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Everything posted by Tezcatlipoca

  1. Tezcatlipoca

    Structures and workbenches disappearing

    I did not enable the setting and am still affected by the problem. So that will not be the cause. I noticed yesterday that also the pirate camps are affected, because there were also missing walls, so I did not have to break the door to get into the house. Did you also activate all the pirate camps?
  2. Tezcatlipoca

    Long sea trips - Need fast travel

    There is no need to do so... But there is a need to travel many grids to get rare ressources or dig treasures. THIS is the real problem. No one in their right mind will stop today and if the value is not greatly improved, then nobody will. The truth is that it keeps the player from the actual goal of collecting resources or digging for treasure. Only very few players see their goal in aimlessly sailing from A to B. The majority pursue their own goals and are much more annoyed when you stop them.
  3. Tezcatlipoca

    Structures and workbenches disappearing

    I also happened in the single player. I have suspected the fast trip. Have you been using the beds lately? Other alternative ... I am not yet owner of my island.
  4. Tezcatlipoca

    Long sea trips - Need fast travel

    Abbreviations (e.g., whirls) or expressways (e.g., ocean currents) would be genuinely appropriate. The home base is too important, that you do not have to go back and I understand every player who wants to go there at the end of the day. The basic problem is that you always have to go back. Gather raw materials, raise gold, tame animals or hunt ghosts. After all, you drive home at some point and deliver the loot. The ship is and remains a means of transport (and a weapon) and is not a substitute for a base. Weight, space and the risk of complete loss prevent you from being able to do completely without a basis. With this starting point players must be annoyed sometime, if hours of real time for so little use / contents are lost. It also does not get better if you put more obstacles in the way of the player. Instead of long trips, it would be more interesting for many players, if you make more smaller tours and reduces the time ashore. How many treasures have we raised just because we have to pay our ships (yes, unfortunately one is not enough - roles and skills) or the claim? Too many I would think. There is no progress for the player and therefore he is just annoyed by the long tours.
  5. Tezcatlipoca

    "ATLAS IS NOT AN ARK DLC!"...yeah right

    I do not really understand the whole debate here ... Personally, I would like Atlas to have been just a DLC, because then the game would not have failed so grandly. Focus on smaller servers and groups instead of a stupid MMO setting. Rich fauna with elaborated role concept. No shitty fighting system. No invincible opponents. Better taming system. Varied and interesting maps. Etc... Atlas has its strengths, but those are so few that you could have achieved significantly better results with a large DLC.
  6. Tezcatlipoca

    you cant drink and play in this game

    Depends on the biome. If you have to eat constantly because of cold, the vitamin skill is not recommended. Otherwise you get an overdose. Sooner or later you should learn how to cook, because that really helps you to solve the problem.
  7. Have you heard or seen anything great from the developers lately? I have the impression that they have given up the game, after they have ripped off with the Xbox players. I have my doubts that the game is still something. The development is somehow quiet and I see nothing on the horizon, what could make it better. Ark also had his problems, but there was a roadmap and the game progressed in small steps forward. For at least half a year Atlas has not seen any appreciable development.
  8. Tezcatlipoca

    Bow does zerzo damage to damned

    I'm afraid they still believe in their messed up melee system. I'm always amazed how one can make an Ark so much worse. The melee system there is not nearly as gruesome as in Atlas. But I think you do not listen to their players anyway and many have already scared off them with their choices. Too bad that the developers do not realize that some of the developments in this game clearly go in the wrong direction.
  9. Tezcatlipoca

    Atlas, quo vadis?

    Is the game dead? I've stopped playing since the last wipe. Since then, I keep looking back to the forum and see what changes. Apart from a completely useless update for X-Box players (sorry people, but first the game should be developed), there is not much going on. I switched one of my Ark servers to Blackwood last weekend. What can I say? I was horrified! The map is buggy (beds, claims) and seems unloving in many places. But there are a lot of useless buildings, too big islands and a horrible lighting. Pity! I've really missed the shipbuilding and some things on Ark lately, but after the experience I just have to say that my playing experience in Ark is far better then what I've been offered with Blackwood. I have the impression that the developers have maneuvered themselves into a dead end. The PvP-heavy MMO concept was an absolute failure and the game offers little content beyond PvP and Grind. Also, developers do not seem to have done much lately, or have become very quiet. Atlas, quo vadis?
  10. Tezcatlipoca

    Wipe finally announced

    Actually, I almost have to thank the developers. The senseless grind is over and I have nothing to maintain or feed. I guess I can not come back to the official server, because an MMO that does not leave you any breaks and where you can lose everything is just a very stupid idea. This game as an MMO has already failed successfully. Maybe I'll check in on my own server with some friends, if mods and better server settings can provide a better gaming experience. Until then, there are many other games that entertain me more than the Atlas farm simulator.
  11. Tezcatlipoca

    The ship is gone

    It shows more and more how badly thought out the whole game is. It should be an MMO with levels, item quality and grind. However, a permanent possibility to store exactly these things was not planned. Depending on whether you can switch off this Decay on some servers, you could at least play the game in a small circle with friends. If not, the game will sooner or later be dead. As an MMO on the official servers, that's it. Nobody will expose themselves to a permanently active wipe for the second time. The players would rather just play another game.
  12. Tezcatlipoca

    The ship is gone

    My Galleone, which I entered less than 14 days ago, has just been removed. I am really delighted! It is completely incomprehensible to me why PVE players only received 14 days. But obviously you do not even manage to implement it properly. A pseudo MMO, where after a week already half the stuff disappears. How stupid is that? After a few weeks break, all the progress is gone and you can almost start as a new player? How stupid are the developers here? My life is not just Atlas.
  13. Tezcatlipoca

