WalaWala
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Hi! Like the title says, it's no longer possible to switch between servers on our grid. However, it was possible until I've updated version 9.33 - does anybody else have this problem? I haven't changed anything... Maybe version 10 oder 9.35 will help (release notes of 9.35 seem to have fixed a bug that seems quite similar) - but is there any ETA of 9.35?
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how to remove ships of the damned
WalaWala replied to cpspok's topic in Dedicated Server and Developer Tools Discussion
The setting makes sense, but seems not to work on my server I've had a look at the official json definition and there it seems to be set for some servers... still trying. Here is my freeport definition (without the disco zones and islands): "gridX": 2, "gridY": 2, "MachineIdTag": "walas_freeport_center", "ip": "<myip>", "name": "Freeport", "port": 57557, "gamePort": 5757, "seamlessDataPort": 27005, "isHomeServer": true, "AdditionalCmdLineParams": "", "OverrideShooterGameModeDefaultGameIni": {}, "floorZDist": 0, "utcOffset": 0, "transitionMinZ": 0, "GlobalBiomeSeamlessServerGridPreOffsetValues": "(BiomeZoneName=\"Tropical At Land\",PreOffsetMaxDistanceFromShore=100000.000000,PreOffsetTemperatureMultiplier=1.350000,PreOffsetTemperatureMultiplierMaxDistanceFromShore=1.200000,PreOffsetTemperatureAdditionMaxDistanceFromShore=2.000000,PreOffsetTemperatureAddition=6.000000,PreOffsetTemperatureExponent=1.000000,PreOffsetTemperatureExponentMaxDistanceFromShore=1.000000,BiomeZoneNameAltDistanceName=\"Tropical Open Water\",BiomeZoneNameAltDistanceAmount=0.000000)", "GlobalBiomeSeamlessServerGridPreOffsetValuesOceanWater": "(BiomeZoneName=\"Tropical Ocean Water\",PreOffsetMaxDistanceFromShore=17500.000000,PreOffsetTemperatureMultiplier=1.400000,PreOffsetTemperatureMultiplierMaxDistanceFromShore=1.250000,PreOffsetTemperatureAdditionMaxDistanceFromShore=-25.000000,PreOffsetTemperatureAddition=3.000000,PreOffsetTemperatureExponent=1.000000,PreOffsetTemperatureExponentMaxDistanceFromShore=1.000000,BiomeZoneNameAltDistanceName=\"Tropical Deep Ocean\",BiomeZoneNameAltDistanceAmount=0.500000)", "OceanDinoDepthEntriesOverride": "", "oceanFloatsamCratesOverride": "", "treasureMapLootTablesOverride": "", "oceanEpicSpawnEntriesOverrideTemplateName": "", "NPCShipSpawnEntriesOverrideTemplateName": "", "regionOverrides": "(SoundOverrides=(NavalCombatMusicDay=SoundWave'/Game/Atlas/Music/ATL_SeaCombatJungleDay_v1.ATL_SeaCombatJungleDay_v1',NavalCombatMusicNight=SoundWave'/Game/Atlas/Music/ATL_SeaCombatJungleNight_v1.ATL_SeaCombatJungleNight_v1',CombatMusicDay=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleDay_v1.ATL_LandCombatJungleDay_v1',CombatMusicNight=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleNight_v1.ATL_LandCombatJungleNight_v1',CombatMusicDay_Heavy=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleDay_v1.ATL_LandCombatJungleDay_v1',CombatMusicNight_Heavy=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleNight_v1.ATL_LandCombatJungleNight_v1',Sound_TransitionToMorning=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleMorning.ATL_Sting_JungleMorning',Sound_TransitionToMidDay=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleNoon.ATL_Sting_JungleNoon',Sound_TransitionToNight=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleNight.ATL_Sting_JungleNight',Sound_SetSail=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleSetSail.ATL_Sting_JungleSetSail',Sound_Respawn=None,Sound_CreateNewCharacter=None),bDisableClaimFlags=False)", "waterColorR": 0.12, "waterColorG": 0.63, "waterColorB": 0.7, "skyStyleIndex": 4, "ServerCustomDatas1": ",ChanceForCold,NPCShipNumMult,FloatsamEnabled,", "ServerCustomDatas2": ",0,0,0,", "ClientCustomDatas1": ",OceanDepthFadeExponent,", "ClientCustomDatas2": ",-0.6,", -
how to remove ships of the damned
WalaWala replied to cpspok's topic in Dedicated Server and Developer Tools Discussion
I would like to know that as well - we don't want ships of the damned spawning on our freeport servers, that doesn't make sense for us... -
Flotsam and Treasure Maps?
WalaWala replied to Jaxyl's topic in Dedicated Server and Developer Tools Discussion
Never mind. The treasure maps are now showing correctly just needed two server restarts or time or something. -
Flotsam and Treasure Maps?
WalaWala replied to Jaxyl's topic in Dedicated Server and Developer Tools Discussion
Hm. I copied my cellimg's to .jpg and it's still not working - do the maps regenerate automatically or is there anything more that I need to do? -
Where do you need to put those files on the server? I've already exported them and now what? Servers work as they should, the only thing missing now is the in-game maps... Any help is appreciated :)