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Huck Finnley

Pathfinder
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Everything posted by Huck Finnley

  1. No, actually that's a known issue with UE 4. And they have addressed the issue in recent builds of the game engine. I'm sure you have evidence to support your claim. But I have spent the past week researching it, and all its possible work around. And there is even a post from Jat acknowledging it. That being said, we haven't seen recent updates from grapeshot since some of the possible fixes have been made to the engine itself
  2. I'd be happy to deal with toxic players again if it meant playing, but since Low level fatal error is now my problem, I'm unable to play at all. And it would be nice to get some response from grapeshot concerning that
  3. Lol a month after release was doing some exploring in my brand new fully crewed brig with a few thousand gold on board. Sailed into a cove, anchored and took the bear inland for discoveries. Got back, bear stowed, raise anchor and all hell broke loose. Apparently and anchored right over a rock. When anchor came up the boat dipped into the water and the rock destroyed 4 planks. Boat sank within a min as I only had 2 replacements and lost some time due to panic and trying to figure out what the hell happened. Lost everything in that one little moment. But gained so much in knowledge that taught me to better prepare. Not just what's in the boat, but in making sure I have replacements back home as well i.e. the bear, the gold which was all lost by the time I got another ship and got back to where I was
  4. Nah, wait just 3 months, come back and see the new roadmap, rinse repeat and maybe in 2 years they will finally settle on something
  5. Well the playable state has been debated on many different posts. I personally purchased on day 1 and couldn't even get past main screen for a week, and had friends that had to wait a month. Even conceding that argument, there is still lack of any real direction for the game. And with the announcement of the new lead came a hint at yet another great new roadmap for the game. At the rate they are going, when this game finally makes it to full release, it may not even be a sea fairing pirate game at all. We may all be flying pirates in airships who travel to other planets. Who the hell knows. And as cool as that may be, it's not the pre aloha release game I originally bought into. So I guess my point would be, before you pass around the collection plate, maybe we could have a better idea of what we are buying into, or convincing our friends to buy. Just might make it a little easier to get on board
  6. Look, the biggest problems for the community are obvious. In the better part of a year, they charged us for a barely playable alpha state, and for some, not playable for months. They have repeatedly failed deadlines, and blatantly left out promised content from updates. They have no direction, and when they do it changes like the wind direction in one of their storms. In a year this software has gone almost nowhere. Now they gonna focus on serving up a sad state of a game to Xbox players in an attempt to keep this boat from sinking. Question is, do they have enough buckets to bail out the water while they harvest resources to build new planks. Maybe. But they probably ought to offer up a better sales pitch.
  7. Well I'm glad you think they should design the game for your personal needs and amusement. Alot of us that are on PVE don't really feel like we should have to live in a bubble to play the game we would like to play. Part of the enjoyment is knowing there is a great big ocean out there full of islands to explore and resources to get. But I do appreciate the fact that as a PVPer you deem us worthy enough to provide your infrastructure and trading opportunities as long as we know our place. How liberal of you
  8. I figured as much. I'm on the fence with this feature for sure. On one side, losing your island sucks enough, but losing everything you own as a result would suck more. On the other side, met a cool 2 man company while living on lawless and would love to offer a permanent place. But 15 point islands are tiny, and this one is really small do to the fact that half of it is a mountain all the way up to the shoreline. As for the other 2 structures. I think any incomplete structures should have a shorter timer. Like these two with 3 walls and no roof. ie anything that doesn't give you the shelter bonus
  9. So a friend and I just claimed a 15 point island this weekend that the previous owner defaulted on. There was one structure not belonging to previous owner that was able to demolish. Previous owners structures couldn't be demolished and some structures of another company couldn't be either. Are we potentially stuck with these structures until timer runs out, or longer if owners return before then. Not saying we gonna give previous owner the boot, as we have yet to meet him since he hasn't been around yet. But it is our island, we thought we had some rights
  10. Actually yes, pirates did take prisoners. Sometimes just for thier own amusement at a later date, other times in an attempt to get paid ransom for return of said prisoners. All valid reasons in a pvp environment in Atlas. But if you want to go down that road, I haven't been able to find any historically correct instances of pirates fighting Dragons or Hydras. And the best I can tell giant sea monsters such a kracken were merely tall tails. But since this is a game, a fantasy pirate game, it's a fair assumption that each person enjoys it in his/her own fantastical way
  11. Or even a drop all selected type option
