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esditas

Pathfinder
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Everything posted by esditas

  1. Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Sounds like wipe...AGAIN ^^ ATM WE DONT NEED MORE STUFF!!! FIX THE OLD SHIT!!!! TWO SHIPS HAHAHAHAH....USE YOUR RAMMING SHI(T)P... ...NEVER PLAYED HER OWN GAME!!!
  2. I also have a tutorial ... water is wet
  3. Rate Boost? Nobody play...Last Oasis has more players GS will never understand Drive your ships away from framedrop and destroy the tax bank, then wait a minute
  4. Because the servers run so well that the trading system ever works properly. You develop completely past the users.
  5. This problem depends on frozen SoTD! That’s ShipHull too...If they fix SoTD they fix that issue. Is your server destroy the ShipHull with "cheat DestroyTribeIdStructures CompanyID" But then everything is deleted from grid from the Company.
  6. This problem depends on frozen SoTD! That’s ShipHull too...If they fix SoTD they fix that issue.
  7. Das Problem hatte ich im SP auch aber nachdem ich das Savegame ge-wiped habe hat er richtig gespawnt. Insofern du wirklich alles richtig gewiped hast (so wie du es beschreibst) kann das ja nur bedeuten das deine MAP Schrott ist. Du hast sicher nicht die island.json getauscht bei dem SGE...warum auch hier im Forum mal lesen xD. Der aktuelle Grid Editor ist auch vom 7.7 nicht vom 19.7. Die insel auf der du versuchst zu spawnen ist warscheinlich einfach nicht mehr in den core files. Ich würde mal den Freeport tauschen. Cay_J_EE_E der geht auf jeden Fall. Wenn du einen 4x4 Server eicfach so wipen kannst, dann spielt eh keiner drauf...ergo such dir einfach nen Server auf dem du spielen kannst. Alles andere macht keinen Sinn, was willst du machen wenn mal ein schwere Fehler Auftritt xD
  8. no other problems? farm house? buyable ships? what a garbage! Atlas of Thiefs? xD really? When can we find all resources? When will the islands be repaired? You learn from wildcard ... new content and no improvement. Why not a farm house dlc, ah yes ... not enough players ^^ wth
  9. same problem...we tindoberrys and fiber...from ark ...great job ^^
  10. Mnt_P_WF now contains Stawberrys and Tindoberrys...good job...
  11. Wie soll man bei so wemig Infos irgendwas sagen...Glaskugel is in der Reinigung. Wieviel Leute spielen denn? Exakt 5min? vllt das Save Intervall...die einzelnen GRIDs saven ja auch...nicht nur die DB aber das wusstest du sicher. Als Fachkraft... Weiterhin soll es wohl zu hohen Pings kommen wenn man das Startdatum des Servers auf 2019 liegen hat... Aber das sind alles spekulationen.
  12. thats not a bug...thats a feature...read the changelog... v207.996 - AoD are now immune to anything except gun (non-puckle), melee damage and tame damage. blame the dev? Blame on you...stupid to read...
