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Bushma

Pathfinder
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Everything posted by Bushma

  1. I've farmed those in J9 Freeport North island, like 1k in seconds time. There wasn't much tho. You might want to check other Low Desert biome grids.
  2. Snakes are just fine IMO, you can easily outrun or kill them. And about not seeing rattlesnakes... Lol. You can see the health bar from meters away. Agree with the lions and tigers tho.
  3. Well if it would act as a rare currency to be used to get maybe cosmetic items and such, then a different type of currency would be nice to have for paying the crew. Also some nice not frustrating or not so time-consuming ways of getting it then. Nice idea tho
  4. Dear developers, So these patch notes contain gold gain nerf. I think this got your attention as bigger companies were stashing loads of it! Which is because every company member around the treasure chest was getting the reward and it seemed to be too high as it would just multiply based on the amount of people around (not sure if there's a limit). For solo player it was just enough to farm a bit and to be able to save up to pay the crew while doing other stuff. I would suggest to either lower the company members' treasure multiplier ((to give surrounding company members a percentage of the map holder's reward(and revert the general gold amount back ofc)) OR lower crew payment amount as well as disable crew payment while offline, whilst adding more ways to get gold for groups as well as solos. As doing treasure maps is time consuming and I think it should be a part of having FUN and not turn into some kind of CHORE where it will be the only thing we can do to be able to pay our crew and have our ships functional. Now the gold earned vs time spent earning it - will make us not being able to do anything except treasure maps if we want to sustain paying the crew. Especially for solo players as it's not getting multiplied between company members hence the solo players are the ones who need the crew the most! Thank you devs for your hard work, been enjoying the game thus far!
  5. Totally agree with this. I think this happened because every company member around the treasure chest was getting the reward and it seemed to be too high as it would just multiply. For solo player it was just enough to farm a bit and to be able to save up to pay while doing other stuff. Either lower the company treasure multiplier, crew payment amount or add more ways to get gold for groups as well as solos. Now the gold earned vs time spent earning it will make us not being able to do anything except treasure maps if we want to sustain paying crew. Especially for solo players as it's not getting multiplied. Hence the solo players are the ones who need the crew the most!
  6. Basically if you're stealing someone's flag and you've been there for like 10 minutes, and some random guy runs in to contest you (protect it), it will need 10 minutes for it to go back up. Basically the same amount of time is needed for the flag to go back up as the time spent stealing it, if stealing gets contested.
  7. Can confirm. It won't recruit for some time and then suddenly it works after spamming E. And I had 0 crew in my company when tried it. It might be that the restriction doesn't apply per company but maybe regionally? But it's fishy indeed.
  8. Might wanna check this or google similar threads regarding jumping GPU usage, it's definitely not normal https://www.reddit.com/r/Amd/comments/3ybkna/is_it_normal_my_gpu_usage_jumps_from_0_to_100/ Also, if you're using windows 10, one of the updates last year added a separate performance options where executables have to be added manually. If you type in search "Graphics settings" and select the said thing to open, you can select "classic app" and add Atlas executables there manually and select High Performance. This is a different setting from the performance mode in power, or any other options which limits your GPU utilization.
  9. It is long enough to prevent you from accidental clicks. You're able to see in the center of the radial menu what are you about to demolish, but to execute it you need to click a mouse button on it. Just don't click it before reading that. The longer timer won't help at all if you're clicking your mouse without reading anyway. Any longer timer for demolishing would be too long IMO. What it actually needs to have the fill up timer on is ship release, already suggested.
  10. I guess you're talking about me. Well I'm not sure who has reading problems as I mentioned a loom and a forge as well. They do fit on the bottom deck without destroying any of the decks. Just because you personally can't figure out how to do it doesn't mean that they don't fit.
  11. It's an oversight indeed but from you. Please let me give you an example: First of all the smithy can be easily fit on a sloop, as well as a large storage box, a resource box and a food larder. All at once. (as I have on my sloop now). May need to twist the brains to get a few cannons going, but it's not impossible (personally not using any). Secondly, recently built a brig. I have a forge, loom, tannery, smithy all fit on the bottom deck without destroying any of the other decks and without blocking 12 cannons on the middle deck. The top is completely empty and yet unused, so at this point there still are many options. I'm not trying to brag, but just because you didn't think of how to do that doesn't mean it's impossible. And that's my point. Watch a few YouTube videos, maybe they will inspire you on some design ideas.
  12. I think the fastest would be 1 large and 1 small as you can fit this on a schooner. Haven't tested this myself, but I've been told by someone who did.
  13. Oh, good point. Forgot to mention in my previous reply that I lowered my res to sustain a better fps. So I guess I'd say go for 1060 as well.
  14. My 1050ti is getting maxed out in terms of performance, but not capacity. On low settings that is. Could be that I suffer from weaker CPU and not GPU, would love to see someone else's input with same GPU.
  15. I'm sure it's been suggested but they should just make it so ships don't sink when overweight but just aren't able to move, then they could take their sweet time fixing the exploits. While we couldn't move the ship, at least we'd still have it.
  16. J9 has pure metal, took advantage of that when making cannonballs
  17. Get quite close to the boat, look at it and click T. I usually just spam it a bit until it picks up. You can hit Y to retract them again when leaving the boat. This doesn't work if you're on the deck.
  18. No worries! Just don't forget to have fun as this is what it's all about
  19. I put gold in Ship Resources Box and they take it from there. Also regarding food, they can feed themselves if you store the food in the Food Larder.
  20. Okay. Who thought that continuously spawning cyclones with at least 5 at a time was a good idea? Well, not me. I mean, I'm not even posting this because they're a threat, oh dear no. They just look ridiculous and funny if you use that word to describe sadness. It just breaks immersion. And they just keep respawning and following you, which itself screams "SCRIPTED". It's not that the game isn't supposed to be scripted, everything is, I just think that we shouldn't feel that it is as badly as with this. I would suggest having 1 of those boys spawn with much wider pull and overall radius, and higher damage maybe, over the tens of them spawning doing almost no damage. Or at least they shouldn't keep spawning, and following you with spawns in your face because that is the worst. (again, not because of difficulty but how scripted that looks) In an overloaded sloop ~95% weight, I lost about 5% character health in maybe 3-5 minutes of sailing through them. (took a while to get through because of weight which was intended as I was transporting stuff). And even then - not even a threat. Image resized due to size limitations.
  21. Same, dude. Posted a reply to someone regarding claims and how to get one as a solo, yet that someone continues to blame the game. After writing another response I just deleted it saying "fk it" to myself, can't be bothered. It's as if people want to get everything without even trying or putting minimal effort into the game by playing it. Another type of whiners are where they feel bullied when playing solo because they can't compete against a huge company. Imagine being in a huge company and getting wrecked by a solo player, seems fair lol. Pathetic. Anyway, glad there are solo players who are also enjoying the game just like me.
  22. I'm playing solo and enjoying so far. But I play PVE so other companies aren't so much of a threat. IMO the easiest way to get a claim when playing solo is to just find some good people and ask them to give away some claim they're not using. I gave away one of my claims, other company in my island had a chance to do the same. I'm not sure if you can deal with the same low level of hostility on PVP servers, assuming you play on one.
  23. Not surprised because the reply you quoted me on was meant for camera shake, not fov. And earlier reply by me regarding a fix for FOV works just fine for me.
  24. Just found that camera shake is disabled In advanced settings "Melee camera animation" 2nd tick from the top.
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