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Tezcatlipoca

Pathfinder
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Everything posted by Tezcatlipoca

  1. So now they do not only have a few claims, but whole islands? How stupid are the developers that allow that to happen? And what is the solution if the majority of the island has been taken over by such idiots?
  2. The Colony system is a clear deterioration. Have played the last few days Boundless and have to say that you could have looked there once a decent claim system. It makes sense to play together and even brings advantages to the players instead of penalizing players with stupid tax systems.
  3. And that's exactly how it happened ... This morning, the NA players took their time advantage and took possession of the island I live on. They seem nice for now, so I hope it will not be that bad. But somehow you feel very much at the mercy. I deliberately play PVE because I do not feel like having stress with other unknown players. Also here... Sad that you have to become a spammer yourself just to be able to secure something for the future.
  4. Unfortunately, a server cluster for Atlas is so expensive that I am not willing to pay 400 € a year for a tiny world alone. If that were not the case, I would have long ago retreated to an unofficial server, as in Ark. There you are your own master, can change inappropriate settings and can also use mods.
  5. ALL servers are hosted in germany, so there is no reason for avoid the eu servers. Your ping wont getting better by playing on a NA server.
  6. I dont want go lawless. I want my old island back and will go there.
  7. Beeing a landlord needs some dutys for his citizen...
  8. The real question is the reason behind the tax after only one player can claim an entire island. Why should other players share their time an ressources with any unwanted landlord? what will the get in return?
  9. Iam a PVE player... All i want is my own small claim, that keeps a safe distance between me and all other asholes out there. its ok for an outpost to pay tax, but not for my homebase. also friendly neightbors are welcome, after knowing them.
  10. Back on my Island on the PTR and... yes, its already claimed. There is now also 30% tax over the entire island. So, without any option to avoid the tax or even to claim my own area, i want to know what i will get in return for that?
  11. Hä??? Ark locked the entire tek stuff behind bosses. This is excactly the same shit as in atlas...
  12. With the elimination of the claims, the radius, which prevents the resources from being re-spawned, has to be drastically reduced. The current attitudes lead already by the settlement density to the rare resources are lost, because buildings are built too close. Apart from that, the developer has to worry about how he prevents rare resources such as metals from being walled in so players can no longer reach them. This is already the case on lawless servers. Grapheshot, it is your job as a developer to ensure the availability of resources for all players in the game. The abolition of the claims does not make this easier.
  13. There are always opportunities for abuse and assholes. However, during my playing time in Atlas, I hardly ever experienced any of them. We have a small main base (3 claims) with friendly neighbors (to whom we ceded territories early because they asked kindly). In addition, I maintain 2 outposts in foreign areas and pay 30% tax. No matter where, there has always been a reasonable dialogue and mutual help. It should not be forgotten that not only owners of claims can be assholes. Many players behave so badly and stupidly that nobody wants to have them as neighbors.
  14. Pillar and floor spam will be also a problem for pvp. But here can the owner remove them. So many players are spaming, gates, walling regions and build useless oversitzed struktures. Islands need do be moderated by anyone. The players have to consider each other and not just do what they want. Because you are not alone in the world, you can not just build as you want. Spawning and mobility should not be restricted and consideration should be given to those with poor performance rather than concretizing the world with useless decoration objects.
  15. Remember... Players have different timetables and priorities. The biggest problem is getting everyone together at the same time. Many players do not want raid times, but the game has to be based on their available free time.
  16. Its behind a boss wall? Oh no! Not that TEK shit again!
  17. Well, i will not quit and dont care so much about a wipe. But the pillar spam will happen. Take a look at lawles zones. They are full of useles structures, pillars and floors. I think the severs needs to be administrated by a mod, who will destroy useles objects. Also stupid oversized structures and gate spams need to be ripped down by an mod. Many players are just too stupid to be left alone.
  18. Sry man, but you do not understand. Decay and upkeep will not solve the problem. The decay will probably take a few days. If not, we pay horrendous amounts for maintenance and can not even go on vacation for a week without the house collapsing. In the long run, the idiots will block the island just because they can and want ruins your fun. No matter how the system is designed, it is the choice between plague and cholera.
  19. Upkeep wont stop Players from Pillar spamming. How should the system differ between a normal player and an idiot? The decay will indeed need its time, because otherwise the house collapses, just because you are two weeks on vacation. So I have to wait and hope that within the time or shortly thereafter, the next idiot is not at the door. Do I have to spam pillars myself to reserve the necessary expansion area?
  20. Tezcatlipoca

    Crew

    hmm no, dont work for me. Hurry up Grapeshot, my galleon need to be repaired. I wont do this for them. I am the captain and not the cabin boy!
  21. I should note that the effects are probably all tolerable and none of them are unplayable. It just annoying. Especially because one falls from one negative effect to the next. Too warm, too cold, no visibility, no wind, wind from the wrong direction, tornadoes ... It's always something you just do not want at all. I wonder if there is ever a full day in this game where you are not bothered by these effects.
  22. 1. Fog The fog is just annoying. Even in Ark that was a feature that hardly anyone really wanted. The game does not really get any harder on that either, it just wastes more time at best because you're just waiting for it to be over. In a seafaring game I'll let it go, but the game will definitely not get any better. It remains an annoying style feature. 2. Cold front Not that you have to rest after the fog for a while ... No, you fall from one effect to the next or they even overlap. So it is not uncommon for the cold front to obstruct the view again after the fog, because the clouds reach down to the ground. What's the crap? I want to sail and do not need a bad weather simulator. Sometimes I also have the impression that there is no normal day without any annoying effects in Atlas. Please try to find a healthy mediocrity and not constantly harass the player with totally overdrawn features. There are some really good approaches that are so overrun that they do the opposite of what they could. To offer the player a varied and entertaining game world. 3. Tornados You just do not want to, or you just can not? With the last change, I thought we could finally get it right now. The technical implementation is really bad. Now I have storms where the boat is turned for no apparent reason (the tornado is obviously just hidden and the damage disabled), or 33% of the old wall of tornadoes. Design suggestion: a) Rain without tornado, without damage, without vortex that turns the ship b) There are 50% Tornados with damage and whirlpool. There will then be rolled per Tornado, whether this really arises. There is a limit of max 3 tornadoes around the player to avoid this stupid wall of tornadoes. 4. Wind The doldrum is still quite funny as Newbie, but if you are sent from Northwest to Southeast after a few weeks of playing, it just annoying. It's a waste of playing time. To have to cross against the wind is still acceptable, but the doldrums have so much entertainment value as dirty dishes.
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