  12. I'm merely pointing out some of the benefits to a ramp system. I'm aware of elevator and dinghy set up. Not saying it's needed to fix one particular problem. Just that it would provide work arounds or solutions to multiple situations
  13. I'll +1 this idea. This would help with buggy shorelines and bigger ships getting hung up as we wouldn't be forced to get as close to the beach. It may also reduce the NEED for complex docking facilities that tend to give a frame rate shudder as you get close to base. It may also be a good work around for occasionally buggy tame loading and unloading as well as expedite resource runs
  14. And this answers the question why have an island claim in pve. For every decent player just doing thier thing, there is a douche just more then happy to ruin your day. It's MMO 101
  15. I agree the mechanic is fine, solo fleets in my brig as well. Sounds like op was a player who doesn't want to adjust play style to meet the new challenge. I always got zone borders at a sharp angle to minimize how far into the zone I sail before I quit lagging, then if I find myself in a bad spot I'm still right on border
  16. Right now it doesn't appear NA PVE has enough megas to claim many of the big islands. I think they should take a deep look into the amount of members in companies right now and adjust the point system accordingly. Would give a fair baseline to work from. Then maybe reduce some of the larger islands in favor of more islands types that are between the 15-37 point range atm. But make sure we still have an assortment of larger islands for the big guys. I'm not looking to swing in favor of any particular company size. Just streamline what we have to make the most use of the landmass ingame. I just don't see Al of those 50+ point islands getting used
  17. Any chance devs gonna look at the claim system for adjustments. I've noticed almost all islands that can be claimed by a 4-5 man crew are claimed on NA PVE. Last I checked maybe 8 polar islands still available for 35 points. Most of the larger islands have gone unclaimed. It seems grapeshot is focused on trying to force pve players into mega companies no matter how much the player base resists. And alot of the larger companies seem to prefer to have multiple small islands over 1 large for a larger pool of resources. Seems we need more smaller islands and possibly an adjustment of current point costs for some islands to get more into play
  18. Actually I was quite happy with with living on tundra lawless, but there were only 4 small companies on a big ass island. 1 claim per person in plenty
  19. My theory, they just tossing shit out there to see if the torches get extinguished and we put down the pitch forks. At best, they have a general idea where they can go, and are feeling us out to see how we'd like the plan to be refined. At best, at this rate, I doubt we see anything until mid April as far as a firm patch. Frankly, I'm losing interest. The whole wishy washy vibe coming from the dev team is starting to leave me almost as nauseous as some of the ideas coming out of their camp.. Just settle on a system, iron out the details and go forward. The community is fairly divided on alot of the issues, at some point they just gotta rip off the band-aid
  20. Seem like Devs go to discord to get players opinions, so they can twist them and reshape them into some grotesque form of it's previous self and pass that off to devs to work on, go to Twitter to announce patches and updates, and the forums only when they see the torch bearing mob start to form in the distance. It pisses me off they expect me to go to 4-5 different places to give opinions and stay informed
  21. But you have to understand it's not a design flaw. It's big, it's heavy, and it displaces a lot of water. It's supposed to turn like an aircraft carrier. They have mention later on in development there would be more ship types. I would presume they added it early on to give PVP more fun in the big naval actions that we're pointless due to thier designing the game around land action. Just saying, of all the things needing fixed in this dumpster fire, you happen to be looking to fix something that is how it should be, and most agree. I hate the damn thing myself, but considering it's place in the overall game world, it's strengths are fairly well balanced out by it's weakness. It's a tank, or an able mass transport ship, meant to slug it out, or carry A LOT of materials. Think of it as a container transport, or a battleship. Both require a lot of ocean to turn using only a rudder
  22. Can't tell if you are helping make my case or arguing against it. But EA doesn't necessarily infer complete progression wipe. As has been discussed before the company's own flagship title made it all the way through EA to full release without a wipe. And since a lot of folks have come from ARK, you could reasonably understand thier expectations of Atlas doing the same. And the lack of preparedness for the numbers at launch were just part of the issue. The entire launch was handled ineptly. Surprise launch followed by delay, followed by massive connection issues. And they did tackle the griefing issues from a coding side of things as opposed to in game policing. Which is something I agreed with. But once again hurried and half thought out fixes tended to cause even more issues for player, and often introduced more ways to grief. You have all that, and a long list of bugs that still exist from release, some almost insignificant, others a real pain in the neck from a progression grind point of view. Many of which have not been addressed in upcoming patch notes. And the new claim system that many folks really don't think much of for various reasons depending on who you ask. You have to be all but blind to not see why folks might be ready to jump ship.
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