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Everything posted by bluelance

  1. Because steam sales, i dont know how it works xD
  2. It is an ood bug, only rare if the server is running well. As soon as it statts to desync what happens is the physical location of the whale and its actual hitbox are in two locations. So sometimes you might "hit" an invisible whale, but its actually a whale somewhere nearbys hitbox. If you hit the whale it resets the hitbox, but there is literally no way to see it till you hit it sadly.
  3. Thats a beacon for your death location, has had a skull at the too since month two or so of the game, as for why you see it and havnt died i am not sure
  4. Contested means there is someone within the AOE of the flag, so either there is someone else there or someone else has a flag down as well.
  5. Some time ago they did mention that they will be doing trade routes to allow for automatic sailing by NPCs. Was mentioned within the 1st 3 momths, but a lot has been changed since then so whether or not they plan to do it still is a mystery, they never explained in depth what it would be.
  6. You dont get gold from the whales spawned by the shiprecks, you only get it from the passive whale on the surface and the agressive whale in the polar regions. You shoukd still get enough gold though from just 1 or 2 whales which would cover the cost of your island.
  7. I love the new sotd but i honestly do hate the fact i have to kill anywhere up tp 5 of them before i can generally loot the boxes and by them sometimes they decay into bags ehich makes em harder to see, i would love it if a crow or sometjing could collect stuff from em or if an NPC cpuld throw a grappling hook to it for you.
  8. Any idea if the rumour of beingable tk tame up to level 50s from powerstone islsnds is true? @ifixxed
  9. I think ots partly to do with your speed, the faster ypu go the slower ypu turn, and i dont think it means your boat turns faster but your sails do. But im not 100% sure
  10. The duravility definently affects it then, my mythical boatyard gives 155% quality when you inspect the boats, the boatyard is 165% durability.
  11. Heya people, I hear a rumour that you can now tame up to level 50s in the wild on powerstone islands, does anyone know if this is true? This is on official islands.
  12. Alroghty so there isnt a way around it, little bit of a bummer but thats fine doing the admjnship to him temporarily. Thanks guys!
  13. Heya all, our company has set up rank settings to help control the company, I want to know if there is a way for non admins to change the rank settings on a tame or building or be goven the right to change the settings. We have a breeder who is not an admin, but he cannot change the ride rank of the bear, an admin has to come and do it. Is there a way for him to be able to?
  14. Well the sub is mainly used to get the other 9 power stones they are introducing, there are no other underwater areas that they have announced except for those 9 servers. Sure it will help you salvage and sure it can be used if you wanna try and gather jute etc from the seaweed but tjats about it. Also for tsming i forgot about that.
  15. They only repair planks, sadly everything else you will need to repair, so masts, decks, ceilings, walls etc. Everything that is not a plank. And only when you are anchored and not in freeport. I do wish there was a repair option thag is similar to a podium and requires a person be on it to repair at sea except during combat, but right now thats a dream
  16. A galleon would instantly sink, i mean 35k for the planks alone would sink the boat, you would never be able to carry spare planks either if that were the case. Add the 52 regular cannons at 400 and your an additional 20.8k weight? They shouldnt limit the creativity of the boats too much but they should change the mechanics involved in them, for instance the further an NPC is from an ammo box, the longer the reload time and increased stamina cost, i mean cmon an ammo box at the front shouldnt allow a cannon at the back to reload as quickly. Large cannons shouldnt be able to be built on ceilings, either on a deck or a new type of structure which they can snap to. Exposed structures on a boat should maybe have an additional durability penalty to help minimise the use of walls as shielding. I.e half the health fkr each additional structure added. So the first has 5k the second has 2.5k and the third has 1.25k and this would apply to cannons too. So if you have a half wall, and then a ceiling and then a large cannon. The half wall would be 5k the ceiling would be 2.5k and the large cannon would be 1.25k (i think they have 10k usually). This would make people come up with creative new designs but it would also limit turtle brigs effectiveness. We have a design which can easily soak up 4 broadsides from a galleon and take 0 damage on planks etc. Not entirely sure how but for some reason the damage is negligable.
