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Grongash

Pathfinder
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Everything posted by Grongash

  1. A structure that can ruin your work of months and has such an enormous impact on one of the core aspects of the game isnt a little one-off item. Nothing you release in a quick and dirty edit. Then they should have kept it for the next "Mega" patch.
  2. We can however expect internal testing of the bare basics. The food silo doesn't even work as intended. Thats something they could have found out in a few minutes. Exactly that cba attitude drives people away.
  3. 3k gold gone in total for a handful of crew in 4 hours. And apparently also out of the flag, even with settings set to "no one". EU PvE.
  4. Yeah same here. 500 gold in 1 hour with only 4 NPCs from my own company. I think they can even pull it out of the flag aswell... With correct settings.
  5. Or let tames use the islandwide resource silo too. Especially with the ridiculous meat spoil times.
  6. With two of them i only used the bed to spawn there and then jump away again.
  7. Still taking gold from the flag instead the chests...
  8. Yeah.. only problem is that they also drain the flags gold if there is a box filled and in range.
  9. I never lifted the anchor or moved the starter sloop and the sloops for the Golden Age Ruins. They are still here, since relaunch day.
  10. As long as someone visits it it doesnt decay. Maybe they spawn on the beds here and there?
  11. No, no idea where that comes from I still have the starter Sloop and it didn't move or raise the anchor since launch, just fast travelled to the bed every few days. Would be a pain if you would have to raise the anchor everytime...
  12. Was already the case before the wipe and never got fixed sadly
  13. Or he spawned there to reset the timer. You dont have to move it, just hop on.
  14. They treat PvE like the unwanted stepchild, yet it seems to have a higher playerbase. Ok high is overdoing it, a wee bit more above zero.
  15. Cant blame them, the gold rent system is crap. At least for PvE they could have gone for a solution that doesn't force a map grind.
  16. You do not have to raise the anchor. Just jump to it, all you need to do.
  17. This game is in dire need of additional ship types, a rework of the "endgame content", use of NPCs (resource gathering, etc) and bug fixing. Not cats, more skins, more islands and tames.
  18. If you use the log to discord hook you get real times for events (on discord only ofc). Made life a lot easier
  19. For PvE it doesnt. The char does the sleep animation, yawns and the second it hits the ground it vanishes. If they would fix the bug that you cant spawn on ships after it moved this would be a valid concern. The logged out char also counts against the crew counter.
  20. I lost quite a few tames, so i looked around a bit and found some leftovers. Big switcheroo. The next wipe is prolly not that far off, so i wouldn't stress too much. Gratz to the lucky guy who managed to find my unlocked (by accident) Resource chest and hauled away a lot of gold
  21. So far i only know that it didn't go down the first hour or so, even tho it may work in ticks. Ill check the place that ran out yesterday when i get home and post it.
  22. It doesnt autodestruct instantly. Plenty of time to loot.
  23. After watching someone jump off with my Rhino right in front of me i tested it. Easy to check, temp remove someone from your company so he can see the timers, then test it. It probably is somehow related to the tries to protect ships on PvE in the first place, but im sure the devs will figure that one out. For now dont leave anything on the ship. Your crew can even be stolen while they sit on your sails.
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