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WalaWala

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About WalaWala

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  1. Update: Switching works, but we spawn on the -other- side of the map - so if we try to cross the border from C2 to D2 we land on the right side of the border of D2... it's a bit frustrating because I really don't know what to do at the moment...
  2. Hi! Like the title says, it's no longer possible to switch between servers on our grid. However, it was possible until I've updated version 9.33 - does anybody else have this problem? I haven't changed anything... Maybe version 10 oder 9.35 will help (release notes of 9.35 seem to have fixed a bug that seems quite similar) - but is there any ETA of 9.35?
  3. The setting makes sense, but seems not to work on my server I've had a look at the official json definition and there it seems to be set for some servers... still trying. Here is my freeport definition (without the disco zones and islands): "gridX": 2, "gridY": 2, "MachineIdTag": "walas_freeport_center", "ip": "<myip>", "name": "Freeport", "port": 57557, "gamePort": 5757, "seamlessDataPort": 27005, "isHomeServer": true, "AdditionalCmdLineParams": "", "OverrideShooterGameModeDefaultGameIni": {}, "floorZDist": 0, "utcOffset": 0, "transitionMinZ": 0, "GlobalBiomeSeamlessServerGridPreOffsetValues": "(BiomeZoneName=\"Tropical At Land\",PreOffsetMaxDistanceFromShore=100000.000000,PreOffsetTemperatureMultiplier=1.350000,PreOffsetTemperatureMultiplierMaxDistanceFromShore=1.200000,PreOffsetTemperatureAdditionMaxDistanceFromShore=2.000000,PreOffsetTemperatureAddition=6.000000,PreOffsetTemperatureExponent=1.000000,PreOffsetTemperatureExponentMaxDistanceFromShore=1.000000,BiomeZoneNameAltDistanceName=\"Tropical Open Water\",BiomeZoneNameAltDistanceAmount=0.000000)", "GlobalBiomeSeamlessServerGridPreOffsetValuesOceanWater": "(BiomeZoneName=\"Tropical Ocean Water\",PreOffsetMaxDistanceFromShore=17500.000000,PreOffsetTemperatureMultiplier=1.400000,PreOffsetTemperatureMultiplierMaxDistanceFromShore=1.250000,PreOffsetTemperatureAdditionMaxDistanceFromShore=-25.000000,PreOffsetTemperatureAddition=3.000000,PreOffsetTemperatureExponent=1.000000,PreOffsetTemperatureExponentMaxDistanceFromShore=1.000000,BiomeZoneNameAltDistanceName=\"Tropical Deep Ocean\",BiomeZoneNameAltDistanceAmount=0.500000)", "OceanDinoDepthEntriesOverride": "", "oceanFloatsamCratesOverride": "", "treasureMapLootTablesOverride": "", "oceanEpicSpawnEntriesOverrideTemplateName": "", "NPCShipSpawnEntriesOverrideTemplateName": "", "regionOverrides": "(SoundOverrides=(NavalCombatMusicDay=SoundWave'/Game/Atlas/Music/ATL_SeaCombatJungleDay_v1.ATL_SeaCombatJungleDay_v1',NavalCombatMusicNight=SoundWave'/Game/Atlas/Music/ATL_SeaCombatJungleNight_v1.ATL_SeaCombatJungleNight_v1',CombatMusicDay=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleDay_v1.ATL_LandCombatJungleDay_v1',CombatMusicNight=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleNight_v1.ATL_LandCombatJungleNight_v1',CombatMusicDay_Heavy=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleDay_v1.ATL_LandCombatJungleDay_v1',CombatMusicNight_Heavy=SoundWave'/Game/Atlas/Music/ATL_LandCombatJungleNight_v1.ATL_LandCombatJungleNight_v1',Sound_TransitionToMorning=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleMorning.ATL_Sting_JungleMorning',Sound_TransitionToMidDay=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleNoon.ATL_Sting_JungleNoon',Sound_TransitionToNight=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleNight.ATL_Sting_JungleNight',Sound_SetSail=SoundWave'/Game/Atlas/Stingers/ATL_Sting_JungleSetSail.ATL_Sting_JungleSetSail',Sound_Respawn=None,Sound_CreateNewCharacter=None),bDisableClaimFlags=False)", "waterColorR": 0.12, "waterColorG": 0.63, "waterColorB": 0.7, "skyStyleIndex": 4, "ServerCustomDatas1": ",ChanceForCold,NPCShipNumMult,FloatsamEnabled,", "ServerCustomDatas2": ",0,0,0,", "ClientCustomDatas1": ",OceanDepthFadeExponent,", "ClientCustomDatas2": ",-0.6,",
  4. I would like to know that as well - we don't want ships of the damned spawning on our freeport servers, that doesn't make sense for us...
  5. Never mind. The treasure maps are now showing correctly just needed two server restarts or time or something.
  6. Hm. I copied my cellimg's to .jpg and it's still not working - do the maps regenerate automatically or is there anything more that I need to do?
  7. Where do you need to put those files on the server? I've already exported them and now what? Servers work as they should, the only thing missing now is the in-game maps... Any help is appreciated :)
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