Jump to content

noquarter

Pathfinder
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

9 Neutral

About noquarter

  • Rank
    Pathfinder

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I don't consider ark a failure, it's one of my all time favorite games. Doesn't mean the devs didn't make mistakes. I sure don't agree with everything they did. I want atlas to have at least a chance to survive. maybe they made enough money with launch to already insure that, I dunno. But, IMO, they are making very bad decisions so far.
  2. those weren't patched in though... but they sure were patched out And you're very right about the time will tell, but in the mean time, it's going the wrong route...on how they are doing things.
  3. Did you try steam launch options of forcing to connect to ip of server? You could atleast tell us what's happening? crashing? error message? what?
  4. ark was exactly opposite of this in the beginning. It wasn't until later they started that. It's part of what stunted their growth when they started it and it's what killed dark and light. If ark had started out like this, it would never have been a Dark and light or atlas because it never would have held its population. This is something you do in closed testing, not EA, or it will fail. They even know this already, that's why they gave us a character respec button. But even they did that badly, because of the way to fast leveling early on. I'm just saying, if they keep on doing things the way they doing them, this will just be another dark and light. Atlas just has further to fall...so it will seem like it's doing better. Here's the one thing I've noticed, concerning your rapid fire theory, why has almost every extreme balance patch been towards taking away or nerfing the player? If its rapid fire like you say, where are the patches that go extremely towards making the player to strong? Nerfing isn't the answer to balancing a game, never has been, never will be. Content is what balances gameplay more than anything. If player are to strong, add more harder stuff to do. Think about it, 40k players played this game pretty consistently at first with all the negative reviews and rocky server issues. That means they must have really enjoyed it in the beginning to overcome that....
  5. Then whoever claimed that has no experience with MMOs… it's an outright silly opinion and in is no way a fact. I can name several that were worse and were FULL release games. Even the biggest MMO, WOW, was as bad, but I do give them credit, what they had to deal with was pretty major. what rapid fire? You mean swinging from one extreme to another? Just like you just did, spawn commands and all skills? That's the thought process of what is exactly what is bad for the growth of the game. It's not balance, it's throwing shit out because they have no idea what they want it to be most of the time. That's why the keep having to reverse things they do. People say, well it's early access, it's the time to do that....NO it's not the time to do that. Stability, bug fixes, sound decisions of balance are what keeps an Early Access game growing and getting better. Lemme give you just a small example. Testing tames. I had not yet got a giraffe yet. I tried, taming it is so annoying now, I really don't even care to get one to try it out.... I know it might seem trivial. But, i'm kind of a hard person to frustrate. I don't get bored easily. So is just about me figuring out the "new gimmick" or did they make the mechanic 'challenging"? in the end , does it really even matter. If I stop playing because of it, they won't know that. They just see one less person online. They may chalk it up to stone nerf, or lag issue, or taming nerf, who knows.... All I know is, why spend a few hours trying to learn the latest way of taming a giraffe when it just gonna get changed again. So, as a huge supporter of EA and knowing exactly what it means, I ask you what's more important, testing ways to tame or getting to test the tame itself? oh wait, maybe I did tame it and ordered it to get on a ship and it disappeared and received a death message.....see the problem here... I'm just one person, I understand in the grand scheme of things, my opinions mean little to this game. in the end, all that matters to me is, one more piece of content is out of my reach(for whatever reason).
  6. single player shouldn't be limited in the same way multiplayer is, your computer doesn't been the entire map at the same time in single player. It should just load up the one you're in and surrounding nodes. When you move, it loads new nodes. This is how huge map single player works.
  7. And... by making the game harder, people can't test EA and see what's good or bad for the game. I don't have access to most skills. On any other MMO, that's fine, I can make a new character that is a tank, or healer, a crafter, etc....you can't here. I too want a challenge, But I don't won't the challenge to be if I'm gonna decide to play today or not...heh You create the challenge with new content, not by nerfing.….they don't seem to get that, and neither do you I suspect or you'd not be defending It's funny, Ark you had access to most stuff (cept for that time they made skills to expensive and changed it pretty quickly) Ark, you could hit end game pretty easily. But a lot of people stayed anyway, because it was fun. All they had to do was wait out new content. But, I digress. They also made a lot of piss poor decisions that capped their game pop growth.
  8. Dark and Light currently 303 people playing. I wonder exactly what devs were part of Dark and Light and if those devs are part of atlas. I see the exact same path, terrible, terrible decision making. Both offshoots of Ark.... To me both have one thing in common. They focus on balancing before bugs. Their balancing generally has a negative effect on EA testing. You can't make drastic changes constantly and expect to keep 50k players. No matter if you "turn it back" later with another patch, once people quit only a few come back at a time for big updates. And each time, it's less and less. Until you get Dark and Light 303 current players. Lemme put it like this, The minute they took away all the skill points in one of the early patches. I knew the path this game was going right then and there. It showed their thought process.
  9. Yes they did wipe ark very early way before release. One time was so awesome, Race to get the rex. Race to get a spot before someone else.
  10. Except they fly through cage as if it's not there sometimes. Flyers can be a major pain in the butt to tame sometimes. Usually you can crouch or go prone to get them to follow you in.
  11. any npc you just hold E on it while close to boat and has option to move to that boat
  12. so I watched most of that video. Mounts didn't seem Op in the slightest.... In fact, the zerg shoulda lost, talk about getting in your own way..... could someone show me an instance in that video where the mounts we doing op stuff? I saw a lot of nekids and uncoordinated zerglings, running around mindlessly, only to get smacked down... I saw a crap load of times where if people had just worked together and used even some basic prioritization skills. seriously, this vid can't be why they are nerfing... it just can't be...no hope if it is.
  13. Well, you do get upgrades + the initial bonus on BPs. IMO they still need a little work though. After I made an item, I started upgrading it, and game crashed. So, i'm not sure what happened, but I did lose my gold for upgrading, Just not sure it upgraded heh
  14. Nice, you just jinxed us, certain breakage incoming
×
×
  • Create New...