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Tezcatlipoca

Pathfinder
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Everything posted by Tezcatlipoca

  1. same here --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 208.1 AtlasGame.exe!AShooterGameMode::GetTribeData() (0x00007ff6e0ab3b13) + 0 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\shootergamemode.cpp:8055] AtlasGame.exe!APrimalStructure::ChangeActorTeam() (0x00007ff6e07cd83a) + 0 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\primalstructure.cpp:6859] AtlasGame.exe!AActor::execChangeActorTeam() (0x00007ff6e2898159) + 137 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\classes\gameframework\actor.h:299] AtlasGame.exe!UFunction::Invoke() (0x00007ff6e17d9647) + 15 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::CallFunction() (0x00007ff6e181a6aa) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] AtlasGame.exe!UObject::ProcessContextOpcode() (0x00007ff6e181d3bc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] AtlasGame.exe!UObject::ProcessInternal() (0x00007ff6e181ac6f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] AtlasGame.exe!UObject::CallFunction() (0x00007ff6e181aaa3) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] AtlasGame.exe!UObject::ProcessInternal() (0x00007ff6e181ac6f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] AtlasGame.exe!UFunction::Invoke() (0x00007ff6e17d9647) + 15 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff6e181bcc8) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff6e1defe82) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\actor.cpp:637] AtlasGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff6e1fbbc90) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\latentactionmanager.cpp:130] AtlasGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff6e1fbb5de) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\latentactionmanager.cpp:74] AtlasGame.exe!UWorld::Tick() (0x00007ff6e1fcd29c) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\leveltick.cpp:1316] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6e1efef14) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6e034e32f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff6e0348bdc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6e0350dba) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6e0350ee8) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6e3235a29) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8e44e13f2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8e47b54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8e47b54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  2. Which claim flag? My company does not have one because such a megacompany has occupied the entire island on which I play from the beginning. Since not every player / company owns and owns an island, I ask you how far you have considered this idea. It becomes obvious again how bad the colony system really is.
  3. There is a much bigger stupidity here! EVERY ship produces its own tornadoes. We had a big fleet in H8 and the Kraken had cooldown when the storm started. The fleet was massively damaged by the incredible number of tornadoes and tried to disperse when the Kraken CD expired. 30% were then in front of the wall and the rest was allowed to fight with heavily damaged ships. Atlas like Ark, the developers stick to their crappy weather system as if it was their life. Tornadoes, fog, cold front, heat wave, sandstorms, etc ... These effects are just bothersome and annoying, but even at Ark, the players talked fuzzy. If the developers would play their own game, they would have long since realized how annoying some effects will be after some time ...
  4. Sure, but others. I think it makes more sense for the player to decide which skins to use, not the size of the sails.
  5. Just ask yourself how many players use small and medium sails. The smaller sails are getting worse, so these are almost not used. Anything bigger than a sloop will not be able to use these sails or it will not make sense. Please think about it and bring out the skins in all sizes!
  6. Yep! Saw this now... got a message, that my spyglas is removed
  7. Yesterday, a wild pig spawned beside the bed, a wild horse in the stable, and I've had rattlesnakes in front of the door for a long time, constantly attacking the house. Could it be that you changed the respawn radius for the creatures because you can not control these Idiotic Foundation spammers? If this continues, it's only a matter of time before deadly NPCs spawn and players lose their pets. Then the screaming really starts here.
  8. @Jatheish Where we are on the subject ... Could you please adjust the range of the Food Larder as well as the ammo box so that you get along with one on the Galleone. It is annoying to have to balance the heavy ammunition by hand, just because a box is always preferred and then there is a part of the ship without ammunition there. Edit: Or if the range is technically a problem connecting the objects together so Box A also has access to Box B.
  9. Again, my spyglass just disappeared. Equipped in slot 0.
  10. Sad, but I'm afraid you're right. Although I have no animal in the stable on passive, but you should not underestimate the assholes in the world probably. I miss my private ARK Cluster, on which Griefer had had a very short life. Too bad as Atlas is too expensive for such a thing ...
  11. Can you please enable following (Ark server setting - dont know how this is named in atlas) to make lions and crabs less useless / more valuable in PVE? ?AllowFlyerCarryPvE=trueFlyers on PvE can carry wild dinos. This prevents us from grabbing wildlife, whats now only possible on pvp servers. It is incomprehensible why this should not work in PVE.
  12. My pleasure I am pleased that you are watching and discussing the feedback of your players. Keep it up!
  13. I understand that these creatures should not be so common like normal wildlife, but is it truly intended, that players dont find any wild tortugar after 4 Days (round about 20h) of searching? Please take a look at ARKs amphibians to see, how a good design of such amphibic creatures can be. That Amphibians can no recover stamina in the water is still unrealistic and all of them would be already extincted. Please reconsider your intended design. Thx!
  14. There is no need to artificially make game content rare. It's time to get rid of the obsolete ideas of an MMO, which primarily sells time to players. There is no need to stop the player artificially, just for the player to be online. Good games keep players with interesting content playing, but not silly timeskins. It does not need another copy of a totally worn World of Warcraft. It's time to finally do things differently and give the players a sandbox where they can play and build together instead of having to fight or outdo each other.
  15. - Spawnrate to low - Swimming should not cost Stamina or this Pet is useless.
  16. The Maps are wrong. Not sure if only wrong alinged oder completly wrong...
  17. Perhaps one of you highly intelligent prodigies can explain to me the meaning of an artificially scarce game content. After about 10h and 4 islands, I gave up yesterday, because my free time is too valuable for me that I waste them so much without even somehow to get on in the matter. That's just stupid game design. If developers do not want players to consume their content, then they do not need to develop it. To make something artificially rare only pleases players who treat others to nothing.
  18. ... is far too rare. I've wasted hours and found nothing. It is your job to entertain me, not to annoy me or waste my time!
  19. Are the TORTUGAR so rare? Went to one of these new islands, but dont find anyone. Do the have special spawnpoints? Swampwater for example?
  20. Having the Same issue with my Tower. already tired a different angle from the ceiling, but no luck. can it bee, that they are directing them self? I have the impression that the west and east are aligned to a single point, but the orientation of the wall itself does not matter.
  21. Feed & GM Ticket i have also a bear that is stuck in the ground... letting him starve to death now. dont get him free
  22. wipe them all, establish a region lock and use captchas...
  23. The whole weather system is scrap! - The effects follow each other too fast - The effects overlap - The cold front obstructs the view like fog and also causes ugly effects on transparent objects - Tornadoes are generated per player and are far too many
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