thanks! I still think being able to limit placing claims is much needed though.
  4. this is what makes me so hesitant to let new people in my company... they can destroy everything!
  5. We just had a single non alpha croc sink one of our brigantines while we were offline, how is that fun?
  6. Agreed, crocs are the #1 threat to anything inside a ship right now. I love logging on to see one or two of my NPC crew aboard my brig is dead because a croc either ate them through the wall or somehow flew itself up on top to chomp away there.
  7. God please yes, they need to be RARE but powerful, RARE! having a literal wall between my island and the next is not fun, mix that with a storm and you're going to take damage... better to just suffer the hurricane damage than agro a SotD.
  8. Well the flag can have an option to raise/lower it so someone manning the crow's nest (or an added mast option like the ladders) can operate it.
  9. Yellow for when your claims are being taken, and blue for where you're putting claims, just as the circles on the ground are now. I completely agree with this post, would be a massive QOL improvement.
  10. If nothing else, allow this please! Or even better would be to add a specific building ships can dock to so we can make our own ports with ceilings and pillars.
  11. lower your sails and you don't move... but I still agree for this revert. Keep the other sail changes, but this? Too arcade like for my liking... at the very least reduce it to something like 10% We can get where we need to perfectly fine by tacking. I'm not going to claim everything in the game is realistic, obviously things need to be balanced for game play, but this is too unrealistic.
  12. I like both ideas, but i'd rather just have the flag as a place able object above masts instead of only having it out when using a temporary skill.
  13. I'm not too keen on the science of it, but doesn't distilling the water prevent that? Just capturing the boiled off steam to run it to the side and condense it back to water?
  14. Or, depending on how difficult this is, have the trade building itself, and have it "link" to nearby storage chests. It would draw/deposit from those chests that you hopefully have protected nearby. This way on PvP the stand itself can be destroyed without the loss of trading material. Defenders have to protect their chests as usual, and attackers have an easy way to stop their trading. On PvE this mechanic won't really affect much as far as I can think of though.
  15. I was thinking this exact thing earlier today. +1
  16. Brand new claim flag had 4.5 hours of protection timer with the owners in and entering/exiting their claim. Definitely not working for us.
  17. Hell some kind of water distillery would be super awesome. Throw one on your ship to boil the water and capture the steam. Salt and drinkable water in one that you could throw on a ship for those long drought filled travels.
  18. Agreed, they need to be a rare sight. They make any kind of traveling absurdly hard. Managing wind, storms, and of course SotD not caring about either. Seriously, 4-5 per tile, I tried going north and ran into a literal wall of SotD that I couldn't punch through without agroing more than 1 at a time... and with several reds in the mix I just turned my ship around.
  19. also agree. 12!? We had to make 2 alliances just for our two islands of groups.
  20. Wouldn't it be nice if you could load up some extra resources into a building and people could stop by and trade gold for your extra mats at a price you set? Gold can just be the starting point, but you could eventually set it to request other materials as payment. This would making trading safe too, as you wouldn't need to drop items on the ground where other players could steal it. Another benefit is you won't even have to be there to trade! You could be out sailing and someone stops by to trade, convenient.
  21. God yes, please! What's the point of even carrying a dingy if you have to get right up on the beach to even anchor!?
×
×
  • Create New...