    Fog affecting us when underwater

    Same bug as in Ark... Too bad that the developers just do not want to understand that nobody wants their ugly fog effect.
  14. Tezcatlipoca

    Decay Time

    It's really annoying ... 8 days for Tames, 10 for buildings and of course there is always an asshole, which is immediately on the spot and destroys or steals everything. How should one do any outposts like this? Before the wipe you could go on vacation for another 2 weeks, today I have to look for someone and hand over a plan, which he has to work down meticulously, because otherwise something decayed. I know that with your stupid Colony system you are unable to control the Foundation and Pillar Spammer. But such short decay timers do not solve the problem and put the normal players in front of new problems. Your problem is the messy Colony system and missing server moderators. Fix it!
  15. Tezcatlipoca

    low LOD Tree Bug

    since last patch...
  16. Tezcatlipoca

    Decay Time

    This is not about single players and I'm not one either. But thanks to the bad product quality of the developers, many players are already gone and the rest is playing without any major ambitions. They do not enjoy jumping through the beds once a week. Some will screw that up too! Should I renounce my holiday now or keep BOOMERVONCANNON as a slave? This has nothing to do with compromise, but that is simply a disadvantage of smaller groups. It starts with the fact that groups with islands buy the decay timer with gold. The developers wanted to better support the smaller groups, but this has remained an empty promise so far. In fact, it has even worsened and the Mega Tribes is still pushed everything in the ass. Apart from that, please spare me with your traditional picture of an MMO! Multiplayer does not automatically mean organization and group content, even if many can not imagine otherwise! Players can also interact with each other without being forced by obsolete game systems. So maybe even more players would be in the game than they are left today. btw: I do not care if NA players only have a week off! And if the Asians, Africans or South Americans have 6 weeks, then the timer has to take this into account in the interests of its players! The world is not about North America.
  17. Tezcatlipoca

    Foundation range in water

    My Landowner is a foundation and pillar spammer (EU-PVE C11 Bermere Peninsula) and preventing me from building new shipyards (replace them) by your stupidly oversized water blocking range. Decrease this range and remove single useless pillars and foundations on that island!
  18. Tezcatlipoca

    CTD - 208.1

    Hm... only EU?
  19. Tezcatlipoca

    Mega Update 3 and Fatal Error

    and still no reaction from @Dollie or @Jatheish...
  20. Tezcatlipoca

    CTD - 208.1

    same here --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 208.1 AtlasGame.exe!AShooterGameMode::GetTribeData() (0x00007ff6e0ab3b13) + 0 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\shootergamemode.cpp:8055] AtlasGame.exe!APrimalStructure::ChangeActorTeam() (0x00007ff6e07cd83a) + 0 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\primalstructure.cpp:6859] AtlasGame.exe!AActor::execChangeActorTeam() (0x00007ff6e2898159) + 137 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\classes\gameframework\actor.h:299] AtlasGame.exe!UFunction::Invoke() (0x00007ff6e17d9647) + 15 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::CallFunction() (0x00007ff6e181a6aa) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] AtlasGame.exe!UObject::ProcessContextOpcode() (0x00007ff6e181d3bc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] AtlasGame.exe!UObject::ProcessInternal() (0x00007ff6e181ac6f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] AtlasGame.exe!UObject::CallFunction() (0x00007ff6e181aaa3) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] AtlasGame.exe!UObject::ProcessInternal() (0x00007ff6e181ac6f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] AtlasGame.exe!UFunction::Invoke() (0x00007ff6e17d9647) + 15 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff6e181bcc8) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff6e1defe82) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\actor.cpp:637] AtlasGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff6e1fbbc90) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\latentactionmanager.cpp:130] AtlasGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff6e1fbb5de) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\latentactionmanager.cpp:74] AtlasGame.exe!UWorld::Tick() (0x00007ff6e1fcd29c) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\leveltick.cpp:1316] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6e1efef14) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6e034e32f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff6e0348bdc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6e0350dba) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6e0350ee8) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6e3235a29) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8e44e13f2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8e47b54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8e47b54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  21. Tezcatlipoca

    Devs Please, Biggest QoL Fix

    Which claim flag? My company does not have one because such a megacompany has occupied the entire island on which I play from the beginning. Since not every player / company owns and owns an island, I ask you how far you have considered this idea. It becomes obvious again how bad the colony system really is.
  22. Tezcatlipoca

    Battleye "Client not responding"

    EU-PVE C11 BE Service is runnig. Check your server and fix it!
  23. Tezcatlipoca

    Tropical Storms...

    There is a much bigger stupidity here! EVERY ship produces its own tornadoes. We had a big fleet in H8 and the Kraken had cooldown when the storm started. The fleet was massively damaged by the incredible number of tornadoes and tried to disperse when the Kraken CD expired. 30% were then in front of the wall and the rest was allowed to fight with heavily damaged ships. Atlas like Ark, the developers stick to their crappy weather system as if it was their life. Tornadoes, fog, cold front, heat wave, sandstorms, etc ... These effects are just bothersome and annoying, but even at Ark, the players talked fuzzy. If the developers would play their own game, they would have long since realized how annoying some effects will be after some time ...
  24. Sure, but others. I think it makes more sense for the player to decide which skins to use, not the size of the sails.
  25. Just ask yourself how many players use small and medium sails. The smaller sails are getting worse, so these are almost not used. Anything bigger than a sloop will not be able to use these sails or it will not make sense. Please think about it and bring out the skins in all sizes!