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Tezcatlipoca

Pathfinder
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Everything posted by Tezcatlipoca

  1. A Pig as Shovelpet might be a little bit more realistic, i think. But a shovel pet sounds like a nice idea. But should not be usable for treasures.
  2. Ah ... I forgot one thing. When dismounting from a sheep the player hangs flapping / hanging behind the sheep. The hitbox seems to be too big. Basically, I would also prefer the big animals, if one stands on the animal after the dismount and is not thrown off full height.
  3. They could just buff the useless and lazy crew properly, that they can do more than sit lazily on the ship. They can not carry anything, they have to less HP, the pathfinding is stupid and they hang everywhere. They can not handle tools either. Make the crew more productive than the animals, then you do not have to tame them anymore. If they can not do that, we do not need to discuss the topic any further.
  4. Your solution is a one way ticket home? Realy? How should they come back on the ship? What will hapen, if the remaining player go offline? Are you stupid or just ignorant?
  5. No, it prison them to a small area on the map, because they cant sail and maintaine homebase at the same time.
  6. Disabling fast travel would be the most beneficial for large companies. Smaller groups can not sail at the same time and provide or guard their base. A really stupid and short-sighted idea.
  7. I am not questioning the change. I'm more interested in the meaning of this design. Why should open gunports weigh more than closed ones? What is the meaning behind it? Or is that just stupid?
  8. I do not understand the effort around the gunports. Why should that open or close change the weight of the ship? In my view, this is a completely useless function.
  9. Travel takes to much time in that Game. Yesterday, i sailed from c11 to E3 to F3 and back to C9. This takes serveral hours only for sailing. The grid is to large for reduced sail speed by wind and weight. Especially if you want to return at homebase in the end. The MMO evangelists, who like to waste their time on useless game content, do not need to answer.
  10. This morning, my neighbor's galleon has been sunk by SOD on my doorstep. Only a few meters park 3 of my ships. It makes you a little thoughtful ... Bad enough that you can use the SOD in the PVE for the Griefplay. What is worse, however, is that developers have completely forgotten about offline protection. The islands need a kind of spell mile, in which the SOD decay immediately. Salazar could not go ashore in PotC5 either. Of course there should not be a loot in there so that it can not be exploited. I have nothing against a fight or defending myself, but I would like to be present and respond.
  11. Melee? Really? LOL! I do not know anyone who really uses this crap. Why? It's slow, does no damage, and you have to take damage yourself. Melee combat is a total failure. I do not want such a slow and ineffective combat system, nor will I ever use it. This is content for a turn-based game, but not for a real-time game. The best thing would be to bury this crap and return to Ark's fighting system. That would be much better. Nothing against a good improvement, but that just makes it worse.
  12. I would like to build a new warship. So I'm thinking about how to spread the levels in a useful way. I need a significantly larger crew at the guns and must not neglect the weight of the ammunition. How useful is Sturdiness and Accommodations in your view? The reduced cost of the crew is nice, but not really necessary. I do not really need more beds as the ship is designed for NPCs. For the rest, I simply lack the experience to rate that.
  13. Gold is not the only one too heavy. A chicken egg weighs 1 kg. My chicken obviously lays ostrich eggs you might think.
  14. I have not understood the meaning of this thing until today. What's the point?
  15. Did I already ... My question results more from the desire to distribute the skill points usefully. Some unlocks are expensive and it does not help much with ammunition, for example when someone builds a large cannon for me.
  16. I have already noticed that. I need a detailed description of the skills, where and how they work. Does that at least count on the ship for the NPC crew? Otherwise, the skill is pretty much worthless, because I'm certainly not in the front row!
  17. I have no numbers, but it feels slower than handling sails... That sounds like a good usecase. Same speed like a handling sail but a large reduction of the weight penalty.
  18. The weight sails need a revision. I built a brig with 3 weight sails as a cargo ship. The ship is so infinitely slow already with a load of about 70% load capacity that I would have been faster with 3 speed sails and 85% capacity at the end. The bonus of the sails is not so big, that at the end, although slower, but only one tour would have to do.
  19. It's okay, even if the points are a little bit. Especially the special explorations in the middle of the islands and on mountains should be worth a little more.
  20. Give us a cargo box for our ships. Technically like the Ship Resource Box, but you should not be able to get any materials for the repair. Of these, several should be able to be placed on the ship, which are technically all connected to one virtual cargo space. Why? The Ship Resource Box is safely below deck and you can only place one on the ship. Sometimes you do not want to risk removing rare materials from the crew for repairs. This would make the loading and unloading of ships more efficient. Depending on the size of the ship, a cargo box left and right, if necessary also in front and behind. As an upgrade, a port building (Kontor) would be possible, which could be manned with NPCs, which load the ships against gold and unload.
  21. My lazy crew only repair planks but nothing else on my ship. Since you can not see well what is really damaged, it would really be necessary for the crew to repair the entire ship.
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