  17. Im sorry but i just sail right through them, they only fire one maybe two volleys before im out of range again. Whether im in my heavily burdenned gally, my battle brig or my schooner. It is easy to turn if you just want to avoid them if you are worried about what direction they will turn then you just arent going around enough, unless your in a galleon then its a bit harder but in a galleon you honestly shoukd just go right through them. A few large cannons and you can easjly outrange them if you wish to actually fight them. Honestly if your losing ships to a ship of the damned you need to get more experience with a hammer, carry planks, and just sail through or around em. Ive disconnected and been smashed by a level 60 and lost my middle sail.... always the middle sail, and i can still outsail and outrun it. Btw all common except for my battle brig which has 6 150% cannons on each side
  18. Also @Thor Ragnarock and @George Catcher the blueprints are entirely random, the difference is the multipliers. They usually spread their points over durability and damage so its possible to have all of its points put into one or the other. All the quality done is set the maximum amount of points it can have. So you can sadly get a mythical with 0 extra damage and over 250% durability. Below are examples I have seen in game on official pvp. I have seen others that are more insane but they usually have a 0 in one stat and nearly double in another. A Common can be anywhere between 100% and 115% A Fine can be anywhere between 100% and 130% A Journeyman can be between 100% and at least 168% (we had a godly medium cannon blheprint with 2% extra durability) A Mastercraft can be between 100% and 180%. I dont have anything for legendaries because they have always been worse than my journeymans... but id assume they can range from 100% to 200% or higher. A Mythical... now this one is dodgy but I have seen a cannon doing 184% damage and 196% durability. Which makes me believe you could hit a 300% in damage if you got some lucky rolls. But % for % each one does the same. So a common blueprint with the same % as a masterwork will give the exact same actual bonus. And since there is no increase on the minimum stat its entirely possible to get a legendary blunderbuss with the exact same sgats as a common craft one.... sadly we own that blueprint
  19. In a PvE situation I dont think it would make a difference because the ships of the damned kinda defy the laws of nature and move at the same speed regardless etc, in PVP though it definently does. The difference is also more noticeable when using smaller ships. I think the max speed etc is actually based on the ship and not on the sails though, so lets say a galleon can move at a max speed of 60. Which is will only ever reach when using all speed sails with a full wind behind it, for each sail you might get an additional 6% on top of that maximum. So with 4 your maximum speed would go up to 84. With no wind though you will never reach 60 let alone 84. So i think the only time it would make a diffference is when your hitting your boats theoretical top speed. The reason i think this is because it says max velocity, not increased velocity.
  20. Have you ever tried shooting from below deck? You can hardly see anything directly in front XD nevermind seeing the line you cant even see if there is a ship there at all unless its close
  21. Like grogob said, its only temporary and besides id rather spawn on the island than agev to try and battle through goodness knows how many others to try and get to an island.
  22. I dont understand what the title has to do with you missing planks?
  23. That moment when a mythical wall uses 6 types of stone, metal, thatch, wood and fiber. It will become a rainbow wall XD
  24. Wipes are fine, it doesnt take too long to do something a second time once you know what your doing. The discovery points will be a pain though. Bugs on the other hand should still be reported in the bugs section, just because it happened before a wipe doesnt mean it will not happen again after it. Which would invalidate your point of it doesnt matter.
  25. Solo players might not want to. But an alliance would be an easy option considering your still a solo player. Anyway it should be soloable in a galleon considering the firepower, a majority of Ships of the damned would be one shot, and in all honesty I would just kite a majority of them. Well there is a limit of claim flags available now, or there is supposed to be. Solo players can now build on an island regardless of the owner and since the owner would have to spend less time gathering resources for their own upkeep i think solo players will be in a better position now than ever. I mean our island was already friendly to solo and duo groups, funnily enough they generally just merge into us. We did the same actually haha. The biggest gate for solo players would be the levels, i mean with two people it is ultimately easier, i did boats, taming, artillery and captaineering whilst my friend did armory, guns and buildings. Now though after the few changes and atevel 59 i can do all of the things except guns and melee. Which is fine. So early on solo players would be hurt. The second gate would be land. During my travels of the NW quadrant i found about a dozen or so islands that are completely uninhabited, but considering thats about 4 worth servers out of 36 it means a solo player woukd have to look for a long time to then try and claim an entire island... they would most likely lose it within a day or two so the whole thing is now a case of solo players essentially passively renting land.
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