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bluelance

Pathfinder
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Everything posted by bluelance

  1. But it has been a while since we last raced the boats so maybe it has changed, but wd havnt done any races since the weight sail update
  2. That doesnt seem to be the case, my ship is definently slower than our cargo brig even when i am 30% and its at 20%.
  3. A wipe but keep discovery points would be good. I dont mind being level 1 again but id hate to have to sail to almost 100 islands to get back to where I was. And i pity those who have been to more.
  4. I also agree about the discovery points. I could honestly survive if i lost the ones for the power stones and whales, but if i have to sail to all those islands again, find the points again and sneak into bases again I think i will end up being stuck at a low level.... I do not see why the discovery points need to be reset. Alsp now there are more discovery points than there is for max level, is the level gonna increase or will the amount of points needed per level increase....
  5. Also weoght on a boat affects the speed on the boat, so the higher the weight the faster the boat. If a boat is at 10% of its weight, it will travel at 90% of its maximum speed. So lets use a brig thats at 7500/15000 weight and a brig at 10000/20000 weight. They will both go at the same speed even though one is carrying 2.5k more. But if the second brig was carrying the same 7500 weight it would become faster. My battle brig is at 20k weight and fully armed etc it reaches just over 10.5k weight. So its pretty fast.
  6. Chances are the discovery points are on a table, so they would only be adding to them. In all honesty i think that the suggestion to keep the discovery points is a very simple and a welcome thing. Even if it was only the discovery points from landfall and exploration and require you to once again kill whales and do powerstones that would be ok because it doesn't take a fee hundred hours to do those. But sailing from A to B and all the way through to Z multiple times after already having done it would be a killer. Starting at level 1 and having to earn the exp to get up would be completely fine by me. Getting boats etc and evedything else are relatively easy, but sailing is not especially when hostiles like to block you from doing that.
  7. I agree about some people coming back, but I reckon a lot of those people who have left before will probably leave again.
  8. I honestly dont see the point in 10x either, a large portiom of people will probably stop playing. Which means you might end up being one of the only people sailing on a server versus people who are either doing the same and missing you or people like me who would just spend it building new things to test it out. Which us what I do already.
  9. You get bhffs the first 5 times you do it apparenttly. After that the only benefit is to stoo the old age debuff which you should still get, it just doesnt show it on the bottom right now.
  10. Actually low level ones are usually the best for smaller groups, wifh the possibility of getting fines that seem to go up to 130% versus the horrifying masterworks makes the fines seem very good. In all honesty I shoot all ships of the dammed, and there is never enough, recently even the power stone areas have none or almost none making it quite frustrating as I would ideally love a mastercraft or legendary blueprint which is actually good. I think my best was a journeyman medium cannon with just under 160% damage.
  11. I assume you havnt seen the legendary galleon in EU PVP with over 60k HP per plank then.... to put that into perspective thats over 400%, not 30%. Will take a lot more than 1 or 2 salvos for that.... and thats only for legendary, mythical could be even higher. So far the best I have gotten is a 200% which I could get up to about 250% if i get a semi decent roll on the crafts. But to get those sort of blueprints you literally need to be killing thousands of ships of the damned.
  12. At level 64 you should have about 364% int right? You should be able to get up to 12-14 or somewhere in that range. Try to look for gear that says Intelligence x10%. Obviously replace the 10 with whatever it says. If you do get one though with that 10% you wil get an additional 36.4% intelligence which is nice. If you get 5 pieces like that then your looking at nearly 200% added on top.
  13. If your base intelligence is low then the ceiling for bonus will be low as well sadly, even with a crow it would still not be worth it. I have over 500% and so far the highest I have seen is 19.8%. About 700 should give you +30% bonus. Just to let you know unless you ha e like a level 80 crow diving into water for a dolphin buff is better as it gives you 50 int versus the crows level based int.