  13. run DestroyTribeIdStructures XXXXXXXXXXX on any known Rcon Tools Crash Server. Log after Crash. LowLevelFatalError [File:H:\YARKUpdateLiveNew\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 805] Failed to find function ClientMessage in TestGameMode_C /Game/Maps/SeamlessTest/Ocean.ocean:PersistentLevel.ArkGameMode VERSION: 104.52 KERNELBASE.dll!UnknownFunction (0x000007fefcbfbe0d) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x0000000140986c03) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] ShooterGameServer.exe!FError::LowLevelFatal() (0x000000014095e766) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGameServer.exe!UObject::FindFunctionChecked() (0x00000001409d0013) + 93 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:805] ShooterGameServer.exe!APlayerController::ClientMessage() (0x000000014136918b) + 18 bytes [h:\yarkupdatelivenew\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:2674] ShooterGameServer.exe!UShooterCheatManager::DestroyTribeIdDinos() (0x000000013feb0d6b) + 54 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootercheatmanager.cpp:950] ShooterGameServer.exe!UShooterCheatManager::execDestroyTribeIdDinos() (0x00000001404b6c80) + 112 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\classes\shootercheatmanager.h:24] ShooterGameServer.exe!UFunction::Invoke() (0x00000001409b240e) + 19 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] ShooterGameServer.exe!UObject::ProcessEvent() (0x00000001409dc87c) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!UObject::CallFunctionByNameWithArguments() (0x00000001409ccb45) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762] ShooterGameServer.exe!UObject::ProcessConsoleExec() (0x000000013f9ea51e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\public\uobject\uobject.h:864] ShooterGameServer.exe!RCONClientConnection::ProcessRCONPacket() (0x000000013fe3b6ba) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:115] ShooterGameServer.exe!RCONClientConnection::Tick() (0x000000013fe3bfd4) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:92] ShooterGameServer.exe!URCONServer::Tick() (0x000000013fe3c181) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:297] ShooterGameServer.exe!AShooterGameMode::Tick() (0x000000013ff39006) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6446] ShooterGameServer.exe!AActor::TickActor() (0x0000000140e07f7e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:779] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x0000000140deed5a) + 27 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:154] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001410842a6) + 31 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00000001408f426d) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:942] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001408f437e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:683] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001408fdab9) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:1785] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000141098785) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x000000014109c702) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x0000000140f40cee) + 20 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\leveltick.cpp:1225] ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140ee1382) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f9e1a2b) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2492] ShooterGameServer.exe!GuardedMain() (0x000000013f9dc6fd) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f9dc75a) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013f9e231a) + 17 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141de953d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000076d5571d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076eb385d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076eb385d) + 0 bytes [UnknownFile:0] Ingame works the command
  14. cheat gfi PrimalItemStructure_Shipyard_Tiny 1 0 0 cheat gfi PrimalItemStructure_Shipyard_Small 1 0 0 cheat gfi PrimalItemStructure_Shipyard_Large 1 0 0 cheat gfi PrimalItemStructure_ShipHangar_Dinghy 1 0 0
  15. Mnt_Y_WU_PVE exchange Mnt_Y_EU_PVE I have collected all positions in my opinion. Check FIle... PSQuest_A1.5.json dont understand the problem it's just like before 1.5 ^^
  16. A1.5 15x15 [PowerStoneIndex] [Island_PVE] [DiscoZone] [DiscoZoneName] [Biom] [Island_Disco_Name] [Location] [Rotation] PowerStoneIndex 4 Mnt_Y_EU_PVE PowerStone1 The Purple Stone of Power Western(Tundra) Brightbury Cay 11,2 0.0 SecondaryStone5 The Yellow Essence of Power PowerStoneIndex 0 Mnt_X_WR_PVE PowerStone2 The Blue Stone of Power Tropical Flemfield Haven 2,5 -51.1701775 SecondaryStone1 The Purple Essence of Power PowerStoneIndex 5 Mnt_S_WT_PVE PowerStone3 The Turquoise Stone of Power Temperate Bigsevain Atoll 3,11 208.294128 SecondaryStone6 The Orange Essence of Power PowerStoneIndex 2 Cay_C_EE_PVE PowerStone4 The Green Stone of Power Tropical Chesterlams Island 5,7 21.1621132 SecondaryStone3 The Turquoise Essence of Power PowerStoneIndex 1 Mnt_R_CH_PVE PowerStone5 The Yellow Stone of Power HighDesert Eswood Atoll 6,2 0.0 SecondaryStone2 The Blue Essence of Power PowerStoneIndex 3 Mnt_R_CL_PVE PowerStone6 The Orange Stone of Power LowDesert Castois Island 7,5 0.0 SecondaryStone4 The Green Essence of Power PowerStoneIndex 8 Mnt_G_ET_PVE PowerStone7 The Red Stone of Power Eastern(Temperate) Sudlin Island 12,11 0.0 SecondaryStone9 The Cyan Essence of Power PowerStoneIndex 7 Mnt_U_ER_PVE PowerStone8 The White Stone of Power Tropical Vonwin Island 14,6 0.0 SecondaryStone8 The White Essence of Power PowerStoneIndex 6 Mnt_R_CH_PVE PowerStone9 The Cyan Stone of Power HighDesert Innissomin Isle 7,10 -35.46463 Download the new GRIDEditor ^^ and use the new GRIDEditor for investigation...
  17. Test by yourself...but can also bake a cake... It makes no sense level quickly and the bottles are no problem. if you are taking the time to search bottles and do not ask crazy here. Level up fast.
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