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Pappy Green

Pathfinder
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Everything posted by Pappy Green

  1. That's the entire point of his idea, that you have to monitor your lands in order to know what's going on with them.
  2. It's just another poorly thought out game mechanic, just remember...it's EA, so you can't expect the devs to have thought anything through yet.
  3. Watched many dolphins jump around my raft, some even over it. No indication of any IQ boost.
  4. The usual tactic used by raiders to frustrate you and to give them time to get into your base is to destroy your beds, forcing you to respawn in a freeport. Building on the coast invites passing ships to bombard your base with cannon fire, easily gaining entrance. The preferred defense for PVP lawless then, is to find an inland body of water, build a raft, place a bed and wall it up good. Still at risk of being raided, but it's the most secure method.
  5. Ol' Salty Dogs' Trading Post currently has three fresh treasure maps for sale or trade. 1.6q Region F7, at least 52 gold to be had, free 4.9q Region E7, at least 236 gold to be had, 20 gold 16.5q Region K13, at least 1224 gold to be had, 100 gold They only last for 5 days so don't wait long!
  6. I've noticed a slightly slower running speed with sword out, no where near encumbered though.
  7. First flag free, all the rest $20 each + $10/month (per company), instant unlock when the month runs out without renewal. It would help balance out the lagging sales too.
  8. Sounds like lawless isn't affecting you in the least bit. Play the game the way you want, it is a sandbox after all.
  9. They already have the golden age ruins, plenty of resources, can't build, and uniques. Freeports are the neutral/trade zones. I'm sure the anti-lawless crowd are just collectivists upset that they can't claim them.
  10. While you can't spawn in it, you can place a bed on lawless, and you can fast travel from it. There are timers on the claim flags and ships as well, what does that imply to you? From the Steam page, "Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it." And if new players are supposed to build their boat there, but not a shelter, how are they supposed to survive the onslaught of animals, or if they're on PVP other players, for that matter. I've seen shores littered with abandoned rafts for that very reason.
  11. Please give me the link to the design document that details what lawless is supposed to be. Last I checked lawless != homeless and huh, weird, they let you build there.
  12. Sure, if they want to see the playerbase shrink by another 20%.
  13. 15*15 = 225 servers, and they won't do it because they can't afford to.
  14. Two more buildings today (four since the last pic) for my little sea side village
  15. Snake/scorpion venom also causes torpor, I don't think it would help with that.
  16. They didn't specify so that when it turns out they didn't actually fix it, they won't get called out on it.
  17. What I find is that if new settlers bother to communicate with the residents of an island most of this sort of land appropriation can be avoided. But, many times I've tried to talk to people who come into my space, drink from my barrels, and cut down the trees directly next to my buildings, only to refuse to even acknowledge me when I am standing right in front of them. These are the same people who build and run, or build right on top of me, or resources. So, I play defensively. But I am more than happy to have neighbors who are respectful.
  18. That is exactly who I was posting that for. MMO doesn't exclusively mean Massive Group Online game.
  19. The dischord message is in response to the "the devs only want big groups" mentality.
  20. 4 rl days of not logging on is not a short timer. And to say "a raft won't get you far" is far from true. And I'll add this... Oh, I don't spam. I only protect the area I plan to use. I live on a fairly large island, plenty of room for others, even now.
  21. It's called "lawless" for a reason. I will admit, I do this because far too many times pass through resource farmers will build some ugly pos to use only temporarily and leave without removing it and It blocks me from expanding my settlement. Or the guy who beaches his raft, builds a 1x1 or 2x2, gets killed and never comes back. Or even worse, the storage on the ground people, 16 days before I can get rid of it. And as far as dev intent, do you really think they think things through that far? I don't.
  22. Shouldn't you be off playing RPG Maker World?
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