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Dinenon

Pathfinder
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About Dinenon

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  1. That spec is similar to my test server which sits around 65-70% CPU with a highly unoptimized 3x3 map (island mall so I can look at most of the islands and see which ones I want to place in my production server) with 3-5 players on a grid at a time. Depending on your expected player loads, and if your map is optimized as above, you should be OK, just will need to keep an eye on utilization, etc.
  2. Update on networking: We currently have 10 players connected and total bandwidth use is around 500Kbps for both send and receive with a few spikes to around 1-1.5 Mbps.
  3. OK, per the admin who hosts this, he has 500/50 at his house, so that is hosting our 14 servers (9 ATLAS + 5 ARK) plus his normal household traffic (streaming, etc.).
  4. Kind of hard to determine, as I also have 5 ARK servers running. So, between the 9 ATLAS servers and 5 ARK servers on the same hardware (VMs running inProxMox hypervisor), it all runs smoothly over the internet connection at the host sites (one of the other server admin's house). Our current numbers aren't really conducive to testing due to the time of day. We only have 5 players connected at the moment. I'm unsure of their overall internet package, but our average latency from Ohio (server location) to Alabama (My location) is around 45ms. I'll see if I can gather some more network information tonight if we have higher numbers again. May have to wait until the weekend to see above 20 simultaneous connections though.
  5. Virtualization is the way to go with that much hardware. Most programs will not be able to utilize that core count outside of medical/scientific research. Split your grid into smaller groups of zones and run them in VMs with 8-16 cores assigned to them so you can split the load over all of your available hardware. I have my production 3x3 server running in Windows Server 2012 R2 on ProxMox Hypervisor, and my test 3x3 server is running Windows Server 2016 in XCP-ng Hypervisor. Both run very good. I believe there are also people running in ESXi hypervisor, but I haven't taken the time to test that myself.
  6. The RAM is your limiting factor here, my 3x3 consumes around 4-5GB per zone, so you could host about 12 total (3x4) on that amount of RAM. My server currently has 64GB assigned to the VM, and between Windows and ATLAS, 44GB of RAM is currently in use. As an additional note, I have 16 cores assigned to the VM, and it sits at around 75% utilization overall with ~30 players connected to the grid.
  7. We have a 3x3 with just 2x taming/harvesting to take the edge off but still give a sense of accomplishment. MMI PvP Ohio
  8. I think it would do fairly well on a 3x3 up to around 15-20 players per zone, not sure about larger as I can't currently test any more than that. My test server has a pair of X5687 processors (4c/8t 3.6GHz each), so faster than my live server, but I have only ever had a handful of people connected to it. I would suspect that the higher speed would improve the performance for more players or zones (depending on architecture differences, etc.), but I can't personally test that easily.
  9. Here is the hardware of our current server: HP ProLiant DL380 G6 Server 2 x Intel(R) CPU X5650 @ 2.67Ghz (2 Sockets - 6c/12t each) 110GB DDR3 1333 ECC Registered Memory (thought this was 128GB, my mistake) 8 x Dell 300GB 10000 RPM 2.5" SAS hot-plug hard drive (RAID 10) Also, using ProxMox as the hypervisor if that is relevant. I also have a test 3x3 grid running on a XCP-ng hypervisor, both seem to function perfectly fine IMO.
  10. I run a 3x3 on a VM with 12 cores & 46GB RAM (of 128GB RAM in the hardware, the rest is assigned to ARK servers), we are currently averaging >90% utilization on both RAM and CPU on the VM. The VM structure itself seems to be fine as far as we can tell, just that we are limited in the amount of RAM we can throw at it, and our processors are a bit slow (2.4GHz). Our grid is setup with a player cap of 50 per zone, we start seeing latency issues and odd behavior around 20-25 players in a zone. I should know more this weekend when we upgrade to a new server to migrate our VM to with 3GHz processors (and more threads) and I should be able to push around 75GB of RAM to the ATLAS server and still run our 5 ARK servers (and a few other VMs) with the remaining pool.
  11. Can confirm it is the seagull counting as crew that is the issue, as I had the same scenario happen a few times yesterday. Ship was at under half weight capacity, but my sloop had me and an NPC crew. 2 Seagulls "landed" (more like trying to fly down through my ship), and suddenly I'm sinking lol. A couple shots with the trusty blunderbuss corrected that nicely though.
  12. Exactly. I think with a few changes to polish up piloting a ship using NPCs the game will be very solo friendly for those that have the drive to do so. The issue I have with solo piloting a larger ship at the moment is that, when issuing a sail command to the NPCs, the ship returns to neutral rudder, so its not a very smooth experience. Also, NPC aiming issues on cannons. Fix those two issues and I'll probably sail around on my own a bit more often.
  13. Typical EVE elitist solo player I understand the desire to be a solo player (I was a null sec solo miner in EVE for a few years before joining a corp for a few more), but for my roughly 20 person group, we have been longing for a game that requires teamwork to perform at a competitive level. One of my brothers is our ship captain, but not our Company leader. One is the ship lieutenant (commanding the NPC sail crews), and I'm the guy sitting in the crow's nest on lookout duty. You know what the company leader does while my brothers and I sail our ship? He runs around and shoots our other crew members in the head for the lols, or they all jump on the accordions and attempt to play coherent music. Also, our roles on the ship are not fixed, it is just how we naturally sorted ourselves out. Others are free to pilot the ship whenever they want (or perform any other task), but 99% of the time, everybody just naturally goes to their "normal" position and carries on as usual. Not everybody that runs a company or captains "the big ship" is an aspiring dictator. We pilot the ship, they man the cannons when needed, nobody yells or gets butt hurt over it. We haven't gotten into any real PvP skirmishes yet (not playing on official, so not as many groups around), but we have taken on quite a number of the Damned and its a good time all around. For those that want to sail on their own, our company has a handful sloops setup so its easy to solo pilot, even without NPC crew, and they are free to use. If they sink we shrug it off and make a new one, all part of the game.
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