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Coggage

Pathfinder
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Posts posted by Coggage


  1. NMS is such a shallow, flimsy game though - it looks great but there's not enough meat on the bone to keep me playing for more time than 15 to 20 minutes at a time.  Unlike Atlas, survival in NMS is very easy and combat is a yawnfest that lacks any sense of risk.  (I would mention crafting systems but the latest update has induced some bugs with missing blueprints and even if you have the blueprint the recipe sometimes isn't in the crafting menu - sounds familiar, eh!) That said, I definitely agree with you that as an example of self-redemption it hasn't done too badly at all, with about 30k playing NMS of late when, back at launch, the playerbase pretty soon dropped like a stone until, like Atlas, it only had a few k players online.

    Mind you, that fact that this forum was mysteriously dead in the water for about 3 days with people being unable to post anything doesn't inspire me with any confidence that a competent hand is at the tiller of this company.


  2. 3 hours ago, Schuey said:

    Thanx for the reply mate, i can't find any info on it.. live and learn i guess, and i sent off a ticket but i dont have my hopes up.... rip i guess.. stupid that the owner doesn't keep their rights to their base/ships or even beds after they leave a company they created lol

    I do sympathise and I think that a pop-up should warn people when they leave a company - even their own - because this has happened to people time and time again in Ark as well as Atlas.  It would be so easy for the devs to do this, but they have never bothered.


  3. It beats me why people never seem to read posts by other people who have messed around with making a company and then left one they made.  It must be like people in zombie films who have apparently never ever watched a zombie film.  😄

    If on Official, contact Support, sacrifice 5 chickens, pray to Cthulhu and hope that they will even read your ticket.  If on Unofficial, try messaging an Admin.  If on single-player look up Admin Commands and reclaim your stuff that way.

    • Like 3

  4. 1 hour ago, Ethanidas said:

    i have turned the game on and off, still in god mode.

    Hmm, odd.  Every time I launch the game god mode is off, which is how I prefer it, but I do use it on an island I am on in Blackwood single-player where Cyclops are roaming around.  It's insta-death if I don't use it when I see one coming to attack me, lol. 


  5. 38 minutes ago, Ethanidas said:

    I apologize if this has been asked before, but I could not find mention of it here on this forum, or an answer on the web. I am playing around in single player mode. I turned on godmode, and I can not turn it off. When I am on a Mount i can turn it on and off for the mount it seems, but not for myself.

    It only lasts until you log out.  Next time you log in god mode is off.


  6. 3 hours ago, Dosgimp said:

    Yes it feels like we are being forced to play Atlas in Single Player.     A shame really.

    Not forced, per se, but there's nothing to be gained from playing on Official servers because player activity is negligible.  In effect you ARE playing single-player.  Actual single-player is great because of the mods available for the game, at least for me.


  7. 8 hours ago, Slash78 said:

    ...Nor have I seen a soul.  Likewise there isn't the building spam there was before the wipe.  Island I building on only has a pair of taming pens, nothing else.  I rarely even see people enter the grid square.

    That's the reason I play single-player these days.  With no-one around there's no point in me joining a server when I get exactly the same gaming experience playing on my single-player map.

    • Haha 1

  8. Atlas Architect is one I really like.  It has new parts to build and has a 1x1 Smithy, Loom, Tannery and Forge, so even a sloop could have them on board.  Medium Gates is another one I like, as those stupid-looking gigantic gates in the vanilla game are FAR too big for the animals in this game.  They're for Brontos in Ark!   I have Better Bridges installed, which can make bridges 50 foundations long with no central support, but I haven't found anywhere suitable to build one as yet.  🙂

    • Like 2

  9. On 7/6/2019 at 3:35 AM, boomervoncannon said:

    would kind of depend upon what the stuff was. I'm not married to the vitamin system, I just think it makes sense within the survival genre and people aren't really giving it a chance mostly, they're just deciding without putting any effort in that it's something they dont 'want to deal with. I also think that the way the game currently is designed, a  big chunk of the usefulness of cooking is in making managing vitamins a lot easier. If they nerf vitamins to make them super easy to deal with without cooking, that kinda nerfs cooking, which is a negative for developing a trade economy.

    Vitamins are super-easy to manage and because of that I've never bothered to learn any Cooking recipes at all.  As for a trade economy, the game has never really developed one in the way the Devs had (vaguely) hoped for, probably for several assorted reasons such as the tedium of travel, the randomness of finding someone selling what you want to buy and someone who wants to buy what you are selling, the failure of Freeports to become trading towns and maybe just lack of player interest in the whole concept, just to name a few.

    • Like 1

  10. I couldn't care less about Cooking, but each to their own.  Too little reward for scouring for ingredients over several islands/zones and I view the majority of the skill tree as a waste of points. Once I train Water Storage and Preservatives I'm done.  (Believe it or not I have NEVER seen Maize yet, not the Wild Potatoes that give the seeds to grow Potatoes - maybe I have been unlucky, I grant you.)  Basic Fish, Meat, Veggies and Fruit keep me amply topped up, so I don't see the need the foods available in the Cooking skill tree.


  11. 3 hours ago, [GP] Guybrush Threepwood said:

    More furniture stuff would be awesome, also more stuff to hang on walls. Proper glass windows would be nice too.

    I use some SP mods for that, though I haven't made any Glass as yet.  I'm not one to bother with furniture and fittings but it does help fill in empty space in a large-ish base.

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