  14. Sadly i am the opposite, i hardly find any now and I have bee hunting them in the power stone areas. Sadly not a single one in ages. If i am lucky i find one though thats low level which sucks.
  15. Ok so everyone here seems to have different opinions etc. Below is actual fact etc. 1. Intelligence only affects crafts made from a blueprint. 2. Intelligence does NOT affect the upgrades as the values for the upgrades are a % of the base value. Example would be that I bave near 500 with my gear on, and my friend has the base 100 and the upgrade is the same value. 3. The value of intelligence is lost on lower stat blueprints, for instance i get up to about 20% crafter bonus when i craft. If i were to use that on a 105% common carbine the gain will be very small but if i were to craft my 168% and get 20% crafter bonus then the amount will be far larger 4. Intelligence only increases the higher end of the crafts, sadly you can still get 0.0% bonus. 5. Items that can stack can be used to reroll stats snd once your happy with one you keep it in the crafting station/inventory and any after thag will be exactly the same. 6. You can use crafting gear to recraft/upgrade the same crafting gear multiple times to try and get better crafts. Example would be craft some good gloves and if you roll high, upgrade them and continue to craft the same gloves over and over. Get better ones and uograde those, so on so forth. If you need any clarification or help please let me know.
  16. Yeah i mean we had it happen as well by several different groups who were allies. Pretty sure the alliance has portuguese, russian, turks and english. So yeah not just the chinese.
  17. I definently think that a cow/bull etc should be able to pull a heavily laden cart to help transport materials for trade etc further inland. Seagulls would be great if they could fly around your boat and alert you to shipwrecks in your area, as well as land. Crow would be interesting if it had an additional perk to maybe find odd shiny objects or detect objects you could gather with a shovel. The biggest thing i would like fixed is when a creature enters your boat they sometimes get stuck in a falling animation which requjres me to usually break apart half my boat or risk teleporting it onto another boat which can cause them to insta die or fly into the sky.
  18. We also have this problem, and with the most recent stone changes destroyer 3 or 3 foundations for esch player and tame is getting extremely expensive
  19. Yeah we had the same issue, we had 4 beds on our boat and after being raided and replacing them only 2 of them work, which is the bsse amount for a brig
  20. There are two versions if this, one where it is not on the server line, this is usually caused when a player disconnects (kicked) and it will create a clone of the player. This issue resokves itself once the clone passes out after disconnecting itself or dies. This allows the boat to do what it was originally doing. You can usually sail a raft up to it and kill your clone to comandeer your boat. The second issue which our poor galleon friend has us a glitch i have experidnced with two brigantines, they showed for about 2 weeks before fi ally disappearing (not surd if that is cuz we merged with another tribe) but we did not get them back, we logged tickets etc, screenshots, major updates minor updates, sailed boats there etc. The server wall ate them. And we no longer pass through that wall for fear of it happening again. All i can say us pray and keep trying. But sadly i think your galleon is now a ghost. Everytime we spawned on the beds we would get a map flash green then be asked to respawn.
  21. Do not use the transfer to boat function, just have the tame follow you and it will teleport onto tbe boat itself. The glitch takes place when using the bost transfer function and it clips a boundary on a boat. If you cannot call it in time it will go up. Sometimes they die instantly, sometimes after a short period, or lime my rhino, it is still alive.
  22. It is just a graphical glitch, it does not cause the boat any damage etc. But ut can sure as hell give a massive fright
  23. If the server went down it usually rolls back by upnto 15 minutes, so chances are you did repair it but the server rollbacl due to the reset undid yohr repairs. Then you carried on thinking it was repaired but it wasnt. Ive had a boat shot by heavy mortar fire close to sinking and then had a server reset which thankfully saved my boat. Until it sank for another reason
  24. At least the length of a brigantine, my box is at the very back of my boat and the swivel guns on top at the front still get ammunition. Thags about all i can offer though
  25. Anything bigger than a sloop can easily outrun the ships of the damned. Unless your going directly into the wind.
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